Features we don't know about yet in civ7

We actually know almost nothing about the 'final' victory conditions. It seems like ancient and exploration have the legacy track that also serves as victory conditions if you just play one age, and 'boosts' for the next age if you don't.

But we don't know what the modern age victory conditions look like. Is it the same legacy track approach with some semi-random goals, or is it the more traditional ones ie:

- Science Victory: Will launching to the moon return as the science victory? We've seen the launch in the teasers, and it does fit with the timeline of when the "modern" era might end.
- Culture victory: We know great works are returning in some form (ie codices). Civ 6 expanded on Civ 5 BNW's culture victory approach. Will Civ 7 keep a similar approach in the modern era?
- Economic victory: There's now a new economic track. Was the corporations and monopolies mode a test run for a new Economic victory style in the modern era?
- Domination victory: Will it again be capital based, or something else? If you opt for a full 'campaign' at the beginning (if that's how it works) are you able to conquer the world before the modern era, or is the game design such that it's impossible in early eras outside of a dedicated early finish.
 
style in the modern era?
- Domination victory: Will it again be capital based, or something else? If you opt for a full 'campaign' at the beginning (if that's how it works) are you able to conquer the world before the modern era, or is the game design such that it's impossible in early eras outside of a dedicated early finish.
There was evidence that eliminating players is impossible. ie If you lose all your settlements, you “play as barbarians for the rest of the age”….which means you might get a boost at the crisis to liberate some cities (as well as potentially liberating settlements before the age)

I think Modern Domination Victory might be the UN Diplomatic Victory. Win enough wars / have enough allies to get yourself appointed as Permanent leader of the UN. (Both the UN and the league of nations were formed after World wars)
 
- Domination victory: Will it again be capital based, or something else? If you opt for a full 'campaign' at the beginning (if that's how it works) are you able to conquer the world before the modern era, or is the game design such that it's impossible in early eras outside of a dedicated early finish.
The other Victory Types seem (to me, at least) to be most suitable for a Modern Age ending, but Domination, at least when seriously attempted in various corners of the world, was more often tried in earlier Ages: with the exception of the fascist fiasco of the twentieth century and possibly Napoleon's Grand Tour of Europe and Egypt (which may, though, fall into the Crisis period between Exploration and Modern Ages) the 'Great Conquerers" - Alexander, Cyrus, Genghis, et al are all Antiquity/Exploration based.

That might be the one 'End Game' victory that is also possible in the earlier Ages - but to be fair, I'd suggest it should be very, very difficult in the earlier Ages. After all, none of the folks who attempted it ever managed to conquer more than a fraction of the entire world, no matter how successful they were locally - and even if 'locally' covered a fair percentage of the Eurasian continent.
 
Bring back Civ 6's Strategic View!!!!

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tbh I should try this to see if my laptop can play Civ 6 w/out sounding (and heating up) like a jet engine. This is a feature I'd like to see in Civ 7 as well though.

Edit:
Correct. In civ7, there is no distinction between luxuries and strategic resources anymore. They are all just resources that provide a certain bonus. Iron is not a prerequisite for swordsmen anymore. You can build swordsmen now without iron but iron will speed up production and give your swordsmen a combat bonus. I really like this change. It is a change I have wanted for a long time. It makes sense. Everyone can build sworsdmen but maybe some civs build swords out of bronze or lesser quality iron so they are not as good. The civs with iron on the map will have better swordsmen because they have more iron or better quality iron. And this will solve the issue of some civs being stuck behind military because they were unlucky not to have any iron. So now all civs can build the same military units but having that iron will still give some civs a significant bonus. And yes, it sounds like trade routes will be how civs trade these resources. So if you want that bonus, you can send a trader to a nearby city with that resource and buy that resource for gold. Or vice versa, another civ might send a trader to you to get one of your resources and pay you gold for it. I like this. I feel like it represents the historical importance of trade routes.
That is an amazing change :eek: Not being locked out of units b/c of random strategic resource distribution sounds so great. The strategics stinginess of HK is the reason why I dropped it (and one big reason why I don't play as much Civ 6 these days), so changing resources to just apply a bonus instead of being a hard requirement is a huge plus.
 
I wonder what happens to diplomatic relations when an age changes? What if two factions are at war?

I presume these relationships carry over…after all, the same leader is a constant.
 
I wonder what happens to diplomatic relations when an age changes? What if two factions are at war?

I presume these relationships carry over…after all, the same leader is a constant.
To add on to that, what happens to the units too. Do they stay where they were? Are they automatically changed to the new Eras units or stay what they were? What happens to the UU?
 
To add on to that, what happens to the units too. Do they stay where they were? Are they automatically changed to the new Eras units or stay what they were? What happens to the UU?
I don’t think you lose units; there was some confirmation that units auto-upgrade to their newest version on age change.
 
There was evidence that eliminating players is impossible. ie If you lose all your settlements, you “play as barbarians for the rest of the age”….which means you might get a boost at the crisis to liberate some cities (as well as potentially liberating settlements before the age)
Do you have a source for this? I haven't come across this anywhere but it sounds very interesting.
 
Do you have a source for this? I haven't come across this anywhere but it sounds very interesting.
Potentially being barbarians after defeat was stated at the Gamescom presentation. That’s all we know so far - no details.

The concept that therefore civs can’t be defeated is I think Krikkit1 extending that logic. Makes some sense but I’m not sure I agree.
 
Super excited and pre ordered Founders Edition. Been playing since the OG. Civ is easily my favorite game series - even over Elder Scrolls, ME and Dragon Age.

Caveat: I'm on board with everything shown so far EXCEPT for the leaders' diplomacy vignettes. I think that removing the first person view for leader interaction is a mistake.
 
Potentially being barbarians after defeat was stated at the Gamescom presentation. That’s all we know so far - no details.

The concept that therefore civs can’t be defeated is I think Krikkit1 extending that logic. Makes some sense but I’m not sure I agree.
There was an Easy Allies roundtable preview of some Gamescom games where one of the hosts revealed that a dev said to her that doing poorly in an age opens up “dark paths” for the next
 
There was an Easy Allies roundtable preview of some Gamescom games where one of the hosts revealed that a dev said to her that doing poorly in an age opens up “dark paths” for the next
"Dark Age" has been mentioned in that context, but no information yet as far as I know on How Dark in can get . . .
 
Achaeology.

We had some nods about being able to find stuff related to past civs, but nothing concrete yet.
And this is huge for this game, because of what we've been told about its starting inspiration (that London is a layer of cities through time).

Presumably, one way of helping the player feel continuity through time will involve later Age re-uses of earlier Age accomplishments. E.g. a wonder gives you one set of advantages in its era and then tourism advantages in a later era, when it has become mostly a sight-seeing relic. Or, I've thought of some equivalent of the reconstructed Globe in modern day (RL) London--forging a connection between the contemporary society and the glories of its earlier existence (giving happiness or whatever).

Maybe only a certain number of great art works survive the Crisis, so they feel all the more valuable (and are all the more valuable in game stats) as a result.

I dunno, stuff like that.

But anyway, if you play Rome, Mongols, Brazil, things that make that feel, in-game, like a continuous cultural trajectory, even if in RL those three aren't.
 
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