The game's about to close, but I'm still only just reaching the end of renaissance. Anyways, here's a situation report from my game:
After Greece declared on me and took Boston, I made a defensive line at New York, at that little lake W of Washington. Held it quite easy, even made use of a couple forts there, but more important are roads. One funny occurence was the Greeks expanding to the neutral hex under my fort (4 hexes from NY), "taking" the fort while my unit was on it, and the fort started to hurt my units. Easily pillaged, though, but just occurred that it would be smart if you couldn't expand borders on a hex occupied by an enemy.
I switched techs from going top-side heavy to the medieval-renaissance military techs at the bottom row. I'm now researching dynamite for arty, and still I don't have astronomy. In retrospect, I probably should have stopped the military tech run at cannons and shoot for Scientific Theory, since I'm owning Greeks with "just" cannon anyway. The Great Library from my erroneous early wonder-building days have netted three Academia for Washington that could use the boost.
Turning point of the game was me starting to settle the islands NE, which gave much needed gold. Greeks also bought allies with Vienna while I was just friends. I took and puppeted Vienna relatively easily with couple swords and catapults, by then obsolete but more than enough against Vienna's levies and archers. Puppeting Vienna allowed me the gold to mount a decent war machine to go on offensive. I was actually suffering science penalty from negative gold for a while there.
War with the Greeks have been slow, but I've broken them by now. They also fought Arabia some, and now are in a war against me and Ottomans. I took a city by the Fountain of Youth the Greeks had taken from the Ottomans. Then took back Boston, which is in the hills next to the dye and elephants. Boston was the hardest-fought, annoyingly protected from trebuchets by the forest at the dyes. After Boston, Budabest was a breeze. I razed a Greek city by the inland sea, and took another SW of it. Now I'm going for Sparta S of Athens, and then Athens. Ottomans are knocking on Athens's gates from the north, so it'll be an interesting run to try to nab it out of the Ottoman's jaws before they bite the killing blow.
India is by far the score leader in my game at ~1200. Ottomans are second with ~950. I'm right with the pack with ~850. India and Arabia are tech leaders, Ottomans have by far the biggest army, though I'm catching up. India seems to be going culture, having 3+ trees, and hogging up culture wonders. Maybe I will have to nuke them later on
Since Alex hogged CSs, more than half of them now hate my guts, even though we barely seen each other. That flushes down Diplo victory chances, or does that min 20 relation in Patronage cancel the relations set at -60 after war? Going Science seems to be the option I got left. I have plenty of land, so time to start turning puppets to occupations for more science.
Question at this point is: After Alex is dead, his lands divided between me and Ottomans, where do I go from there? I have a strong army, so it'd be a shame to just let it sit there. But I'm also really stretched for happiness as is, so can't absorb much more conquests. And India, Arabia and Ottomans seem to be in a peculiar polyamory triangle where they all love each other
. Arabia has a weak army, so if I prep for it I should be able to take on Ottomans and Arabia both, especially if I time it right with my early arty, which should be able to really slaughter Suleiman's horde of renaissance units.
Declaring war on any of this gang of 3 strong civs will likely only drive them closer together, however, and me fusing an alliance between the current score leader and second doesn't sound anyhow sound. Theoretically Ottomans should not really like India, them being #1 and #2 in score now, so maybe I could break their triangle by allying with Ottomans against India and Arabia. But that's a long shot, Ottomans probably hate me more than India for "coveting lands you own". So I could just try to develop Greek lands and keep fingers crossed it is enough for science victory before India pops Utopia. I should then prepare to decapitate India if must, too. Never had to disrupt a culture victory before, actually. Any pointers on how to? (Nuking capital seems less effective than with space ship)
By the way, isn't it odd that minutemen upgrade to rifles? Normal skirmishers keep to the vanguard line and go Light Infantry.