Features

zappara

Mod Designer
Joined
Dec 19, 2003
Messages
2,781
Location
Finland
Rise of Mankind Features

Rise of Mankind is a mod that is a conversion of my first mod, Epic, that was made for Warlords expansion. Rise of Mankind is made for Beyond the Sword expansion. Mod supports only English language.

Version 2.x features

Main features

Features

* 288 Techs in tech tree
* 300+ Units total
* 199 Buildings
* 107 New Random events
* 84 Wonders
* 53 National wonders
* 54 Civic options
* 52 Improvements for terrain/resources
* 33 Unit categories, modern units are superior to ancient units
* 34 New resources
* 35 Pre made maps included: various Earth maps and scenarios and fictional maps
* 23 New Leaders for default civs
* 7 New Projects
* 6 New Route types
* 5 New Civilizations (65 with extra civ addon pack)
* 4 New Citizen types
* 4 New Religions
* 2 New Civic categories
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
* 2 New Gamespeed: Blitz 215 turns, Snail 3000 turns
* 1 New terrain type: Marsh
* AI Autoplay
* Better BTS AI 0.84b
* Corporation specific buildings
* Civic specific buildings
* Dynamic Civ Names
* Enhanced Interface (BUG 4.3 mod)
* Ethnically Diverse Units
* Cultural Citystyles 0.95
* Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
* Fight in the future era with futuristic units
* Influence Driven War
* Inquisition, destroy religions
* Modified Civics
* Modified Religions (each religion is more unique)
* More game alerts, extra information about cities and diplomacy options
* New promotions (for air units too)
* New unit flags for Civilizations
* Revolutions
* Ranged Bombardment
* Sevopedia
* Super Spies (promotions for spies)
* Supports maximum of 50 players
* Tech conquest, conquering enemy cities boosts your research
* Tech diffusion, civs can't fall too far behind in tech race
* Unit order enhancements, icons show each units current task
* Unofficial Patch 1.40
* Upgradeable buildings
* User configurable options (see: BUG options and Rise of Mankind Config.ini)

+ much more, see RoM Concepts pedia pages in-game ;)


Mods combined fully or partially

* BtS: Next War
* BtS: Charlemagne (just the new units)
* BtS: Final Frontier (just some unit graphics)
* Cultural Citystyles 0.95
* Ethnically Diverse units
* The Lost Wonders of Civilization v1.3
* Greenmod 2.10
* Caravan mod
* Modern Warfare
* Nautil's air units mod
* Sevopedia 2.3.1
* Specialist Stacker
* BtSFlagMod
* Enhanced Tech Conquest
* Longer techbar in techscreen
* OrionVeteran's Inquisition 2.00d
* wide City bar
* JKP1187's Event mod
* Raw Commerce
* Civ4lerts
* zCivics
* 50 Civ DLL
* UN Forces
* Asphalt Roads
* BUG 4.3
* BULL 1.1
* RevolutionDCM 2.7
* Super Spies 1.3
* Better BTS AI 0.84b
* Unofficial patch 1.40
* Influence Driven War 1.1
* Static Leaderheads
* Holy Wars 0.2a
* Advanced Combat Odds 1.0
* Plenty of Routes
* Examine City at Conquest
* Global Warming mod
* Antilogic's Events Pack
* Vincentz' Warlords II modules
* Vincentz' Industry modules
* Vincentz' Jungle Camp module

Mods that I have used as a guide when making my own mod

RAR 1.04 for Civilization 3
Sevomod
Visa
Eusubius World Religion - Revival mod
SD-Religion
Total Realism 2.1
 
Version 1.x Features

Feature list:
  • 235 Techs in tech tree
  • 262 Units
  • 168 Buildings
  • 82 Wonders (limited to 4 per city)
  • 31 National wonders
  • 21 New civic options
  • 13 New resources
  • 11 New Improvements for terrain/resources
  • 4 New Projects
  • 2 New Civic categories
  • 4 New Citizen types
  • 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
  • 2 New Game Speed modes: Blitz 215 turns, Snail 3076 turns
  • 1 New Civilization: Hittites
  • Ethnically Diverse Units
  • Ethnic Diverse Citystyles
  • Modified Civics
  • Modified Religions (each religion is more unique)
  • New promotions (for air units too)
  • New unit categories, modern units are superior to ancient units
  • New unit flags for Civilizations
  • Sevopedia
  • Upgradeable buildings
  • Many other gameplay changes

