Should it not be "3"? [/lurker]So, for example, lets say you have no barracks and your unit has seen 2 fights then its quality would be 1.5. if you later bought 1 barracks in your two cities, your quality would increase to 2 and if you bought that last barracks your quality would increase to 2.5. If, after that you saw one more fight, your quality would increase to 2.5.
Does this generate 1 stability per turn, or just one flat? Also, does it cost 12 gold per turn, or a one-time fee? It seems like this could be a very costly civ if something outside your control (say, entropy mana halfway across the world is developed) causes your stability to drop. Stability granting buildings give approx. 1 stability per 20 gold, and you are limited to one each per city. Of course, the upside is very good too, I just want to make sure I'm reading it right.Welfare Economy (requires Social Planning and Welfare)
if your stability is less then 108 it generates 1 stability but costs you 12 gold.
if your stability is 108 or greater it generates 1 administration in the capital and the food costs of increasing the population of any city greater then size 3 is calculated as if the city were 2 population points lower then it actually is.
By the way, does arcane and priest military quality increase the 'casting capacity' of the unit?
Actually, I think it might be a good thing to have a maximum increase from battle too. Maybe something like [(1-.5^N)] where N is battles fought. So one battle would give 0.5, two gives 0.75, three gives 0.875, etc. Otherwise, by turn 30 we'll have units with an MQ of 15 versus greenhorns of 2.
Are casters only support then? If at level one they only have one spell per turn, are the casters useless in combat once they have used up their one spell? Or is it more of a "large scale spell" and they still have minor fighting spells?
Like the system, but not entirely clear on it. Only one free spell sounds a tad low too..
Does this generate 1 stability per turn, or just one flat? Also, does it cost 12 gold per turn, or a one-time fee? It seems like this could be a very costly civ if something outside your control (say, entropy mana halfway across the world is developed) causes your stability to drop. Stability granting buildings give approx. 1 stability per 20 gold, and you are limited to one each per city. Of course, the upside is very good too, I just want to make sure I'm reading it right.
For priests I would figure that the spells they have must be somehow related to their deity, right? So would we have to create spells for the divine units with the deity's domain in mind?