I just want to say that this is a very good mod, but very frustrating to play. I've won by building the space race wonder (monarch mode) so far with Gaians, Believers and Spartans, but the Hive is very tough to play. Here you see I'm surrounded on all sides by spawn spots guarded by fungal towers entrenched on fungus (50% defense) which I have no counter for, and as soon as I kill some they respawn. (Of course I'm running terrafomed). One pet peeve of mine is that fungal blooms can appear even on improved tiles, especially if you're running terraformed.
Also, it says Hive mines cannot be pillaged, but if you have a mine on a flat surface and fungus spawns on it, it will be pillaged.
I wonder if the following could be better:
1. allowing defense on fungus to be 25%
2. Disallow fungal blooms in the 3x3 square around a city (I have 2 cities up north that have almost no workable tiles because of blockades just next to it)
3. improved tiles should bloom much less frequently
It is always hard to tell whats going wrong without a save, but here a some possible solutions:
- if you can already built Bunkers inside (Perimeter Defense building) and/or outside bases (with formers), do it. They are one key in defense vs. native life - units on the tile behave like in base, you can do range strikes on native life and they enjoy extra 50% defense . If you don't have the techs yet, beeline to them.
- for the moment hide in your bases - you get 50% extra defense here as Hive player as well
- rely on you cheap infantry/flamethrower units, but only use them in groups
- this applies even more for ships on sea
- fight fungus with groups of formers which can clean a tile in one round (you need 4,6 or 8 most of the time, depending on various things like civics, SPs and the actual terrain). Getting rid of Fungus is another key, including on tiles outside your borders, but adjacent.
- The Terraformed civic removes fungus automatically, but how fast it is depends on culture production in you cities. Choose Fundamentalism for a 50% increase (also you gain experience for new build units from it, when having a state religion), employ Psych Chaplains, use the culture slider if possible. Accumulated culture in bases also supresses fungal blooms to a certain degree (hoover over the cultural bar for details)
- Thermobaric Missiles are another top weapon vs. Fungal towers, but you probably haven't them yet
- I noticed that you have -5 PA. I rarely get that deep in the reds even when going terraformed. If I can can afford, I still try to fight negative PV a bit (Biolabs, employing some Empaths, no over building of underused, but polluting terrain improvements) . The reason is that with every - PA more, you are less efficient in fighting PSI combats. At least you should try to delay going the reds as long as you can and clean out fungus before, then you likely will never get as much in trouble.