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Features

Discussion in 'Civ4 - Rise of Mankind' started by zappara, Sep 13, 2007.

  1. zappara

    zappara Mod Designer

    Joined:
    Dec 19, 2003
    Messages:
    2,781
    Location:
    Finland
  2. vincentz

    vincentz Programmer

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    Maybe incl. Vincentz Mods in the list (unless you have taken them out ofcourse ;))
     
  3. zappara

    zappara Mod Designer

    Joined:
    Dec 19, 2003
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    Finland
    Oh, of course I'll add them to the list. Don't know how I missed them when checking what to add to feature list.
     
  4. makrisgialos

    makrisgialos GREEK REBEL

    Joined:
    Jan 20, 2007
    Messages:
    256
    Location:
    GREECE
    Hello there,

    I m quite impressed about the weather conditions-i m talking about storms.
    is there any way to add them in my mod?
     
  5. zappara

    zappara Mod Designer

    Joined:
    Dec 19, 2003
    Messages:
    2,781
    Location:
    Finland
    To add storms you'd have to add new terrain feature (graphics are among BtS files) and then edit just about every mapscript in order to get the storm feature spawned when map is generated. RoM also has random events that make new storms just in case if the all storms disappear over time from map. Though in latest versions the storm generation has been decreased a lot as it was slowing down the turns when there was lots of storms on the oceans.
     
  6. Caleb H

    Caleb H Chieftain

    Joined:
    Jan 11, 2011
    Messages:
    6
    I downloaded 2.92, and I seem to have everything, apart from the new leaders for default civilizations.

    Is something wrong?
     
  7. aaz183

    aaz183 Chieftain

    Joined:
    Feb 24, 2004
    Messages:
    3
    Location:
    Pent
    Great mod.
    Though in my humblest opinion it would benefit from including the option to hide units standing in cities. I saw an easy solution here.
     
  8. Dancing Hoskuld

    Dancing Hoskuld Chieftain

    Joined:
    Jul 5, 2004
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    22,875
    Gender:
    Male
    Location:
    Canberra, Australia
    Won't be included in RoM unless it is included in RevDCM because RoM modder (Zappara) doesn't mod in C++. It may be included in AND or C2C if you suggest it there.
     
  9. mediterreania

    mediterreania Chieftain

    Joined:
    Jun 13, 2011
    Messages:
    189
    I don't have room for that many mods, so I've decided to download either RoM or Total Realism. However, I can't decide between the two...I like how RoM incorporates several different mods AND has more unique religions and corporations, but I'm a bit overwhelmed by its future eras and insanely huge scale.

    I like the relative simplicity of TR, however, it's not as compatible with other mods as I'd like it to be. Which one should I choose? :confused:
     

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