DirtyFinger
Prince
- Joined
- Apr 20, 2008
- Messages
- 369
Money buys want.
I'd like to do a fantasy-based mod, Xien's idea seems interesting, but I'd prefer a more fantasy-based one, and, there's no point letting all this lore go to wasteThere are the next ages for FFH, the Age of Despair, the Age of Enlightenment, the Age of Machines ect ect xD
I believe technically if Firaxis wants to make FFH3, they can without any permission, though I'm sure they'd seek Kael's advice and approval for anything they did. Simply because if they don't involve him at least as a consultant, they won't likely get it right and it will be an epic fail.
I believe technically if Firaxis wants to make FFH3, they can without any permission, though I'm sure they'd seek Kael's advice and approval for anything they did. Simply because if they don't involve him at least as a consultant, they won't likely get it right and it will be an epic fail.
With the preliminary info coming out on Civ 5 it doesn't look like a FFH port would be the same game.
No religion
No Stacks
No espionage
No leader traits
It seems in order to streamline the game they may be restricting the mod community from adding complex game mechanics. I hope they just aren't holding these back to sell add-ons e.g. Civ 5 - The religions (see borderlands).
The best part of FFH is that civs are heterogeneous. I hope Civ 5 hasn't hurt the mod community by making the game 'accessible'.
At any rate, it is good to see the mod community will go on undaunted with, or in spite of, the next games direction.
The grab bag of leader traits from the previous Civilization games is gone now in favor of traits that are entirely unique to each leader. We weren't told what any of the new ones are, but we do know that one of the rejected ideas was to have one civ treat forests as roads. It ultimately ended up being much too powerful, but it should indicate the direction that the team is taking with the new traits.