Kyroshill
Huh?
- Joined
- Mar 3, 2008
- Messages
- 642
When: Saturday 5PM GMT (12:00 Noon EST)
Where: #erebus chat on IRC and Hamachi Channel FFHRP (no password)
Who: There have been anywhere from 7 to 20 show up - more players = more games
Basic RP Rules
Religion:
Wonders:
General:
Basic RP etiquette
There is much freedom in RP gaming, despite the limitations. First, I'd like to mention something that isn't necessarily obvious. The goal is not "To Win." The goal is actually more to create an interesting story that is based loosely on the Lore of Erebus.
If you know of an exploit that lets you instawin in your SP games, assume it is not allowed in RP mode. Cheating the AI is fine... cheating a human player is cheesy! And may get you a bad rep in the community... making games harder to join.
In short, No Metagaming!
From Wikipedia: "Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game.
In simple terms, using out-of-game information, or resources, to affect one's in-game decisions."
If your character wouldn't know the information, YOU shouldn't know the information..... (eg: Power Graph.... info is available without having scouted it oneself)
Warfare - RP Style
There are obvious early rush civs: Clan, Doviello, Hippus
There are those you can Never trust: Sheaim, Svartalfar
Otherwise.... you probably need to have a GOOD reason to be declaring war.... "You are too close" is not a reason without much arguing/negotiating/threatening before hostilities break out.
Keep in mind there are many reasons for war: religious strife, control of a particular strategic landmark, council resolution, etc. But play it out, either in public for all to enjoy, or in private in negotiations (pleasant or nasty) with your would-be enemy.
Remember, the game mechanics are very different when dealing with a human player instead of an AI. When you enter the trade screen with an AI, the game provides much of the background in the form of "relationship modifiers."
==> For example, if Arendel is Pleased or Friendly with you and you see that she has 3 Dye resources, selecting Dye on her side of the trade chart allows you to ASK her for the resource ("Could you spare this for a good friend?"). If Arendel is Cautious, Annoyed, or Furious, then selecting the Dye resource allows you to DEMAND the resource ("We demand that you give us this in tribute!")
When playing against a human however, you cannot select resources on their side of the trade screen. This means you must deal with the player verbally. BE SURE to give the same clues as if you were dealing with an AI. Do not say, "Hey, we could use Code of Laws." and then DoW when you are denied. Instead say, "If you don't give us this knowledge, we will come and take it!" or something like it.
Vassalization - RP Style
The vassal mechanic in MP is broken. Therefore all vassals and colonies should be handled informally in RP mode. This allows retribution by the dominant power when demands aren't met... and allows rebellion by a subservient state.
Since demands can't be made in the trade screen (see above).... there is no way to declare war from a vassal relationship. Therefore, RP solutions are necessary.
NOTE: Edits will continue here for the foreseeable future.
If you have any question about whether a wonder or religion is appropriate.... bring it up before or during the game.... we are always open for discussion
Where: #erebus chat on IRC and Hamachi Channel FFHRP (no password)
Who: There have been anywhere from 7 to 20 show up - more players = more games
Basic RP Rules
Religion:
- No founding religion with disciple popped from a hut
- No founding a religion that doesn't fit the lore
Wonders:
- In the case of obvious wonders - the Civ with which the wonder is known gets first chance to build (Ex. Heron Throne)
- In the case of competitive wonders - first Civ there gets it (Ex. Temple of Temporance)
- If a Civ isn't in the game - that wonder (if one) is fair game
General:
- No exploring lairs, burrows, forts, dungeons, or graveyards for 50 turns (same goes for the Guardians)
- No declaring war for 100 turns (except for raiding and pillaging missions by appopriate civs)
- No declaring war without giving some warning - this is RP after all... your enemy should know they are your enemy
Basic RP etiquette
There is much freedom in RP gaming, despite the limitations. First, I'd like to mention something that isn't necessarily obvious. The goal is not "To Win." The goal is actually more to create an interesting story that is based loosely on the Lore of Erebus.
If you know of an exploit that lets you instawin in your SP games, assume it is not allowed in RP mode. Cheating the AI is fine... cheating a human player is cheesy! And may get you a bad rep in the community... making games harder to join.
In short, No Metagaming!
From Wikipedia: "Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game.
In simple terms, using out-of-game information, or resources, to affect one's in-game decisions."
If your character wouldn't know the information, YOU shouldn't know the information..... (eg: Power Graph.... info is available without having scouted it oneself)
Warfare - RP Style
There are obvious early rush civs: Clan, Doviello, Hippus
There are those you can Never trust: Sheaim, Svartalfar
Otherwise.... you probably need to have a GOOD reason to be declaring war.... "You are too close" is not a reason without much arguing/negotiating/threatening before hostilities break out.
Keep in mind there are many reasons for war: religious strife, control of a particular strategic landmark, council resolution, etc. But play it out, either in public for all to enjoy, or in private in negotiations (pleasant or nasty) with your would-be enemy.
Remember, the game mechanics are very different when dealing with a human player instead of an AI. When you enter the trade screen with an AI, the game provides much of the background in the form of "relationship modifiers."
==> For example, if Arendel is Pleased or Friendly with you and you see that she has 3 Dye resources, selecting Dye on her side of the trade chart allows you to ASK her for the resource ("Could you spare this for a good friend?"). If Arendel is Cautious, Annoyed, or Furious, then selecting the Dye resource allows you to DEMAND the resource ("We demand that you give us this in tribute!")
When playing against a human however, you cannot select resources on their side of the trade screen. This means you must deal with the player verbally. BE SURE to give the same clues as if you were dealing with an AI. Do not say, "Hey, we could use Code of Laws." and then DoW when you are denied. Instead say, "If you don't give us this knowledge, we will come and take it!" or something like it.
Vassalization - RP Style
The vassal mechanic in MP is broken. Therefore all vassals and colonies should be handled informally in RP mode. This allows retribution by the dominant power when demands aren't met... and allows rebellion by a subservient state.
Since demands can't be made in the trade screen (see above).... there is no way to declare war from a vassal relationship. Therefore, RP solutions are necessary.
NOTE: Edits will continue here for the foreseeable future.
If you have any question about whether a wonder or religion is appropriate.... bring it up before or during the game.... we are always open for discussion