Favorite UU Part I

What is your Favorite UU?

  • America:Navy Seal

    Votes: 7 5.1%
  • Arabia:Camel Archer

    Votes: 2 1.4%
  • Aztec:Jaguar Warrior

    Votes: 2 1.4%
  • Babylon:Bowmen

    Votes: 1 0.7%
  • Byzantium:Cataphract

    Votes: 11 8.0%
  • Celts:Gallic Warrior

    Votes: 3 2.2%
  • China:Cho-Ku-Nu

    Votes: 11 8.0%
  • Dutch:East Indiaman

    Votes: 0 0.0%
  • Egypt:War Chariot

    Votes: 10 7.2%
  • England:Redcoat

    Votes: 15 10.9%
  • Ethiopia:Oromo Warrior

    Votes: 9 6.5%
  • France:Musketeer

    Votes: 2 1.4%
  • Germant:Panzer

    Votes: 3 2.2%
  • Greece:Phalanx

    Votes: 3 2.2%
  • Holy Roman Empire:Landsknecht

    Votes: 4 2.9%
  • Inca:Quecha

    Votes: 20 14.5%
  • India:Fast Worker

    Votes: 35 25.4%

  • Total voters
    138
  • Poll closed .
Fixed it for you ;) Not that is a bad thing since barbarian archers are probably the most prevalent type of barbarians before they have longbows .

On topic ... well, my favourite UU from the current poll is the gallic warrior. Depending on the map, they can even face preatorians face to face ( that says much, given that Preatorians are insanely str boosted ... but they aren't OP to Firaxis eyes, unlike those vanilla redcoats and cossacks :cry: ), and will definitely do that in a hammer basis in a map that has hills in hand ( not necessarily a hilly map , mind that ). The fact they can go the guerrilla line makes also them a very versatile unit and the only non siege and non GG unit that can both have CR and withdrawn with no upgrade schemes. Also minding that both humans and AI like to put cities on hills , a unit that can both have a bonus in taking it and have a extra defensive bonus in there after taking that hill city is a huge asset.

With combat I out of the gate quechas own all early barbs with consistency with the exception of golden compass armored bears. Only on very large maps are you going to get kicked in by metal barb units. Even in those scenarios, quechas give you plenty of time to nonchalantly research strat resource techs and hook them up slowly, no need to press archers vs large amounts of land and no early resources nearby.

I'd argue that they're also good at choking. AI AND human. Even betterAI unless it's milking its bonuses.

Without strat resources the only units you can build until construction or feudalism are warriors and archers. AGG warriors hold up in the field...other warriors do not and a couple quechas is suddenly a big nuisance as they have enough oomph to survive on flatlands to pillage, and then sit on even hills to become extremely obnoxious to dislodge.

The amount of damage they can do is substantial, even against competent players, although they certainly lose their "broken" status if one prepares for them.
 
It seems that using collateral to kill units its one of the best ways to kill them, since there is only one UU that is imune to collatreal that is obviously the best one. I think we can now all agree that the Hwacha is THE best UU in the game.
 
all siege are immune to collateral damage... so also the korean rockett launcher :p
 
I think Hwacha would rock in multiplayer but against the AI's spammed archers it's nothing too spectacular.
 
all siege are immune to collateral damage... so also the korean rockett launcher :p
:nono:

Siege units are only immune to collateral damage delivered by other siege units. This makes that, for a WFT example , MGs hold better cannons than the chinese UU ( this considering the same hammer count , not 1:1 ) because the chinese UU can deliver collateral damage to siege units :p
 
Air attacks are not marginal ;) Ok, the chu-no-ku is a WTH example but air strikes to soften siege via collateral are heavily used in modern age wars ... if someone is stupid enough to bring siege without some anti-air cover ( read, AI :D )
 
yes... if your enemy start to heavy bomb your armies your anwer is the awesome korean hwatcha? Catapults in modern warfare? Yes, in this case air strike is still totally marginal :D
 
ummm... I was actually being sarcastic guys, I didnt think you would start comparing the merits of air power vs. catapults.
 
Hwacha isn't too bad, but only until the AI starts coming up with x-bows and longbows. After that, you're not going to be getting the melee bonus.
 
Hwacha isn't too bad, but only until the AI starts coming up with x-bows and longbows. After that, you're not going to be getting the melee bonus.

Competent opposition, or AIs like Mongols who spam mounted are also dangerous, since the Hwacha offers no bonus vs them and are very vulnerable to HAs. PRO archers are as annoying as ever also.
 
I'm interested in hearing from one of the four people who voted Navy Seal. I don't see it. It comes very late, at the same time you get tanks. By that stage, you should have an Oil resource somewhere. Tanks don't cost much more that Navy Seals. I like Washington a lot, but not because of the SEAL.

It's always interesting to see some of these votes and wonder what the rationale is. There are some great UU's up there; War Chariot, Quechua, Fast Worker.

I agree the poll would be more meaningful if it was "best" instead of "favorite".
 
With combat I out of the gate quechas own all early barbs with consistency with the exception of golden compass armored bears. Only on very large maps are you going to get kicked in by metal barb units. Even in those scenarios, quechas give you plenty of time to nonchalantly research strat resource techs and hook them up slowly, no need to press archers vs large amounts of land and no early resources nearby.

I'd argue that they're also good at choking. AI AND human. Even betterAI unless it's milking its bonuses.

Without strat resources the only units you can build until construction or feudalism are warriors and archers. AGG warriors hold up in the field...other warriors do not and a couple quechas is suddenly a big nuisance as they have enough oomph to survive on flatlands to pillage, and then sit on even hills to become extremely obnoxious to dislodge.

The amount of damage they can do is substantial, even against competent players, although they certainly lose their "broken" status if one prepares for them.

First paragraph I agree.

Second (short) paragraph I agree also.

Third paragraph. Other units before construction or feudalism include Maya Holkan (hunting) and Aztec Jaguar (IW) and IMO the Holkan performs a bit better than the Quechua and is available almost as early, the +2 str it has on the Quechua means that it does better against everything including those panzerbjorne. Jaguar is a bit later on but with Wood II it can choke very well.

Fourth paragraph I agree.
 
Fast worker is addictive. When you actually try to micromanage your workers, consistently saving a turn every other task makes things go so much smoother. So I voted for preference, not for "best".

I do think they are best in many more common game setups than the best early UUs. But on the other hand, in game setups where certain UUs shine (ex. Marathon/Inca with 2+ neighbours), they will probably have a bigger relative impact than FWs have in even quick/rainforest games.
I don't know which is more important: consistent positive impact, or occasional gamebreaking impact.
 
I wanna vote for Jags. Not because they're the best UU, but because whenever Monty declares on me and marches a stack of them into my borders when I have Rifles, I'm like, "YUSH, INSTA-CAPITULATION TIME". :P

Anywho, since I can't vote for them, I'm gonna go with Fast Workers, because moving into a forest and chopping immediately, or going onto a hill and mining immediately, and never obsoleting is awesome. Also, they wear turbans. I dig turbans. :P
 
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