This looks nice. We could really make things unique. Is it also SDK changes? Otherwise maybe post it in the SDK thread as well. That way we have all that stuff together in one thread.
#2: Out - Until such time as we create more Civs that can be included such as Dividing up the Edain, the different Dwarven Houses, etc. (ie: a Future Possibility)
Can we even pick one without the other? I am not to sure without looking at the code.
#1: Vassals: I think I want them in, but would prefer to require evil alignment for it (somehow I don't think it fits with good civs. Good civs can get PA's or Defensive Pacts) #2: Seeing that we have some spinoff civs, it might be good to have it in, though I'm not opposed to leaving it out.
I have spoken with Rhye and he is fine with us using his work as long as we make sure to point the credit where it is due. So we will have to make sure to find out if the part we use/might use are done by Rhye or someone else. Just thought I would give an update.
I'm not sure if this is included in FFH2 or not, but kamex has an idea that is really good. It involves making wonders require certain resources. I think it makes a lot of sence. If he can get it working and releases it, we should take it under consideration.
That is a good idea although the problem with this is taht if we make it really rare (like black stone or mithril, it will be frustrating if you can almost never build a certain thing. This is actually in FFH I think but I will have to check. Buildings definetly may require mana so it is partially there. For other resources I have to check. Orthanc is I think something like a national wonder or maybe palace of Isengard so I wouldn't put restrictions there. But maybe for some world wonders it is nice.
Forgot to reply on the colonies and vassals: I would leave the vassals in as a mechanism, it is no problem to have it I think. Colonies I really don't see the point. We have the permanent alliance system that we can use for the split of Angband <--> Sauron so I see no reason to have it.
It is most definately in FFH (the mana types are just resources), though we should limit the wonders with requirements (as said, we want the wonders to be built).
I don't know about the distance. I haven't noticed it being different from standard BtS but I'm not sure. The plot range is 2 rings at least (except for the Kuriotates or in our case Isengard should work 3 rings).
I am not sure if this is something we would be interested in, but Rise of Mankind (not sure about FFH) has multiple different types of roads. It has Cart Paths and then Roads that you can build. It would be something to consider perhaps.
They have different movements then? We could make three stages or something in roads: dirt roads, paved roads and maybe something else? We have to remove the tracks anyway.
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