Ffh Nes Ii

he got orders in
 
Greetings everyone.
I am not revealing who I am playing yet... Although some of you will hear from me soon.
I just wanted to say: Great stories orangelex44, and great (and so damn long!) update Immac.
 
Good update! I just got to see it (along with the past three-way discussion of scheming) now, and I don't see the interesting level of this dropping anytime soon!
 
Immy can I just ask, what is the real life explanation for workforce prices increasing? Surely the price would decrease if anything, the more people there in a city doing similiar things the easier it is to find employees because people with the relevant skills tend to accumulate in the area and people who live there anyway develop the skills for the industry of the area. I think workforces are strange in that respect.

In EkoNES, I think I will make workforces have a static price, and then the cost of buildings and improvements will be linked solely to the structures and equiptment needed, and larger improvements will have a higher cost and will need multiple workforces.
 
Immy can I just ask, what is the real life explanation for workforce prices increasing? Surely the price would decrease if anything, the more people there in a city doing similiar things the easier it is to find employees because people with the relevant skills tend to accumulate in the area and people who live there anyway develop the skills for the industry of the area. I think workforces are strange in that respect.

In EkoNES, I think I will make workforces have a static price, and then the cost of buildings and improvements will be linked solely to the structures and equiptment needed, and larger improvements will have a higher cost and will need multiple workforces.

Inflation? :mischief:. Maybe stock prices crashing?
 
when i designed the system i based it on TheJopa's increasing prices for villages, mines and farms.

thats the reasoning.

i still want them to go up but maybe i should decrease the cost of agriculture to 4/level, domestic and industrial to 8/level and trade to 12/level....? maybe there is a better (but more complex) formula?

Its something i've been thinking about but i am not sure what the answer is.
 
"The Forgotten House of Silver Grass"

Silver Grass Hunters

units: 1 x hunters
Unit Type: Reconaissance
Military Quality: 2
Movement: 2
Casting Capacity: 0
Weapons: iron
Armour: leather

The silver grass hunters are armed with the bows and daggers of their ancestors and wear their ancient leather armour.


--------------------------------------

Silver Grass Archers
Unit: 1x Silver Grass Archers
Unit Type: missile
Military Quality: 3.25
Movement: 3
Casting Capacity: 0
Weapons: Iron
Armour: Leather

Like most archers, the silver grass archers do best fighting from a distance- preferably with some form of protection like a wall or a defending unit between them and their opponent.

This unit has excellent movement and is faster then any other unmounted unit seen on Erebus to date they are also more stealthy then most full units of peasant militia, spear miltia, etc

This unit is equipped with the ancient weapons and armour of their ancestors, which are advanced for the modern era

To make this a fair trade for everyone. Everyone who have contact with White Mist Elves and/or Bannor have a chance to offer your gold (and/or food) to hire us. We accept per-15 year(1 turn) payments or all at once. We can wait two turns (30 years) until payment. We believe that our services are worth it.

2 nation can make "combined" offer. In that case, our armies will follow one out of the two nations.

If no payment comes, we have to have no mercy towards unhonorable employer(s). Our honor will not suffer if we attack the ones who betrayed us.

Due our past history, White Mist Elves cannot make an offer.

Our terms:

1) We will not kill our units, if anyone attacks us we will defend usselves.

2) We will not attack innocents (women, children, elder) and we will not attack anyone who is not a threat to us or our allies.

3) We will sign a contract for 4 turns (15years X 4 =60 years), this is only short-term contact (elves live long). We will not de-sign or brake the signed contract.

4) If my warriors show honor and bride (during and before/after battle(s)) after this contract has passed we request an official embassador/representative to be sent to contact with White Mist Elves and tell them how "The forgotten house of Silver Grass" has aided and fought on battlefield. Our quest is to regain our forefathers lost honor and regain our House status(even a low class house is better than nothing) among elves. We are filling to fund representative journey cost.

If our allies kill captured/defenseless enemy soldiers/villagers, We will refuse to do similar actions.

6) Our units will not join your army. You will have to provide us orders, what and where to go and what to do, if we follow and how we follow these "orders", are our general, Brond Minyature, to decide, if your provided orders do not go against honor code, we shall follow them.

We have:
1x Silver Grass Archers
1x Silver Grass Hunters.

We prefer communicating through magical system called "Private Message", with title containing: " FFHII NES Elven Mercs ..." (a PM)


Signed,
Brond Minyature,
Representative of "Forgotten House of Silver Grass" rangers.

If you offer, only I will know these offers, noone else shall know anything about your offers. I will not share your provided information with anyone besides myself and Immac.
 
A new civic has been proposed. It seems like a civic that isn’t really specific to any particular civilization so I am offering it to anyone who wants to adopt it.

Communal Work Camps (Labor civic)
This civic represent the mobilization of petty criminals, debtors, tax-evaders, etc, and, instead of imprisonment or banishment, they are made to work off their debt to the nation for up to 10 years. Typically they will work in mines, farms, workshops, etc. Housing is provided by the state, as is meals and clothing.