Mods combined fully or partially

BtS: Next War
BtS: Charlemagne (just the new units)
BtS: Final Frontier (just some unit graphics)
Ethnic Arstyles for BtS
Ethnically Diverse units
Better Espionage Screen for Civilization 4 BTS
The Lost Wonders of Civilization v1.3
Greenmod 2.10
Caravan mod
Modern Warfare
Civics'n'Stuff
Improved Leaders & Civics
Nautil's air units mod
Sevopedia 2.3.1
Specialist Stacker
BtSFlagMod

Mods that I have used as a guide when making my own mod

RAR 1.04 for Civilization 3
Sevomod
Visa
Eusubius World Religion - Revival mod
SD-Religion
Total Realism 2.1
 
Screenshots
 

Attachments

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  • GameOptions_50civs.JPG
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  • MainScreen.JPG
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  • AI_Autoplay.JPG
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  • CombatOddsDisplay.JPG
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  • Graphs.JPG
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  • New_Religions.JPG
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  • revmodifiers.JPG
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  • InGameOptions.JPG
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  • UnitGroups.JPG
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More screenshots
 

Attachments

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  • UnitUpgrades2.JPG
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  • IndustrialEra.JPG
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  • ModernEra.JPG
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  • TranshumanEra.JPG
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  • StrategyOverlay.JPG
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Zappara

I didn't know where to really ask this so I put it here.

I'm not a modder of any type, but I was wondering how I could help improve RoM besides giving you feedback.
 
Hmm.. well, I could use some help with strategy and quote texts, since those are still missing for almost all new things. This doesn't require any modding skills as you would just provide text that I then copy&paste to right objects.

Another thing if you are interested in history, is to go through different civilizations history and look for historical unit types. I like to add as many as possible these to make Civs feel more unique. When find something good information, provide link for it in discussions on this forum so I can check it up (I do read a lot ;)). Ancient unit types are preferred as info about those is harder to find (I can check Tank/Plane types for each Civ pretty easily).

You can suggest some mod components as well, I don't have time to check everything the community has made so some cool components might have passed by my "sensors". Adding new feature from mod components is bigger task usually so I might skip some components - I prefer to add components that enhance gameplay in way or another.
 
Well I'm glad that I can help you but one question.

For what would you like for me to get quotes for?
 
Is there a detailed feature list available somewhere? I am specifically looking for a list of the new civs and new wonders. I just cannot figure out which ones are new and which ones are old for some of them.
 
This could be very long to put in, but worth it, because it would take RoM unit graphics to new level. I was a little surprised that I tried to play with Aztecs (ussualy play with Romans) and their GP was the same. Well this mod changes GP and much much much more. ;)
 
Please update the feature list.
I'm so curiuse, and also it's relevant information for the starters.
(Also mention the numer of RoM modmods.)
 
Please update the feature list.
I'm so curiuse, and also it's relevant information for the starters.
(Also mention the numer of RoM modmods.)
I've updated the feature list after each RoM release and will do so again once v2.8 is ready for release.
 
Not sure where to post, I have a new computer utilizing Windows Vista. I cannot get your Mod to extract from WinRar. When I highlight folder and hit extract, I get a WinRAR diagnostic error box with 3 errors.
1. Cannot Open path folder
2. The system cannot find the file specified
3. No files to extract.
Can you help as I enjoyed your Mod on my last computer which was Windows XP.
Also do I need to make any changes to virtual memory or other to have mod play faster and stable.
Thanks for your help!
 
7z works well
 
I apologize if this isn't the correct place to post this, but you mention in your features list an extra civ addon pack with 55 additional civs. Can somebody point me to where this download is available? I apologize if it is obvious but I seem to be missing it in the forums.

Thanks!
 
I apologize if this isn't the correct place to post this, but you mention in your features list an extra civ addon pack with 55 additional civs. Can somebody point me to where this download is available? I apologize if it is obvious but I seem to be missing it in the forums.

Thanks!

I think the extra civ pack is currently incompatible with the latest version. Some of them have been included in the bulk of the game though, but not much. Corrrect me if I'm wrong somebody.
 
I apologize if this isn't the correct place to post this, but you mention in your features list an extra civ addon pack with 55 additional civs. Can somebody point me to where this download is available? I apologize if it is obvious but I seem to be missing it in the forums.

Thanks!
Info about the extra civ addon pack can be found from this thread. While the current version was made for RoM 2.71 it should work with RoM 2.8 as well (at least it works on my computer) but some settings are incorrect and I'm currently in the process of updating the addon pack to RoM 2.8 settings.
 
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