Features

Maybe incl. Vincentz Mods in the list (unless you have taken them out ofcourse ;))
Oh, of course I'll add them to the list. Don't know how I missed them when checking what to add to feature list.
 
Hello there,

I m quite impressed about the weather conditions-i m talking about storms.
is there any way to add them in my mod?
 
Hello there,

I m quite impressed about the weather conditions-i m talking about storms.
is there any way to add them in my mod?
To add storms you'd have to add new terrain feature (graphics are among BtS files) and then edit just about every mapscript in order to get the storm feature spawned when map is generated. RoM also has random events that make new storms just in case if the all storms disappear over time from map. Though in latest versions the storm generation has been decreased a lot as it was slowing down the turns when there was lots of storms on the oceans.
 
I downloaded 2.92, and I seem to have everything, apart from the new leaders for default civilizations.

Is something wrong?
 
Great mod.
Though in my humblest opinion it would benefit from including the option to hide units standing in cities. I saw an easy solution here.
 
Great mod.
Though in my humblest opinion it would benefit from including the option to hide units standing in cities. I saw an easy solution here.

Won't be included in RoM unless it is included in RevDCM because RoM modder (Zappara) doesn't mod in C++. It may be included in AND or C2C if you suggest it there.
 
I don't have room for that many mods, so I've decided to download either RoM or Total Realism. However, I can't decide between the two...I like how RoM incorporates several different mods AND has more unique religions and corporations, but I'm a bit overwhelmed by its future eras and insanely huge scale.

I like the relative simplicity of TR, however, it's not as compatible with other mods as I'd like it to be. Which one should I choose? :confused:
 
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