[to_xp]Gekko
QCT junkie
can't test atm, but can fireballs still summon mercenaries/slaves in MNAI? if so, an overhaul of which units can and cannot use those abilities would be nice 

I would really like animals to spawn the whole game.
I mentioned this in another thread, but it would be nice if the capitulation option were available in wartime diplomacy... ever. As it stands, it may as well not exist. I have reduced opposing civs to literally zero units, with my armies right next to their one remaining, empty city, and they still refuse capitulation.
This wasn't true in earlier versions, so something in the AI that was tweaked has basically taken this option off the table.
Look at the power graph. I found that they AI will not give up if they are ahead. Even if all their power is fleet and you are on the same continent.