We actually know almost nothing about the 'final' victory conditions. It seems like ancient and exploration have the legacy track that also serves as victory conditions if you just play one age, and 'boosts' for the next age if you don't.
But we don't know what the modern age victory conditions look like. Is it the same legacy track approach with some semi-random goals, or is it the more traditional ones ie:
- Science Victory: Will launching to the moon return as the science victory? We've seen the launch in the teasers, and it does fit with the timeline of when the "modern" era might end.
- Culture victory: We know great works are returning in some form (ie codices). Civ 6 expanded on Civ 5 BNW's culture victory approach. Will Civ 7 keep a similar approach in the modern era?
- Economic victory: There's now a new economic track. Was the corporations and monopolies mode a test run for a new Economic victory style in the modern era?
- Domination victory: Will it again be capital based, or something else? If you opt for a full 'campaign' at the beginning (if that's how it works) are you able to conquer the world before the modern era, or is the game design such that it's impossible in early eras outside of a dedicated early finish.
But we don't know what the modern age victory conditions look like. Is it the same legacy track approach with some semi-random goals, or is it the more traditional ones ie:
- Science Victory: Will launching to the moon return as the science victory? We've seen the launch in the teasers, and it does fit with the timeline of when the "modern" era might end.
- Culture victory: We know great works are returning in some form (ie codices). Civ 6 expanded on Civ 5 BNW's culture victory approach. Will Civ 7 keep a similar approach in the modern era?
- Economic victory: There's now a new economic track. Was the corporations and monopolies mode a test run for a new Economic victory style in the modern era?
- Domination victory: Will it again be capital based, or something else? If you opt for a full 'campaign' at the beginning (if that's how it works) are you able to conquer the world before the modern era, or is the game design such that it's impossible in early eras outside of a dedicated early finish.
Not being locked out of units b/c of random strategic resource distribution sounds so great. The strategics stinginess of HK is the reason why I dropped it (and one big reason why I don't play as much Civ 6 these days), so changing resources to just apply a bonus instead of being a hard requirement is a huge plus.