Maniac
Apolyton Sage
Had a total of six bases, HQ produced 64 minerals/turn, total faction output 119 minerals/turn during the turn before Transcendence victory
Thanks!
Transcendence is a fun victory, I like it better and better... except for one thing: I was in the lead (i.e. highest no. of points in Team Transcendence consisting of Lal/Deirdre/Cha Dawn) - and at a fFC of 96-97... Yang suddenly joined and three turns later, Transcendence. Looks like a potentially abusive strategy: Keep semi-green, try to remain tucked away - and when Transcendence is almost achieved, join (though requiring Secrets of AC as tech might keep that in check a bit). Perhaps include a "deadline" for joining Team Transcendence?
It's not perfect as you noted, but I didn't include a deadline because that would allow a potential situation where Team Terraform is able to stagnate the Flowering Counter, preventing anyone from ever joining Team Transcend. This would go against the spirit of the cooperative Transcendence victory: "The more the merrier!"
Transcendence requires a FC of 85+ - mixed opinion on that right now: On the one hand, allowing the big team to form would be too good, on the other hand, it really enforces the hybrid-terraformer wars, I wished that would occur a bit earlier.
How many turns were there between the declaration of war and FC100?
Apart from Deirdre, the AI seems to be reluctant to build Dawn of the Planet - I'd like to see fungus boy more often!
Is Deirdre just the first to build Dawn of Planet, or does no one else build it if sje doesn't? Given her heavy tech focus on Centauri, she's no doubt almost always the first to get that tech.
Luttinen kept going for a negative Planet Attitude (though not by much) in the last three games. Theme-wise, I'm not sure whether that's fitting - the appear to be among the people seeking Transcendence most (though as a tool for humanity, with Planet as a partner at best, not as an object of veneration) - but they really don't have synergy with that (I'd almost say Roze's bonus of -25% planet damage from pop fits better with her). Plus, producing eco-damage/pollution sounds a lot like "inefficiency", not Consciouss-like!
Sure why not.
Is it intended that Hybrids don't get improvement growth (i.e. Farms) once the FC hits 50 - I assume that's because the FCx2 is the speed reduction in %, resulting in reduction by 100%?
Yep intended. You can't have it both ways.
I have a problem with the Morgan Corporations in my current game (started with patch l, continued under patch m; Consciousness City Set added). All corporations show up as pink squares in the base build menu and tring to build one immediately freezes the game.
Save is attached, just load and try to build one of the corporations in any base.
1. Does the problem stop if you revert to the original Civ4ArtDefines_Building.xml? Shuffling artdefines in the middle of a game causes problems IIRC. IIRC the game just stores at game start which number in the list of all artdefines a certainn building uses. Lord Tirian added new artdefines for Cybernexus/Core.
If that's not it:
2. Are there Morgan_xxx buttons present in Art/Interface/Buttons/Buildings?
3. Do the MORGAN_XXX defines in Civ4ArtDefines_Building.xml link to those buttons?