sorry for the double post, and a big sorry for all the multiple posts above of course

. here are a couple of ideas I had some ideas ago that I'd like to share with the FF guys (

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1) "I think the goblin fort mechanic is great and lots of fun, but goblin forts seem to be too common. some more variety would make things a lot more interesting. orcish villages, spider caves, troll lairs, the list could go on forever.
and another fun thing would be to have lairs not always spawn identical creatures ad infinitum, but creating them with a random promotion, and even different creatures ( like barrows not spawning ALWAYS skeletons, but spawning a wider variety of undead etc. of course, the more powerful varieties should begin spawning after a while )" -> btw this would go very well alongside Imuratep's suggestion (
http://forums.civfanatics.com/showthread.php?t=296346 ) for a wider variety of barbarians ( i.e. no more barbarians always being orcs which is boring after a while )
2) "my gripes with Armageddon and Hell Terrain:
ok, the way hell terrain spreads right now ( first AV, then evil, then neutral, good is immune ) makes sense but I think it could get a tweak from a gameplay perspective... what I don't like here is that good civs are supposed to be the guys that want to get out there and fight against evil, but since they are immune from hell terrain they can just merrily sit there and watch evil civs get overwhelmed with hellish lands. so evil civs get punished for being evil while good civs get rewarded for being good basically. the only guys that get something out of raising the AC are the sheaim, and even for them the benefit is not as huge as you would like...
so I like the way that hell terrain spawns to evil territory first , but I think that preventing the advance of hell should not be a reward just for being good, but for being order ( and maybe empyrean ) . AV civs should get bonuses from hell terrain imho. that way good civs would have a good reason to go order and cleanse the world of evil, and evil civs would have a good reason to "sell their soul to the devil" and go AV. I think this would boost the feeling of "as the end of the world gets closer, you are encouraged to take sides, be it good or evil" and give more conflict and epic battles in the endgame.
btw, mercurians getting angels from good units and infernal getting manes from evil units are another thing that makes a lot of sense but isn't really good gameplay-wise imho... it works great with the AI as they will try to get allies to get involved in wars, and those allies will have units dying and providing them with angels/manes. but in the hands of a human player, it means that mercurians will get a lot of angels by killing GOOD civs while infernals get lots of manes by killing EVIL civs. I guess these two should be switched around. think Basium "redempting" evil units and giving them a chance to purge themselves of sin by aiding in the war against hell, and Hyborem corrupting good units and using them as infernal beings to help into his wicked plan

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3) "one issue that I've noticed in FFH2 is that most games end up dominated with just a couple religions ( usually FoL and RoK cuz they come early ) . this makes things a bit dull cuz of A. not enough religious conflict and most important B. if there are no AV civs around ( as is often the case if the sheaim are not in the game ) the end game gets really stagnant, which is quite obvious since with no AV spreading the AC ( which was designed primarily to address late-game stagnation and keep things fun as long as possible ) doesn't go up and civs are just shaking hands or barking at each other.
this is due to the AI still using vanilla mechanics for religion, but religion in FFH2 is TOTALLY different.
suggestion: make the AIs a LOT more willing to adopt religions they found. they should also take into account if they own the holy city for a religion, and even more so if the holy shrine has been built there. this will mean a lot more variety in practiced religions and make sure that things stay fun and don't drift into a RoK+FoL world

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