Feedback thread

Thanks for the list, PPQ.
And I didn't check the corporations tab in Planetfall, Pfeffersack. Didn't think those facilities/faction projects would be listed there. Thanks for that info.
 
A lot of them do. The only you can savely combine with any other is the Temple of Planet - 3 others alone consume Methan Ice, so they compete (even if you don't have Methan Ice, it is just the fact that they could comsume it both) and can only be combined with the Nanoreplikator.

Competition between the Morgan corporations was intended, but not that they would compete with the three buildings. I have postponed fixing this because I didn't really know how to. I guess I'll just have to remove competition altogether.

I would recommend giving Svensgaard Pressure Dome for free as well.

That would make them too likely to found Ascetic Virtues. I don't want that.

Another option is of course giving them one extra mineral instead of one extra nutrient on Ocean, but the problem is that would force them into one of two economic strategies: 1) all kelp farms, it's the only way to keep growing 2) accept that you can only get small bases, and go all-fungus. If they get extra nutrients from Ocean, they have a much bigger choice of terrain improvements.

Since SMAC-style PBs are an often requested feature and PPQ_Purple has now coded them...I wonder if would be possible to allow them optional in PF by creating a checkbox in the game setup (disabled by default of course and not officially recommended, like seperated starting positions)?

That would take time. I'd rather prefer a boolean GlobalDefine. Much quicker to add. There's already a function that deals with the after-effects of a nuke explosion, so then you could there simply add whatever you want between the condition "if the PPQ boolean is set to true".

But of course the big picture is missing - so if it is possible to include such a table (or at least a text roughly keeping the layout) in the Datalinks, why not?

I don't know how to do that.
 
About that, I like the idea so I am doing it right now.
I will upload it once done.

But I am having problems.
1. I have to use the CIV4GlobalDefinesSchema.xml from FFH2 becouse yours does not have a boolean value.

2. How do I acces a GD from python? Do I use self._define name?
 
Another option is of course giving them one extra mineral instead of one extra nutrient on Ocean, but the problem is that would force them into one of two economic strategies: 1) all kelp farms, it's the only way to keep growing 2) accept that you can only get small bases, and go all-fungus. If they get extra nutrients from Ocean, they have a much bigger choice of terrain improvements.

Another side effect of giving them +1 minerals instead of +1 food from water will be to make them more pro-Planet since they won't need to build mines.
 
Running the mod under wine on Linux I don't have any of the displays or buttons. I can see units, cities, terrain etc. This appears to be unique to planetfall, haven't seen it in any other mods.
 
That would make them too likely to found Ascetic Virtues. I don't want that.

Another option is of course giving them one extra mineral instead of one extra nutrient on Ocean, but the problem is that would force them into one of two economic strategies: 1) all kelp farms, it's the only way to keep growing 2) accept that you can only get small bases, and go all-fungus. If they get extra nutrients from Ocean, they have a much bigger choice of terrain improvements.


KeeperGFA said:
Another side effect of giving them +1 minerals instead of +1 food from water will be to make them more pro-Planet since they won't need to build mines.

I agree, Sveensgaard founding AV isn't something which should happen too often. I also agree with both of you that changing the nutrient bonus for ocean would do more harm than good; I would leave it that way.

The only other idea I came up with would be giving Svensgaard Doctrine Initiative for free - at least it would not create the tendency to AV. On the other hand, I'm not even sure if it is possible to give a tech without the prequesite and it would mean that they get a higher level tech for free - including the ability to build subs right from the start.

Maybe for the moment we should leave it with improving the Pirate AI (giving Pressure Dome and Doctrine Initiative high priority and Algae Culture a lower one) - that would probably allow them to perform at least sligthly better.

BTW, I tried your tip to test AI performance by creating a team with the AI to examine from the start one. Sadly, it did not work out correctly for me - I tried three times with the Svensgaard AI and each time I runned into those two issues:
- he seems to start always on land then, sometimes not even coastal
- he always chooses as first tech to research what I choose in my first turn - not exactly helpful, if the main goal is to examine AI research behaviour
 
A small odditiy regarding Svensgaards capital - it starts with a naval fortress-enhanced bunker (which I assume is a nice and atmospherical way to strengthen the Pirates early defense, esepcially vs. native life). However, it appears that you can later get a second bunker by building a Perimeter Defense:
 

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I thought that was a feature.
Since his cities will be exposed to more firepower than just mind worms I like the idea of two bunkiers?
 