Assuming the civic costs 10 gold and 2 stability and requires the ‘ministers and advisors’ technology.
If the civilization assuming ‘communal work camps’ has the ‘code of laws’ technology then it only costs 5 gold and 1 stability to assume the civic.

  • costs 2 gold per city and 1 gold per march and outpost.
  • provides 1 production capacity to each city, march or outpost
  • allows the construction of ‘communal work camps’

Communal Work Camp
Classification: Government Infrastructure
Required Population: 3
Required Workforce: none
Required Production Capacity: 1
Required Technology: open pit mining, communal farming, ministers and advisors
Cost: 15 gold
Game Effect: Generates 1 production capacity and 3 food. it also costs 1 gold per turn. Requires the 'communal work camps' labor civic to build. A nation who leaves the 'communal work camp civic' can continue to use the building but it now requires an agricultural or industrial workforce to run.
 
Story that hints at... internal troubles... within the Guild

Spoiler :
Valas could not believe his eyes. There it was, in front of him, or in his hand for that matter, the evidence that he needed to prove himself right. He had been ridiculed by the other members of the organization as a paranoid, but that was soon to be changed. There was unmistakable evidence that he was finally right. He tucked the document under his sleeves and ran.

In less than 5 minutes, Valas found himself banging at Gaia’s door. As soon as the doors were opened, he stormed into the room, panting. Gaia frowned.

“What is…,” before Gaia could finish his sentence, Valas interrupted. “I know that you did not believe me before, nut you have to believe me now, here is the proof you needed!” Valas nearly threw the important document at Gaia and began to pace impatiently around the room.

Gaia skimmed the material and raised an eyebrow. “I see…,” he said.

“Good work, Valas, of course you are one of my apprentices….”

……

Gaia stormed through the hallway, the look on his face was enough to drive most of the other Abysswalkers away. The unlucky ones were usually shoved violently away, or worse. When he finally reached the council hall, he kicked the doors open.

Inside, there was a small boy about the age of 12, happily eating a biscuit. “I don’t remember when kicking open a door became a gentlemanly act.” The boy said between mouthfuls of those biscuits. “Come on, have a seat, I think you have something to say to us…”

Gaia glanced around the room to see if any other members came, when he looked at a corner he saw Reya, his partner, clutching a …

“Why the hell are you holding a rabbit?” demanded Gaia, he felt that his eyes were flipping inside his sockets. His brain screamed for vacation.

“It’s cute…” responded Reya, stroking the rabbit’s head.

“…”

“She has been holding the thing for about 5 hours now,” said Ley-Beresa.

“…”

An uncomfortable silence descended upon the room. The rabbit stared at Gaia, Gaia stared at the rabbit, and Ley-Beresa continued to munch through the biscuit. Gaia quickly turned to Ley-Beresa. “We are facing a major security breach here…” Ley-Beresa nodded. “So I’ve heard, I have already talked to them about it, they are taking necessary measures now.”

Gaia sighed, ‘good,’ he thought. At least some of the members in this organization still have a bit of sanity left in them. “And about the…” Gaia began again.

“That thing has also been taken care of.” Ley-Beresa ended. “This would be a dangerous mission, and Hadel is being a paranoid, although I told him that everything would be perfectly fine.”

Gaia smirked, it was well known in the Organization that Hadel was some-what a paranoid, although it made him that much more dangerous.

“And Ley, before you go, Could you kill that little bugger for me?”

Ley-Beresa stopped eating; he turned to Reya and her rabbit and cracked his knuckle.

“With pleasure,” Ley-Beresa’s eyes glistened.

“NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!” yelled Reya, she clutched the rabbit, hard, Ley-Beresa stopped dead in his tracks, Gaia stumbled, Abysswalkers clutched their ears out in the hall, upstairs, Hadel fell from his chair.

“-OOOOOOOOOOO….”
“SHUT UP!!!” Yelled Gaia and Ley-Beresa together. Upstairs, Hadel fell from his chair again, gave up, and went to drink some ale and have some of those biscuits he had bought…

“Do you put up with this everyday?” asked Ley-Beresa, he was still clutching his ears.

Gaia winced. “Pretty much.”

“I salute you then…”

The doors were practically ripped off its hinges, and a man stormed into the room.

“Okay, which one of you little buggers stole my biscuits?” he asked.
 
That would go against their honor code and would not remove sins of forefathers..

EDit: X-Post

Silver Grass, an exiled house of Elves, now elves are creating their kingdom(White Mist Elves), Silver Grass wishes to join, but due sins of their forefathers elves would not accept this "house" back into their kingdom.

They are not part of the elf community, but wish do rejoin, with with mist elves, so grandchildren are trying to earn back honor that was lost due their grandfathers

Now these mercs have to restore their reputation.
 
Where are the Silver Grass elves based exactly? Am I missing something here?

for the sake of simplicity and 1) because its central and 2) its not in a player's backyard, we'll say in northern ir-o-kee lands.

i.
 
also- good story seon... interesting characters.
 
@ Seon: you're being as obscure as I am. Good work!

Thanks!... I guess...:confused:. Do you mean my story? I actually don't want to know what you meant by it if it is not about stories and is something frightening
 
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