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Patch c doesn't crash patch b games. I could load Pfeffersack's patch b saves. So there must be something wrong at your end. What, I have no clue. :confused:
 
The espionage screen is broken, specifically, you cannot direct espionage percents.
Spies cannot enter cities now.
 
Man...so many buildigs on the Farm?!?! That is to much. That looks not very good...that looks like "more is better!" But thats wrong. The graphic of the improvement "farm" is overloaded!!!!!!!

Erm... there's only two structures on the farm?
It's Eden that has a good amount.
 
http://forums.civfanatics.com/showthread.php?t=323489&page=22


Look at your screenshot (post 426), the one with the new farmgrafhic...for the Believer i guess.
The one in the north is the new Eden-grahic right?!? Only two Buildings?!?! Look...its massiv overloadet with two Buildings, if you have more than 6 farms with "Eden" side by side...it will looks like many small cities/Bases... :eek: Wahtever...the "old" graphic for the farm is much better...

New new farm grahpic for the Believer hit hardest...
 
Can somebody please confirm they're not able to pull up the espionage screen as usual and that spies can't enter cities??
 
Can somebody please confirm they're not able to pull up the espionage screen as usual and that spies can't enter cities??

Cannot comment on spies yet, but the espionage screen is completly empty for me:

Edit: Worldbuildered me some PTs and indeed, they cannot enter bases
 

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Look...its massiv overloadet with two Buildings...
Overloaded with two buildings? Are you talking about the number of buildings or their size? And for the Edens' (which is south of the base in the screenshot and the screenshot is only a Work in Progress one, AFAIK)... they take a lots of turns to grow that big, they're supposed to be little cities/bases.

Personally, I like how improvements look now, they're distinct and clearly visible similar in size to other improvements (condensors, mines etc.), which fill most of the square (and in vanilla Civ4, it's similar).

Cheers, LT.
 
Look at your screenshot (post 426), the one with the new farmgrafhic...for the Believer i guess.

I suppose you better take a screenshot from one of your own games, circle what you think is a farm and/or Eden, and post it here.
The post you refer to was when the current farm-->eden graphics were in a test phase.
 
I have built a base on top of a monolith and did not receive any resourses from the base tile until I researched Xenobiology which allows to work those special tiles.

I suppose this wasn't intended behavior, was it? Base tiles should provide a set amount of resourses no matter what, right?
 
Sorry, duplicate post. Please delete this (even though the button says 'edit/delete', I can't find a way to delete the post).
 
I suppose this wasn't intended behavior, was it? Base tiles should provide a set amount of resourses no matter what, right?

I think this is intended behaviour.
In general, you can't receive resource benefits until the proper tech for 1) seeing and 2) utilizing the resources are in your possession.
 
Maniac, patch d still doesn't fix the problem of spies not being able to enter cities.
 
In general, you can't receive resource benefits until the proper tech
What kind of resourses are you talking about? I didn't talk about special resourses, just the normal ones (nuts/mins/energy). Having a base that cannot sustain it's only citizen doesn't sound like intended behavior.

If you can't work a tile (e.g. fungus), then perhaps you shouldn't be able to put a base there either.
 
The same thing happens if you get a seabase before you can work water tiles (advanced start). I think it's fine as it is.
 
Is it intentional that everyone is so packed together? Planetfall v13, last patch
Planetfall/Small/Temperate/Medium/Arrival/Normal, 7 teams (player + 6 AIs)

I tried to generate map several times, result is about the same.
 
Is it intentional that everyone is so packed together? Planetfall v13, last patch
Planetfall/Small/Temperate/Medium/Arrival/Normal, 7 teams (player + 6 AIs)

I tried to generate map several times, result is about the same.

Yes, it's that way by design - this leads to more early conflict, a longer expansion phase (because ther is a big unexplored part of the map as whole, instead of being dotted by spread landing points) and the possibilty to give some factions (Hive, Sparatans and the expansion factions) a start a bit away from the rest an extra bonus.

For those who don't like this, there is an option in the setup you can activate which uses the standard Civ algorith for determining starting positions. Also playing a small map contributes - I think standard is better, even more when 4 additional factions enter the game later.
 
For those who don't like this, there is an option in the setup you can activate which uses the standard Civ algorith for determining starting positions. Also playing a small map contributes - I think standard is better, even more when 4 additional factions enter the game later.

I concur about the small maps since that's mostly what I used due to not having a krazy-phat, pimped out system that lets me play on GINOURMOUS maps with 18+ civs that so many people seem to have.

However, I've used that flag and it doesn't seem to do that much. I don't really notice that much of a change.:undecide: I must say, though, that one downside to the Spartans being off a bit is that on smaller maps they get put in some really nasty terrain that sort of limits their growth.
 
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