FFH on civ5

billybobjoe1223

Chieftain
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Oct 5, 2008
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I'd like to know if there will be a Fall from Heaven mod on civ5. I think it is a great mod and the changed combat system should make some aspects of it more interesting i.e. magic.
 
I think the FFH team indicated they'd rather work on something new, rather than rehashing what they've already done. There's a tremendous amount of FFH out there once you consider all the modmods.
 
I've got an increasing feeling that the Fall From Heaven game is being sponsored by Valve. I've no data to support this. I've read nothing, and have talked to no-one about this specifically. Just been looking into Valve... what they do, how they perceive themselves, how they project themselves going forward etc. It makes sense to me that they would spot the FfH teams talent and promote it. Similar to what they did with Portal.... hire a talented group responsible for creating something unique and buzz generating. Portal started out as a freeware game called Narbacular Drop. It was created by students at the DigiPen Institute of Technology. Valve spotted the talent, noticed the buzz, saw a future, and so hired the team to make Portal. On many levels, it makes perfect sense to me that Valve has done the same with the FfH team.
 
To each their own Noakaukodem. FfH garnered a great deal of interest. An enthusiastic buzz was created around it. It won a few awards, including first place in GameFloods $25,000 Mod and Map contest. Was a big event with a multitude of mods from many popular games. FfH took 1st in the public phase to select the top ten. Then it took 1st in the second phase which was judged by "industry experts". So yeah, its a bit of a big deal. No surprise that the mod found its way onto some publishers radar.

It's funny, despite my great love for Civ; it is the prospect of FfH being a Steam exclusive that has made me take a long hard third look at possibly allowing Steam to run on my machine. That dang blasted net validation trips me up though. That and the client phoning home to report on my computing activities. Would be a shame to miss out on FfH. Somehow that hurts worse than ending my time with Civ (and that hurts!)... I suppose its because of the power of goodwill I feel for the FfH team... lost much goodwill for 2k/Firaxis through their patch process and the dang rabbited MAF error they kept promising (marketing as) fixed.
 
I wouldn't worth the cost really. FFH is a Civ4 mod, it's interesting but nothing too different from Civ4. I played one only FFH game and feel i got it all around.

I thought Civ4 was a FFH mod. :D
 
I noticed over the last few weeks Kael has friended on Facebook a number of people from one certain development studio. I guess that may be a hint. ;)
 
The last FFH2 release. I want to had also that magic comes way too late and does not give a feel of power at all. It's a lot of requirements and stuff for... nothing.
I think you should give it a few more chances. There is no way that a single game would give you sufficient insight into the mechanisms connected with Magic (required to be able to use it properly) or all the differences between the various races available for play.

It would be a bit like claiming that you understood all the aspects of cIV after just one game - and discarding it as being "nothing too different from" Civ2 ... IMO. :)
 
I think you should give it a few more chances. There is no way that a single game would give you sufficient insight into the mechanisms connected with Magic (required to be able to use it properly) or all the differences between the various races available for play.

It would be a bit like claiming that you understood all the aspects of cIV after just one game - and discarding it as being "nothing too different from" Civ2 ... IMO. :)

I don't see a way to have a more powerfull magic than mithrill weapons. I've built up 4 kind of pikemen with 16 strenght each. I missed a big unit because i didn't founded the good religion, and now i am up to build another 4 powerfull knights with mithrill also. Considering my base army is composed of dozen men with 10 strenght each, i fail to see how magic could be any more powerfull than that. There's a spell that is interesting, it's haste (double move each turn), but other than that i found all other spells to suck. :)
 
Some powerful magic from FFH:
Summoning spells (like Fireball) create free instant disposable units for softening up enemies.
Area of effect spells (like Ring of Fire, the lightning spell, tsunami) have the potential to do huge damage to enemies.
"Freeze" spells like blinding light or entangle can tie up a huge AI stack indefinitely, while you whittle away.
Strength boosts like flame arrows, poisoned blade or enchanted weapons are always useful.
Some debuffs like Rust have a large impact on the strength of an enemy stack.
Stack buffs like Haste and regeneration are pretty great too.

If you think magic is weak, you're just not using it right.

Yeah, mithril is great.... but thats insanely late-game.

And even then, compare to Balrogs, Wraiths (with lots of death mana), Pillar of Fire or Dominate.
 
Mithril wont stand a chance against mass collateral from fireballs. AOE spells hurt entire stacks; tsunami absolutely destroys everything. Go Sheim with the guy with Summoner and Arcane, and mass death nodes. All of your mages summoning spectres each turn that last 3 turns and have strength possibly be as high as your mithril champions is game breaking.
 
Absolutely, its a fantastic mod, everyone should try it. If you find you like it, then try out some of the modmods like Fall Further or Orbis.
 
I wouldn't worth the cost really. FFH is a Civ4 mod, it's interesting but nothing too different from Civ4. I played one only FFH game and feel i got it all around.
My experiance with FfH is one of major replay-ability. There are a great many different ways to play the game. Different religion and leader trait combos and such. I've always found Civ games to have some serious replay-abilty. For me, FfH takes that to a whole new level. And I find FfH to be very different than Civ4. The gameplay choices are deeper and more numerous. FfH engages me more than Civ4 ever did. Only problem is that blasted MAF that Civ4 suffers from. Made it tough to play the map sizes and epic game style I most wanted to experiance. Had to go back to Civ3 to play the kind of grand and epic games I was looking for.
 
IF you like trying mods with faction differentiation and replay value, check out the Dune Wars mod in my sig.
 
IF you like trying mods with faction differentiation and replay value, check out the Dune Wars mod in my sig.
I have. And am anxious to play it once I get my Civ4 capable system running again. I happen to be currently reading the books that came after Franks passing. And have recently reread all of the original books (I've lost count of how many times I've read them over the course of 20 years). I am in a particular mood right now to RP Civ in the world of Dune.
 
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