I'm interested in development of this mod and I have some propositions:
For animals:
1) I propose to change one aspect connected with birds hunting. Currently all units can attack and kill them (the same in defense). It would be reasonable, if these options will be available ONLY for shooting units and hunters (it will be connected with accuracy too).
2) To increase realism, I advise to restrict attacking by harmless animals to few percent.
3) Why all animals can stay e.g. in the desert without receiving damages? I propose to restrict promotions which available that only to proper animals and prohibit animals traveling by inappropriate environment for them.
And for all units:
1) Is it possible to add new trait called "health" to all units? Presently strength shows vitality of the unit. I propose that strength will only show how high damage can entity inflict. Health (shown on the unit bar) should ilustrate liveliness of the units. (e.g. Archer without promotions has 80% health and 6-8 strength. He can inflict min 0,8*6=4,6 and max 0,8*8=6,4 damage).
This trait can be useful for example in the case of the aforementioned harmless animals (e.g. 0 strength and full health). That will eliminate the need for using promotions with gives -99% to strength.
Units like workers, settlers and slaves should have the health bar too.
I hope this few advises will help making C2C better. I expect, that these changes can't be easy to introduction to mod and will make game harder in some aspects, but I think that realism is the way in which should this mod follow.
For animals:
1) I propose to change one aspect connected with birds hunting. Currently all units can attack and kill them (the same in defense). It would be reasonable, if these options will be available ONLY for shooting units and hunters (it will be connected with accuracy too).
2) To increase realism, I advise to restrict attacking by harmless animals to few percent.
3) Why all animals can stay e.g. in the desert without receiving damages? I propose to restrict promotions which available that only to proper animals and prohibit animals traveling by inappropriate environment for them.
And for all units:
1) Is it possible to add new trait called "health" to all units? Presently strength shows vitality of the unit. I propose that strength will only show how high damage can entity inflict. Health (shown on the unit bar) should ilustrate liveliness of the units. (e.g. Archer without promotions has 80% health and 6-8 strength. He can inflict min 0,8*6=4,6 and max 0,8*8=6,4 damage).
This trait can be useful for example in the case of the aforementioned harmless animals (e.g. 0 strength and full health). That will eliminate the need for using promotions with gives -99% to strength.
Units like workers, settlers and slaves should have the health bar too.
I hope this few advises will help making C2C better. I expect, that these changes can't be easy to introduction to mod and will make game harder in some aspects, but I think that realism is the way in which should this mod follow.