FfH Roleplaying Game Saturday!!

Kyroshill

Huh?
Joined
Mar 3, 2008
Messages
642
When: Saturday 5PM GMT (12:00 Noon EST)
Where: #erebus chat on IRC and Hamachi Channel FFHRP (no password)
Who: There have been anywhere from 7 to 20 show up - more players = more games

Basic RP Rules

Religion:

  1. No founding religion with disciple popped from a hut
  2. No founding a religion that doesn't fit the lore

Wonders:

  1. In the case of obvious wonders - the Civ with which the wonder is known gets first chance to build (Ex. Heron Throne)
  2. In the case of competitive wonders - first Civ there gets it (Ex. Temple of Temporance)
  3. If a Civ isn't in the game - that wonder (if one) is fair game

General:

  1. No exploring lairs, burrows, forts, dungeons, or graveyards for 50 turns (same goes for the Guardians)
  2. No declaring war for 100 turns (except for raiding and pillaging missions by appopriate civs)
  3. No declaring war without giving some warning - this is RP after all... your enemy should know they are your enemy

Basic RP etiquette

There is much freedom in RP gaming, despite the limitations. First, I'd like to mention something that isn't necessarily obvious. The goal is not "To Win." The goal is actually more to create an interesting story that is based loosely on the Lore of Erebus.

If you know of an exploit that lets you instawin in your SP games, assume it is not allowed in RP mode. Cheating the AI is fine... cheating a human player is cheesy! And may get you a bad rep in the community... making games harder to join.

In short, No Metagaming!

From Wikipedia: "Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game.

In simple terms, using out-of-game information, or resources, to affect one's in-game decisions."

If your character wouldn't know the information, YOU shouldn't know the information..... (eg: Power Graph.... info is available without having scouted it oneself)


Warfare - RP Style

There are obvious early rush civs: Clan, Doviello, Hippus
There are those you can Never trust: Sheaim, Svartalfar
Otherwise.... you probably need to have a GOOD reason to be declaring war.... "You are too close" is not a reason without much arguing/negotiating/threatening before hostilities break out.

Keep in mind there are many reasons for war: religious strife, control of a particular strategic landmark, council resolution, etc. But play it out, either in public for all to enjoy, or in private in negotiations (pleasant or nasty) with your would-be enemy.

Remember, the game mechanics are very different when dealing with a human player instead of an AI. When you enter the trade screen with an AI, the game provides much of the background in the form of "relationship modifiers."

==> For example, if Arendel is Pleased or Friendly with you and you see that she has 3 Dye resources, selecting Dye on her side of the trade chart allows you to ASK her for the resource ("Could you spare this for a good friend?"). If Arendel is Cautious, Annoyed, or Furious, then selecting the Dye resource allows you to DEMAND the resource ("We demand that you give us this in tribute!")

When playing against a human however, you cannot select resources on their side of the trade screen. This means you must deal with the player verbally. BE SURE to give the same clues as if you were dealing with an AI. Do not say, "Hey, we could use Code of Laws." and then DoW when you are denied. Instead say, "If you don't give us this knowledge, we will come and take it!" or something like it.

Vassalization - RP Style

The vassal mechanic in MP is broken. Therefore all vassals and colonies should be handled informally in RP mode. This allows retribution by the dominant power when demands aren't met... and allows rebellion by a subservient state.

Since demands can't be made in the trade screen (see above).... there is no way to declare war from a vassal relationship. Therefore, RP solutions are necessary.


NOTE: Edits will continue here for the foreseeable future.






If you have any question about whether a wonder or religion is appropriate.... bring it up before or during the game.... we are always open for discussion
 
Map size, type, difficulty, speed?

Size - depends on how many show.
Type - fractal or tectonics normally
Difficulty - monarch
Speed - quick
 
definitely interested :D

I would suggest ErebusContinent or PerfectWorld2 as mapscripts. it all depends if we want some of the players to be separated by ocean or not.
 
Wouldn't it be fair to declare war without warning if you're svartalfar or similar?

Deception is kind of... their thing.

In the case of a human player if you have Svarts, Clan, Hippus, Doviello, or Illians on your border and you are NOT ready for war.... that's kinda tuff luck. :cry:

It may also be considered as writ for the Svarts and Llos to be at war as a rule.... but of course that's up to those playing them.

