Pfeffersack
Deity
Bernd-das-Brot said:- no introduction text, when meeting the smax/expansion era factions (the part of the diplo-window where it should stand is empty)
- The Transcendence Victory seems nearly impossible to me. Even in my (immortal) game where my hybrid gaians owned half the world, having Pholusmutagen and building communes like mad, the flowering counter was only high in the forties, when I was able to build the subspace generator. Normally you get pholus mutagen perhaps 30 till 50 rounds before you could achieve singularity mechanics if you beeline to it. I think thats too late to get the flowering counter high enough making transcendence victory a real choice.
The text issue is on the To-Do list as well as fine-balancing the Transcendence victory.
- Is wealth (value) considered to work like it does at the moment? You lose -35% military production. Thats huge but on the other hand you get +25 % prod to everything, means only -10 % for military units. Wealth seems to good in comparison to the other values. (perhaps -50 % military would be better).
It is working as you described and intended that way; though I agree that the strength of the penalty is debatable.
- I don't like the new system with the Air Evacuation units. It leads to cities with extreme production (cities with 5-10 pop, but 15 free technicians and genejack factory). Can lead to the strange situation that you take a city from the enemy but strengthen his production capacity.
Look forward to the next version

- One think i did not understand is why native units are always attacked first when a stack is attacked? Example: I have a walker specialised for garrison in city with some promotions and a mind worm on a city field. An enemy unit is attacking. The attacker would be nearly chanceless against the garrison walker, but the native unit is always attacked first an often killed. Why?
Save the possibility of a bug, there are three possible cases where I could imagine this happening with intention:
1) Your opponent attacks you with a native unit having the Psychic Terror morphose.
Then the usual rule of "strongest defender" is changed to the opposite - he will attack the wekest unit in the stack
2) The same can happen in sea bases, when an enemy ship with the precision special attacks
3) There might be cases in which the attacking unit forces a PSI combat (Native Life unit, Psion) in which your mindworm might be actually the better defender (it would be 2:3 against you with both units, if the attacks happens on land, but the mindworm might have morphoses helping him in combat, while the garrison ability isn't applied (? - unsure here) or in case of the Psion, the attacker might have special abilities vs. the unit class of the walker (Infantry, no that uncommon)
The further examine the cause, a save would be helpful (from the point you have to hit turn end to make that fight happen) or at least more details (which unit attacked, which special abilities/morphoses/promotions had both sides)