Today I've won a Subspace Genegator victory on Emperor. Some things I've noticed:
1) Yang has spouted "AI_NO_PEACE_TREATY_2" line or something similar once.
2) At one point my capital did revolt. The units that were stationed there were moved outside the base, but the Great Person that happened to be there was lost. Is it intentional?
3) When I recaptured the base I saved and quit. After loading the game it had a maintenance of 65 for 1 turn. 7 credits from the number of cities and distance from the Headquarters (I didn't have Headquaters, though, they were destroyed). I don't know where the rest came from. The problem fixed itself on the next turn. I have that save, but not the one from the previous turn, sorry.
Minor gripes:
4) Wild life on land is mild at best. I remember early versions of Planetfall an it was much, much easier this time. Their behavior is questionable. Early in the game, two mindworms have entered the vicinity of my capital that was defended by a single flamethrower. If they attacked both at once, I would be doomed. But only one of them attacked straight away while the other was pillaging my resourses, and even after my flamethrower survived with less than half of it's health, the pillaging mindworm didn't go for the kill. It patiently waited for my reinforcements to arrive.
5) AIs are uncooperative among themselves. At some point I've got in an All-on-One situation and had thought for a moment that AIs have united to bring me down. But mere 15 turns later I was able to establish Treaties with half of them and no one tried to really oppose since me then, not even when I've built The Planetary Transit System (my intentions couldn't have been clearer). It would be good if they teamed up on the winner, preferrably while he could still be stopped.
6) AI does not know how to plan invasions from across the ocean. I've had two 'assaults' in the whole game, no more than 5-7 low-tier units each, that were very easy to repel. I'm sure Yang could have sent a bigger fleet, seeing that he was close second in scores. Of course, the fact that I played with scattered landing pods didn't help the issue.
7) Maybe it's just me, but I feel that bunkers are impenetrable for an AI. They must have been at least partly responsible for (6).
8) There are cases when the technological progress is somewhat undesirable. Being a terraformer, I needed a large fleet to keep sealife out of my borders. For that I've built many kamikaze-like ships with the sole purpose of wearing the enemy down. The jump from submarines to hunters have done me nothing but harm because the time I needed to produce units increased by 1.5 times. The defenders had psi defense so there wasn't any advantages in increased conventional fighting strengh. Had I the choice, I would continue building subs. Perhaps there could be a cheap unit with weak conventional weaponry, designed specifically for psi combat?
Thanks for a great mod.
1) Yang has spouted "AI_NO_PEACE_TREATY_2" line or something similar once.
2) At one point my capital did revolt. The units that were stationed there were moved outside the base, but the Great Person that happened to be there was lost. Is it intentional?
3) When I recaptured the base I saved and quit. After loading the game it had a maintenance of 65 for 1 turn. 7 credits from the number of cities and distance from the Headquarters (I didn't have Headquaters, though, they were destroyed). I don't know where the rest came from. The problem fixed itself on the next turn. I have that save, but not the one from the previous turn, sorry.
Minor gripes:
4) Wild life on land is mild at best. I remember early versions of Planetfall an it was much, much easier this time. Their behavior is questionable. Early in the game, two mindworms have entered the vicinity of my capital that was defended by a single flamethrower. If they attacked both at once, I would be doomed. But only one of them attacked straight away while the other was pillaging my resourses, and even after my flamethrower survived with less than half of it's health, the pillaging mindworm didn't go for the kill. It patiently waited for my reinforcements to arrive.
5) AIs are uncooperative among themselves. At some point I've got in an All-on-One situation and had thought for a moment that AIs have united to bring me down. But mere 15 turns later I was able to establish Treaties with half of them and no one tried to really oppose since me then, not even when I've built The Planetary Transit System (my intentions couldn't have been clearer). It would be good if they teamed up on the winner, preferrably while he could still be stopped.
6) AI does not know how to plan invasions from across the ocean. I've had two 'assaults' in the whole game, no more than 5-7 low-tier units each, that were very easy to repel. I'm sure Yang could have sent a bigger fleet, seeing that he was close second in scores. Of course, the fact that I played with scattered landing pods didn't help the issue.
7) Maybe it's just me, but I feel that bunkers are impenetrable for an AI. They must have been at least partly responsible for (6).
8) There are cases when the technological progress is somewhat undesirable. Being a terraformer, I needed a large fleet to keep sealife out of my borders. For that I've built many kamikaze-like ships with the sole purpose of wearing the enemy down. The jump from submarines to hunters have done me nothing but harm because the time I needed to produce units increased by 1.5 times. The defenders had psi defense so there wasn't any advantages in increased conventional fighting strengh. Had I the choice, I would continue building subs. Perhaps there could be a cheap unit with weak conventional weaponry, designed specifically for psi combat?
Thanks for a great mod.