Feels like the best Terrace tiles have Sheep on them

haha yes I have noticed this many times, it's quite annoying. Especially when you scout the mountains first and can see the outline of a hill surrounded by mountains...you get all excited for a 5:c5food:, 2:c5production: tile, but once you get closer DAMMIT! sheep.
 
I've noticed this too. My last game had a hill surrounded by 5 mountains in the third ring of my capital. It could have been epic (6, 2!), but it had sheep... stupid sheep.
 
Bet this is not true in 19 out of 20 cases.
You also get 3/3 on sheep with Fertilizer and Stables.

I disagree, having played as Inca a lot, the best terrace sites I often see have a sheep on them.

The terrace farm should be buildable over any hill resource, at the cost of losing access to the resource its built on.

Fertilizer is a long way away from construction, it just doesn't compare to terrace bonuses.
 
haha yes I have noticed this many times, it's quite annoying. Especially when you scout the mountains first and can see the outline of a hill surrounded by mountains...you get all excited for a 5:c5food:, 2:c5production: tile, but once you get closer DAMMIT! sheep.
Suggestion for new Unique Unit for the Inca: the Sheep Dog... round up those stubborn sheep!

Yes, it's true, I'd go as far as to say the terrace farm is nearly useless anyway.
Most of the time the Inca start on flat terrain with some hills here and there, a river running through it - that is if you don't pick a specific map script or young terrain. Then there's almost never a reason to put a terrace farm anywhere, and that rare hill next to a couple of mountains, if it exists, will indeed often have sheep on it.
The other parts of Inca's abilities are much better.
 
I disagree, having played as Inca a lot, the best terrace sites I often see have a sheep on them.

The terrace farm should be buildable over any d, at the cost of losing access to the resource its built on.

Fertilizer is a long way away from construction, it just doesn't compare to terrace bonuses.

Yeo, I have played Inca a LOT and this is often the case.
 
Hills next to mountains aren't very rare, and when you do get good terrace locations it is very valuable to have, except when there's an annoying resource on top of a hill surrounded by mountains.
 
the more mountains there are, the more sheeps you get because of the unfertile tiles then.

but i often settle cities as inca on special tiles like gold, silver, sheeps and so on if i can get on more good terrace tile (means 4 or more food)
 
Perhaps Slingers should be given a special power:
When entering a tile with sheep, they can harvest them for some extra food in the closest city.
 
Perhaps Slingers should be given a special power:
When entering a tile with sheep, they can harvest them for some extra food in the closest city.

I laughed when I first read this, but then I thought, actually, this is a damn good idea! :)
 
Lol, could you use that as an offensive weapon too? Send the slingers over to your neighbor to murder livestock.
 
Lol, could you use that as an offensive weapon too? Send the slingers over to your neighbor to murder livestock.

I would envision the same restriction as chopping forest. (If already within their cultural boundary; no. But if its right outside their cultural boundary, yes.)
 
No need for that, just update terraces to be buildable over any resource without giving access to that resource.
 
In fact I would love that for ALL ressources. I really hate to build pastures over river hexes, when I could have a much more useful farm instead. :mad:
 
Oh yes, it should be like that for all improvements and resources.

Though riverside sheep still produce 3 food and 3 production eventually which is good.
 
Oh yes, it should be like that for all improvements and resources.
Though riverside sheep still produce 3 food and 3 production eventually which is good.

Yes, it should. The base tile without an improvement should still give that, plus whatever your improvement gains. So if you have an abundance of iron, and decide to farm that grassland river tile with iron on it, you lose the two iron for strategic purposes, but you still get two hammers for production along with your farm. That's how it should be IMO. Just like putting terraces on any mountain with any resource.

Someone should write a mod for that. :)
 
Lol, could you use that as an offensive weapon too? Send the slingers over to your neighbor to murder livestock.

Barbarians should be able to raid your sheep, cattle and horses, reducing the flocks for 10 turns.
 
Perhaps Slingers should be given a special power:
When entering a tile with sheep, they can harvest them for some extra food in the closest city.

how about getting +1 happiness from some medieval "recreational" entertainment from said sheep. troops gotta do what troops gotta do, knowwhatimsayin?

you couldnt do this after the medieval era unless you are playing as Australia (a civ not created yet, haha).
 
Back
Top Bottom