I'm bit confused now about the patch version I'm playing. Is there a way I can check it? I downloaded the mod only couple of months ago, so I assumed that it had all the patches. In game it says FINAL RELEASE and version date is May 14 2009. But I don't e these "patch k" stuff I see on the forum. I recently played the "Radiant guard" scenario and I got from Bastradam 1 confessor and 3 three champions, so it can't be any really early version(cos they didn't have the confessor, or so I read), but I keep reading about these stacks of 300 units, an biggest I've seen so far is maybe 20, or less. And I'm playing Monarch and just switched to Emperor to get some challenge. (Mind you, haven't tried any normal games with Emperor yet, I'm still hooked to the scenarios). But by reading all these topics I think I shouldn't be at Emperor-level yet.
Ok, now to game related questions.
After I capture an enemy city, I usually build there a monument or temple to get some cultural influence and get that border pop, if it doesn't have one yet. If it does, maybe some money building, like market, or courthouse if later in game. Is this ok strategy?
Tile improvements. I usually just spam farm early on, to get things going, then start doing mines and gottages somewhere along. I don't have that good grasp of all of the different improvements. If someone has the time, some general advice for the Windmill, workshop, lumbermill, farm, mine, gottage would be welcome.
GP. Ok so I read that wonders contribute to these, specialists do also, but usually it's build this and that and then at some point some GP's pop. What's the normal way for normal CiV to handle these? (i.e. Non-grigori)
Are there summaries about the mod-mods? Wildmana had decent faq, but the other's didn't quite deliver the ideas behind the mods. What would be a good mod to move to after I've had my time with vanilla-FfH?
Ok, now to game related questions.
After I capture an enemy city, I usually build there a monument or temple to get some cultural influence and get that border pop, if it doesn't have one yet. If it does, maybe some money building, like market, or courthouse if later in game. Is this ok strategy?
Tile improvements. I usually just spam farm early on, to get things going, then start doing mines and gottages somewhere along. I don't have that good grasp of all of the different improvements. If someone has the time, some general advice for the Windmill, workshop, lumbermill, farm, mine, gottage would be welcome.
GP. Ok so I read that wonders contribute to these, specialists do also, but usually it's build this and that and then at some point some GP's pop. What's the normal way for normal CiV to handle these? (i.e. Non-grigori)
Are there summaries about the mod-mods? Wildmana had decent faq, but the other's didn't quite deliver the ideas behind the mods. What would be a good mod to move to after I've had my time with vanilla-FfH?