A lot of them do. The only you can savely combine with any other is the Temple of Planet - 3 others alone consume Methan Ice, so they compete (even if you don't have Methan Ice, it is just the fact that they could comsume it both) and can only be combined with the Nanoreplikator.
I would recommend giving Svensgaard Pressure Dome for free as well.
Since SMAC-style PBs are an often requested feature and PPQ_Purple has now coded them...I wonder if would be possible to allow them optional in PF by creating a checkbox in the game setup (disabled by default of course and not officially recommended, like seperated starting positions)?
But of course the big picture is missing - so if it is possible to include such a table (or at least a text roughly keeping the layout) in the Datalinks, why not?
Another option is of course giving them one extra mineral instead of one extra nutrient on Ocean, but the problem is that would force them into one of two economic strategies: 1) all kelp farms, it's the only way to keep growing 2) accept that you can only get small bases, and go all-fungus. If they get extra nutrients from Ocean, they have a much bigger choice of terrain improvements.
That would make them too likely to found Ascetic Virtues. I don't want that.
Another option is of course giving them one extra mineral instead of one extra nutrient on Ocean, but the problem is that would force them into one of two economic strategies: 1) all kelp farms, it's the only way to keep growing 2) accept that you can only get small bases, and go all-fungus. If they get extra nutrients from Ocean, they have a much bigger choice of terrain improvements.
KeeperGFA said:Another side effect of giving them +1 minerals instead of +1 food from water will be to make them more pro-Planet since they won't need to build mines.
1. I have to use the CIV4GlobalDefinesSchema.xml from FFH2 becouse yours does not have a boolean value.
2. How do I acces a GD from python? Do I use self._define name?
Running the mod under wine on Linux I don't have any of the displays or buttons. I can see units, cities, terrain etc. This appears to be unique to planetfall, haven't seen it in any other mods.
BTW, I tried your tip to test AI performance by creating a team with the AI to examine from the start one. Sadly, it did not work out correctly for me - I tried three times with the Svensgaard AI and each time I runned into those two issues:
- he seems to start always on land then, sometimes not even coastal
he always chooses as first tech to research what I choose in my first turn - not exactly helpful, if the main goal is to examine AI research behaviour
However, it appears that you can later get a second bunker by building a Perimeter Defense:
You shouldn't pick any research in your first turn.
2. I don't know. I have never had to use a GlobalDefine in python IIRC. I strongly doubt it's something to do with self.xxx though. Search the Fall from Heaven python code I'd say. They're always a good source of python snippets.
Screenshot, please?
The only way to do this seems to be to pick a tech to research first when the pop-up forces you and then to unselect it by right-clicking on the research bar. Or have I missed something?
I made four new attemps; 3 times he did go for Centauri Meditation, one time for Pressure Dome (probably coincidence that just in that try my temporary research project was Pressure Dome as well). Of course the results of that experiment mya not count for too much, as starting on land might have influenced his decision.
And the FFH code is way to complex to dig through rapidly.
The telepathic matrix appears to not be working for Sea cities. (The screenshot doesn't actually show the matrix, but I do have it in this game.)
The +2 planet. (I haven't checked the war unhappiness yet.)
In the screenshot, you can add up all the resources, empaths, and city buildings, and the total is missing the +2 planet from the matrix.
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