Monaldinio
Prince
But one thing is thoughtful , the hybridforist generated a +1 bonus of food! Would it not be better +2?!?!? 

A nother cause is a graphik problem, if you build the BUILDING_NAVAL_YARD_SEA, SUBSEA_TRUNKLINE_SEA and AEROSPACE_COMPLEX_SEA in a Seacolony...the Colony changed the position on the map...looks queer.
The Ai builds also filed improvement not realy intelligent and "environment-friendly". They build many bunkes...and on sea areas only boreholes and minigplatforms...rarely kelpfarms and tidal plant, no hybritforest...
And some units, like the behmoth, hovertank, helion, pentrator and mobile infantry are a little bit to big, compared to other units and improvements...looks not so nice. On the other hand, the SeaBase is to small...
i think this size would be okey...
http://forums.civfanatics.com/showthread.php?t=319811&page=4
#74 No. 5


A nother cause is a graphik problem, if you build the BUILDING_NAVAL_YARD_SEA, SUBSEA_TRUNKLINE_SEA and AEROSPACE_COMPLEX_SEA in a Seacolony...the Colony changed the position on the map...looks queer.
The Ai builds also filed improvement not realy intelligent and "environment-friendly". They build many bunkes...and on sea areas only boreholes and minigplatforms...rarely kelpfarms and tidal plant, no hybritforest...
And some units, like the behmoth, hovertank, helion, pentrator and mobile infantry are a little bit to big, compared to other units and improvements...looks not so nice. On the other hand, the SeaBase is to small...
i think this size would be okey...
http://forums.civfanatics.com/showthread.php?t=319811&page=4
#74 No. 5