Featurelist

It requires SDK-changes as well. It is up to date to 40m, but should not be too hard to adapt for 40y
 
Questions:

#1: Vassals - In or Out

#2: Colonies - In or Out

My Opinions:

#1: Vassals: Could go either way

#2: Out - Until such time as we create more Civs that can be included such as Dividing up the Edain, the different Dwarven Houses, etc. (ie: a Future Possibility)
 
Can we even pick one without the other? I am not to sure without looking at the code.

#1: Vassals: I think I want them in, but would prefer to require evil alignment for it (somehow I don't think it fits with good civs. Good civs can get PA's or Defensive Pacts)
#2: Seeing that we have some spinoff civs, it might be good to have it in, though I'm not opposed to leaving it out.
 
Another point made:

I have spoken with Rhye and he is fine with us using his work as long as we make sure to point the credit where it is due. So we will have to make sure to find out if the part we use/might use are done by Rhye or someone else. Just thought I would give an update.

Back to the above 2 questions!
 
Yes on vassals, I don't care either way about colonies.
 
Sounds good if it will eventually exist. This could be great with Mithril or something.
 
That is a good idea although the problem with this is taht if we make it really rare (like black stone or mithril, it will be frustrating if you can almost never build a certain thing. This is actually in FFH I think but I will have to check. Buildings definetly may require mana so it is partially there. For other resources I have to check. Orthanc is I think something like a national wonder or maybe palace of Isengard so I wouldn't put restrictions there. But maybe for some world wonders it is nice.
 
It is most definately in FFH (the mana types are just resources), though we should limit the wonders with requirements (as said, we want the wonders to be built).
 
Will try it asap, but I think it is regular 3 tiles.
 
I am not sure if this is something we would be interested in, but Rise of Mankind (not sure about FFH) has multiple different types of roads. It has Cart Paths and then Roads that you can build. It would be something to consider perhaps.
 
I like it.
 
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