Got BTS specfically for this mod alone so I could check it out. Long time fan of SMAX, if I recall correctly I had to break the CD in two to stop playing it.
I figured the mod would probably be a bit "meh" but worth it just to add some colour around the tech samples (which was really why I wanted to play the game again, the media surrounding it was sooo very, very cool). However I WAS BLOWN AWAY by Planetfall v12.
This mod is absolutely incredible. The fundamental game is still the same, still unity pods, still water bases, still all the awesome factions. The tech tree is just brilliant, you can completely skip techs you don't want and create a totally unbalanced tree of knowledge (Firaxis take note!). The planet is beautifully aggressive (oh yea... I shoulda built more than one defensive unit!) the whole commune idea is really cool too. I adore the way you've incorporated religions, especially since they're not "one tech" away like the early religions in Civ4.
The tunes. Woaw, Yang's music. That rocks. Have I forgotten them from SMAX or are they originals?
Bunkers. They're fun. Nice idea. Culture is kinda cooler too. I prefer the "spread" to be based more on military might (Command Centre gives the +) than on namby pamby temples like in Civ4.
Fungus! Looks cool.
Basically i'm in love. It's like combining the best of SMAX and Civ4 into a brand new game. If Firaxis ever get the license back they're going to have to put in a lot of work to make it better than this.
For the future...... I was wondering:
Can we have more Secret Projects? I'm finding after you've completed all the unity projects there aren't that many more. Would it also be possible to incorporate the original movies into the game? (you need some extra code for this?)
Obviously I'd love to see the additional factions. I like the idea someone suggested that they turn up later. I'd love to see Cha Dawn turn up when Voice of the Planet is researched for example.
Devestating late game weapons. I haven't played ALL the way to the end yet but from looking at the tech tree it looks like the tech kinda peters out. Planetbustas + The ground shifting missiles were great for finishing off games that would have otherwise continued forever. Perhaps create a "consolidation point" for tech where you need to have ALL the techs to get the later ones would prevent a rush for the IMBA later techs.
Negative effects with social engineering. I noted that the left most ones all just have positive effects. I'd prefer to see trade-offs myself.
Tech stealing. I guess this is mainly still the BTS code but the requirements for stealing tech are utterly insane. Making tech stealing easier would allow us to provide more negative teching for certain social engineering choices (like Fundamentalism). Perhaps you could bridge the gap in EPs with credits?
Ogre Mk 1s. I'd really dig finding these in unity pods again.
Any reason why obelisks don't provide unit upgrades like in SMAX? I assume the code is a pain to implement?
Better AI in regards to anti-native life. On Monarch I find that Miriam still loses most of her bases to Native Life.
Moar special locations, like the boreholes and pholus mutagen. I'd like to see the monsoon jungle back and also the broken up remains of the unity craft, especially so you can get the comms for everyone on the planet.
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Anyhow those future requests by no means should detract from the utterly amazing job you guys have done on this game. MUCH RESPECT and thanks for bringing this game back from the dead!