In other words.... some civs you need to be wary of as a rule, but the Elohim shouldn't declare war on the Amurites just because "Our close borders spark tensions," without playing out those tensions in RP (arguing over Unique features or coastline or something)
 
You forgot a few that had come up:

- No ragequitting
- Don't protect your civ with a password
- Be there with the latest patch
- Only low-level players may play as Hannah

I also never saw the "100 turns without war" rule. I remember a game where the Doviellos took out several civs earlier than that and nobody raised an eyebrow...

As for the "reserved" wonders, I don't see that many besides the Heron throne.
Nobody's going to build the Prophecy except the Sheaim anyway, and I don't see why the Sidar should have more dibs on the Great Library than the Amurites, for instance. In the end it really comes down to "no out-of-character wonders".
 
I also never saw the "100 turns without war" rule. I remember a game where the Doviellos took out several civs earlier than that and nobody raised an eyebrow...

Doviello + clan are not included in that rule, due to their rushing aspect.

I assure you though, it's been there all the time. :P
 
Half-stated assumptions, misunderstandings, and disagreements about what constitutes proper role playing are what give the Saturday game its special flavor.




;)
 
Half-stated assumptions, misunderstandings, and disagreements about what constitutes proper role playing are what give the Saturday game its special flavor.




;)

Well yeah, it wouldn't be half of fun without those.
 
It'd be nice to know what wonders are reserved for various civs.

Only a few come to mind for me:

Pillar of Chains: Calabim
Mines of Gal Dur: Khazad

Any others?
 
What constitutes a religion fitting with the lore? There are some obvious ones, like Sheaim(sp?) and Ashen Veil, but there are also some that could be argued or are in grey areas.

I'm thinking mainly of my Order->Empyrean Calabim, which I love and cherish and have a constant internal dialogue with whilst playing, rationalizing what I do.

I'm not going to play (although I'd really love to), I just feel like arguing. :lol:
 
Order for bannor seems an easy call, but what about wonders? I prize the form of the titan to go with my command posts and charisma. (yeah, capria's for LOSERRS =D)
 
Sure, I'll join. Hamachi network's full, though, and I can't guarantee that I'll be up so early.
 
Some wonders:

Sylviens perfect lyre: Creative and playful civs (Elves, Balseraphs, maaaaybe Lanun?)
Crown of Akharien: Civs with a lot of magic and SCIENCE (should depend on the current game. If for example the Illians are tech leaders, i see no reason why they shouldn't build it)
Great Library: Non-barbaric/warmongering civs (=no orcs, doviello, hippus etc)
Guild of the Nine: Hippus.
Tower of Complacency: The founder of OO. Same goes with the Mines, which should always be founded by the Khazad (unless the Khazad player sucks)
Form of the Titan: Barbaric/Warmongering civs (Doviello, Hippus, Bannor)

Yeah, you can pretty much figure out the rest now. About religions, we haven't really worked that out properly yet. Should some obvious synergies be allowed (Svarts+Fellowship, Calabim+Order) even though they may be a bit off, RP-wise? Well, we'll sort that out as the issue comes up.
 
I dunno, I always rationalize Order+Calabim. The only thing that doesn't make sense is the swap over to Good.

The trains always ran on time in soviet russia, after all.
 
I dunno, I always rationalize Order+Calabim. The only thing that doesn't make sense is the swap over to Good.

The trains always ran on time in soviet russia, after all.

Yes, but i'm not sure that Sphener would be willing to help the vampires.

Of course, if you don't build Sphener and such, Order is completely reasonable. The same goes with other synergies, like Hippus and Ashen Veil. It's totally okay to switch to veil if someone spreads it to your land, but it's not very flavorful to be the first to research it.

After all, the Hippus would not have anything against riding nightmares. The stronger the better.
 
Great Library: Non-barbaric/warmongering civs (=no orcs, doviello, hippus etc)

Clan and Doviello can't build libraries, can they? Therefore they should never be able to get the Great Library, except through war.

I'll see if I remember to show up. Doubtful considering its 10am and I already have a beer.

How active is IRC during gameplay? Might need a half decent machine to deal with the constant Alt-tabbing. On a side note, is there a min spec for machines in this game, to keep turn times down and whatnot?

Also, whats the haps with Hybbie and Bazza? They banned outright or just no switching to them to save OOS issues?
 
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