FF 0.43 Bug Thread

Can you please tell me if there is a way to get around that MAF I have posted a save game for?
I cannot get around it any way I know of, So if it is not possible I will have to start a new game...Again.
 
Wow, I have to echo one of the many posts - is the MASSIVE NUMBER of sea spawned baddies intentional? I cannot get off my home islands...

Secondly, should Arcane Lacuna prevent Patrian Awakened from being able to join cities? That bites... a lot.
 
Currently (Patch D) as the Svart I can build under a normal forest fine, but building under an ancient forest destroys it. I'm assuming this isn't desired behavior, because the build button doesn't say will chop forest.
 
What needs to be changed to premade maps in order to use them now? Everyone one I have tried, including ones for earlier version of FF, cause a CTD. This includes ones that work in the current version of FfH.
 
Hum... well, it kind of works, I am now, however, getting an error -

File "CvEventInterface", line 30, in onEvent
...
...
...
NameError: global name 'iAttacker' is not defined


isnt an 'iAttacker' Apples UU warrior replacement? (-:
 
I'm getting the CTD's at the point when all Hell (literally) breaks loose. In my latest game, the AC was only on 23%, but once Hyborem came on the scene, I saw a Wraith, an Azer, and two Water Elementals spawn near him in one turn. An earlier game he spawned across the map and I started getting messages that the Demonic Hordes were conquering an AI city or two a turn. Is this intended?
 
Hum... well, it kind of works, I am now, however, getting an error -

File "CvEventInterface", line 30, in onEvent
...
...
...
NameError: global name 'iAttacker' is not defined

Can you post a couple of lines above the NameError line - the last file/line number mentioned in the list is the more accurate location of the problem. The CvEventInterface line just says where the current set of calls came from initially...
 
Back
Top Bottom