Just stumbled on this thread - yes, there's different graphics for the routes. In Rise of Mankind 2.61 I used Tholish's Plenty of Routes graphics mod, though I had to do some changes to xml to allow the route types to be shown always correctly (later eras no longer change them).Are there graphics available for three road types (distinguishable graphics that is)? I like the names.
If you need to know what movement values in xml you'll have to use for those movement rates, it goes like this:So we can agree on these 3 types of roads then?
You need to upgrade from one to another with a worker.
- Carth Paths (2 moves)
- Road (3 moves)
- Paved Road (4 moves)
-snip- If you use some other values and the calculation result isn't integer value, the game will crash.