INDUSTRIAL Broadcast Tower (220h / Radio): +25% culture, -25% war weariness, allows 2 artists, +1 happiness from Hit Singles Bunker (240h / Explosives): +4XP for Armoured units, +25% espionage, +50% defense against espionage, requires Barracks Cinema (160h / Film): +1 culture, +1 happiness, +1 happiness per 20% culture rate, +1 happiness from Hit Movies, requires Theatre Coal Plant (200h / Steam Power): provides dirty power with Coal, +2 unhealthiness Factory (250h / Machine Tools): +25% production, +50% production with power, allows 2 engineers, +3 unhealthiness Gas Plant (250h / Pneumatics): provides dirty power with Gas Laboratory (300h / Electricity): +25% research, allows 1 scientist, +50% spaceship production, +1 unhealthiness, requires Observatory News Press (280h / Journalism): +3 espionage, +25% GPP, +1 free specialist, requires Post Office Supermarket (260h / Plastics): +2 food, +25% wealth, +1 health from Cattle/Pig/Sheep, allows 1 merchant, requires Grocer MODERN Airport (320h / Aviation): airlift 1 unit per turn, +4 air unit capacity, +4XP for Air/Helicopter units, +1 trade route, +1 unhealthiness Bomb Shelter (100h / Atomic Physics): -50% damage from air units, -50% damage from nukes Hydro Plant (300h / Electronics): provides clean power, requires river Nuclear Plant (300h / Fission): provides clean power with Uranium, +2 unhappiness Public Transport (280h / Combustion): no unhealthiness from Village/Town, double production speed with Rubber Recycling Centre (300h / Composites): no unhealthiness from Mine/Workshop, double production speed with Aluminum Solar Plant (350h / Laser): provides clean power, maximum latitude 45° COMMENTS I'm not sure Fallout Shelters will see any use if they cost 250h and only defend against nukes. What's the chance of the AI getting to nukes before they're banned by the UN, and using them against any particular city? Not very high. You're better off investing in military or espionage to deny your enemies Uranium, or pursuing an actual victory condition. A cheaper Bomb Shelter that also defends against aerial bombardment is a more worthwhile build. That also leaves XP for Armoured units to the Bunker. Broadcast Towers were a bit sad without a culture bonus, so I shifted it over from the Cinema, and replaced it with some base culture and happiness. The News Press and Garden pick up GPP bonuses. Together with the School and Civic Square, that brings the total to +100%. I'm not a fan of the nuclear meltdown mechanic, so I'd prefer to replace it with a flat happiness penalty. +2 seems about right, but it could go higher. Recycling Centres now eliminate unhealthiness from Mines and Workshops and both Recycling Centres and Public Transports get resource doublers. Wells retain a health penalty throughout. Separately, I've always felt we need to do more with UWs. Those fifty-odd Wonders see very little play in the average game. And there are balance issues: an Academy UW is a much easier target than a Military Academy UW. Ideally, UWs would have unique bonuses, and all players would be able to build UWs of civilizations not present in the game. (In a game without France, for instance, any player could build the Louvre in place of the National Gallery.) But I'm not sure if that's possible. In the short term, changing "launches Golden Age" to +50% (or even +25%) Golden Age length might be good for balance.