Favorite Wonder -Ancient

Vote for your favorite, whatever level or settings you play.

  • Lighthouse

    Votes: 6 2.8%
  • Oracle

    Votes: 2 0.9%
  • Pyramids

    Votes: 78 37.0%
  • Great Library

    Votes: 36 17.1%
  • Great Wall

    Votes: 10 4.7%
  • Colossus

    Votes: 43 20.4%
  • Hanging Gardens

    Votes: 36 17.1%

  • Total voters
    211
Civdood vote hanging gardens, tho Colossus is almost the same value at Diety. Gardens make things very happy, and happy city make me happy. The capital is where I put it, and it will grow to size 11 or 12 with almost no effort in early republic, and all my little dood cities get happy and grow to 6 or 7 if they got the food and then pyramids are almost unimportant and I can crush the enemy faster and expand faster especially with rapid early expansion. I can also set my luxuries low, and small happy cities can be OK with no expensive city improvements. Too bad I cannot demand tribute as a republican, I am civdood hear me roar.
 
A wonderless GOTM is an interesting idea. We have played scenarios (GOTM 50 and 60) where the AI starts with some of the wonders but not all.

If we ever do this and the wonders are not all destroyed at the outset the game is not winnable by conquest (if you conquer a city with a wonder you violate the rule). You can only win by spaceship; but even then you have to wait till a rival builds Apollo. The wait could get really annoying.
 
The game would still be winnable by conquest, you would just have to destroy, not capture, any AI city with a wonder in it. Remember the GOTM where you could not have Marco Polo?
 
Good point, Ace. I suppose you have to repeatedly attack the city till you reduce it to size 1 and then take it over. Does that gaurantee destruction? I thought sometimes even a city of size 1 can be captured instead of destroyed.
 
Its one of the very few cases where you need to use a spy to "poison water supply". You use the spies to get the city down to less citizens than defenders, than destroy it by attacking. IIRC, it is possible to, sometimes, occupy an empty size one city without destroying it, but if the size one city has a defender and you attack it, the city will be destroyed when you win the battle.
 
Ali Ardavan said:
Good point, Ace. I suppose you have to repeatedly attack the city till you reduce it to size 1 and then take it over. Does that gaurantee destruction? I thought sometimes even a city of size 1 can be captured instead of destroyed.

Ace said:
Its one of the very few cases where you need to use a spy to "poison water supply".
Yes, use spies to reduce the city to Size 1 with defender without city walls to ensure you kill it. When I was 1st doing OCC about 6 years ago, I tried the "4 whales" OCC (to win by conquer, not SS) and built RRs to the civs I was conquering (maybe not the most efficient in hinsight, but it worked), and kept a steady stream of veteran spies flowing from the surviving sabateurs. An empty size 1 city founded by the enemy will be destroyed by simple occupation, thus ensuring you stay OCC. As I recall, if you founded the city & retake it at size one, you keep it. But in OCC, you should not have founded any other cities... and hopefully you did not lose your own OCC city --- at size one. :eek:
 
Gardens. Pyramid voters represent play below diety, or maybe emperor, since happiness contrl is essential to good play at D. Und thats OK.
 
The lighthouse, because whatever helps my crusaders destroy is the most helpful thing.
 
I like to build the lighthouse!
Because I'm a very expansinistic player and like to spread my empire to other islands/continents very early.
 
Back
Top Bottom