1. I have to use the CIV4GlobalDefinesSchema.xml from FFH2 becouse yours does not have a boolean value.

2. How do I acces a GD from python? Do I use self._define name?

Ah, I thought you would do it in the SDK. Otherwise you can't change Planet values and attitudes and stuff.

1. Instead of using a boolean, you can simply say "if this integer global define == 1" (or 42, whatever).

2. I don't know. I have never had to use a GlobalDefine in python IIRC. I strongly doubt it's something to do with self.xxx though. Search the Fall from Heaven python code I'd say. They're always a good source of python snippets.

Running the mod under wine on Linux I don't have any of the displays or buttons. I can see units, cities, terrain etc. This appears to be unique to planetfall, haven't seen it in any other mods.

The installer checks in your registry where Civ4 is installed. Perhaps registries work differently in Linux. Legends of Revolution uses a similar installer as Planetfall. Perhaps you could try downloading Legends of Revolution Light to see if that works. If it doesn't, that would indicate the problem is indeed between Linux and the installer. In that case you could perhaps ask someone to upload the basic Planetfall folder in zip format. I won't do it though. My upload speed is very slow.

BTW, I tried your tip to test AI performance by creating a team with the AI to examine from the start one. Sadly, it did not work out correctly for me - I tried three times with the Svensgaard AI and each time I runned into those two issues:
- he seems to start always on land then, sometimes not even coastal

I'll see what could cause this.

he always chooses as first tech to research what I choose in my first turn - not exactly helpful, if the main goal is to examine AI research behaviour

You shouldn't pick any research in your first turn.

However, it appears that you can later get a second bunker by building a Perimeter Defense:

Yes.
 
You shouldn't pick any research in your first turn.

The only way to do this seems to be to pick a tech to research first when the pop-up forces you and then to unselect it by right-clicking on the research bar. Or have I missed something?

I made four new attemps; 3 times he did go for Centauri Meditation, one time for Pressure Dome (probably coincidence that just in that try my temporary research project was Pressure Dome as well). Of course the results of that experiment mya not count for too much, as starting on land might have influenced his decision.
 
2. I don't know. I have never had to use a GlobalDefine in python IIRC. I strongly doubt it's something to do with self.xxx though. Search the Fall from Heaven python code I'd say. They're always a good source of python snippets.

Maybe you can, but I know that you can also get a global define in the same way you can get a global define in the SDK- gc.getDefineINT(DEFINE_NAME).
 
I can't get it to work.
And the FFH code is way to complex to dig through rapidly. I can make it work but it will take a few days. :)

Who would guess that one day people would be interested in implementing anything I made...
 
The telepathic matrix appears to not be working for Sea cities. (The screenshot doesn't actually show the matrix, but I do have it in this game.)
 

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The only way to do this seems to be to pick a tech to research first when the pop-up forces you and then to unselect it by right-clicking on the research bar. Or have I missed something?

Nope - that's the way.

I made four new attemps; 3 times he did go for Centauri Meditation, one time for Pressure Dome (probably coincidence that just in that try my temporary research project was Pressure Dome as well). Of course the results of that experiment mya not count for too much, as starting on land might have influenced his decision.

Being on land would certainly affect tech choices. I've also changed the Archeology tech to be part of the Expansion era. I assume else pretty much every faction would aim immediately for Centauri Meditation and the Voice of Planet.

And the FFH code is way to complex to dig through rapidly.

www.wingrep.com is your friend.

The telepathic matrix appears to not be working for Sea cities. (The screenshot doesn't actually show the matrix, but I do have it in this game.)

What effect of the Telepathix Matrix aren't you getting?
 
The +2 planet. (I haven't checked the war unhappiness yet.)

In the screenshot, you can add up all the resources, empaths, and city buildings, and the total is missing the +2 planet from the matrix.
 
The +2 planet. (I haven't checked the war unhappiness yet.)

In the screenshot, you can add up all the resources, empaths, and city buildings, and the total is missing the +2 planet from the matrix.

The Matrix works correctly for me. I'd need a save of just before the Telepathic Matrix is built in your game to see what's going on.
 
The program combines the power and flexibility of traditional command line grep utilities available on DOS, UNIX and other platforms with the ease of use of Microsoft Windows.

That thing is wrongly assuming that I have any skill with any command lines at all.
 
You don't need to know any command lines at all. That's all optional stuff. The only thing you need to do is type "globaldefine" and it will search the entire ffH python folder for you.
 
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