woodelf said:Kael - do you want another CTD or do you have enough? Did you fix the problem I sent you before?
Send it, im just installing 1.10c to load up chalids anyway.
woodelf said:Kael - do you want another CTD or do you have enough? Did you fix the problem I sent you before?
[25727.623] AI_update(unit:UNIT_SCOUT id:24578 turn:138
[25727.623] anyAttack(unit:UNIT_SCOUT id:24578 range:1,odds:70,stack:0,follow,0
[25727.635] AI_update - unitAI done, calling doMagic 0,1
[25727.635] AI_update(unit:UNIT_ADEPT id:163856 turn:138
[25727.664] anyAttack(unit:UNIT_ADEPT id:163856 range:1,odds:60,stack:0,follow,0
[25727.664] AI_update - unitAI done, calling doMagic 0,1
[25727.664] AI_update(unit:UNIT_WARRIOR id:131084 turn:138
[25727.664] AI_update - unitAI done, calling doMagic 0,1
[25727.664] AI_update(unit:UNIT_ADEPT id:180242 turn:138
[25727.664] anyAttack(unit:UNIT_ADEPT id:180242 range:1,odds:60,stack:0,follow,0
[25727.664] AI_update - unitAI done, calling doMagic 0,1
[25727.664] AI_update(unit:UNIT_ADEPT id:229376 turn:138
[25727.664] anyAttack(unit:UNIT_ADEPT id:229376 range:1,odds:65,stack:0,follow,0
[25727.664] anyAttack(unit:UNIT_ADEPT id:229376 range:1,odds:45,stack:0,follow,0
[25727.674] anyAttack - bestSpell is -1, value -1
[27041.594] AI_update(unit:UNIT_WORKER id:32771 turn:206
[27041.594] AI_update - unitAI done, calling doMagic 0,1
[27041.594] AI_update(unit:UNIT_PRIEST_OF_THE_VEIL id:81920 turn:206
[27041.594] AI_update - start call doMagicAttack
[27041.594] magicAttack(minStrRatN:2,minStrRatD:1
[27041.594] AI_update - after start call doMagicAttack
[27041.594] AI_update - unitAI done, calling doMagic 0,1
[27041.594] magicAttack(minStrRatN:0,minStrRatD:1
[27041.594] attackSpell,str:-1,-1 buffSpell/str:43,-4
[27041.594] AI_update(unit:UNIT_SKELETON id:98308 turn:206
[27041.594] anyAttack(unit:UNIT_SKELETON id:98308 range:1,odds:65,stack:0,follow,0
[27041.594] anyAttack(unit:UNIT_SKELETON id:98308 range:1,odds:55,stack:0,follow,0
[27041.594] AI_update - unitAI done, calling doMagic 0,1
[27041.594] AI_update(unit:UNIT_ARCHER id:16385 turn:206
[27041.594] anyAttack(unit:UNIT_ARCHER id:16385 range:1,odds:65,stack:0,follow,0
[27041.594] AI_update - unitAI done, calling doMagic 0,1
[27042.334] AI_update(unit:UNIT_HUNTER id:40964 turn:206
[27042.334] anyAttack(unit:UNIT_HUNTER id:40964 range:1,odds:70,stack:0,follow,0
[27042.344] AI_update - unitAI done, calling doMagic 0,1
[27042.344] AI_update(unit:UNIT_CARAVEL id:147466 turn:206
[27042.344] anyAttack(unit:UNIT_CARAVEL id:147466 range:1,odds:70,stack:0,follow,0
[27042.363] AI_update - unitAI done, calling doMagic 0,1
[27042.363] AI_update(unit:UNIT_THE_DROWN id:155659 turn:206
[27042.373] AI_update - unitAI done, calling doMagic 0,1
[27042.373] AI_update(unit:UNIT_THE_DROWN id:114695 turn:206
[27042.373] AI_update - unitAI done, calling doMagic 0,1
[27042.373] AI_update(unit:UNIT_THE_DROWN id:90114 turn:206
[27042.373] AI_update - unitAI done, calling doMagic 0,1
[27042.373] AI_update(unit:UNIT_THE_DROWN id:98310 turn:206
[27042.373] anyAttack(unit:UNIT_THE_DROWN id:98310 range:1,odds:65,stack:0,follow,0
[27042.373] AI_update - unitAI done, calling doMagic 0,1
[27042.373] AI_update(unit:UNIT_THE_DROWN id:139273 turn:206
[27042.373] anyAttack(unit:UNIT_THE_DROWN id:139273 range:1,odds:65,stack:0,follow,0
[27042.373] AI_update - unitAI done, calling doMagic 0,1
[27042.373] AI_update(unit:UNIT_THE_DROWN id:122888 turn:206
[27042.373] AI_update - unitAI done, calling doMagic 0,1
[27042.373] AI_update(unit:UNIT_THE_DROWN id:73728 turn:206
[27042.373] AI_update - unitAI done, calling doMagic 0,1
[27042.373] AI_update(unit:UNIT_SETTLER id:172037 turn:206
[27042.395] AI_update - unitAI done, calling doMagic 0,1
[27042.395] anyAttack(unit:UNIT_SETTLER id:172037 range:1,odds:70,stack:2,follow,1
[27042.545] AI_update(unit:UNIT_HORSEMAN id:638993 turn:206
[27042.545] AI_update - unitAI done, calling doMagic 0,1
[27042.545] AI_update(unit:UNIT_ADEPT id:221195 turn:206
[27042.545] AI_update - start call doMagicAttack
[27042.545] magicAttack(minStrRatN:2,minStrRatD:1
[27042.545] AI_update - after start call doMagicAttack
[27042.545] AI_update - unitAI done, calling doMagic 0,1
[27042.555] magicAttack(minStrRatN:0,minStrRatD:1
[27042.555] attackSpell,str:-1,-1 buffSpell/str:9,-11
[27042.555] AI_update(unit:UNIT_ADEPT id:90119 turn:206
[27042.555] AI_update - start call doMagicAttack
[27042.555] magicAttack(minStrRatN:2,minStrRatD:1
[27042.555] AI_update - after start call doMagicAttack
[27042.555] AI_update - unitAI done, calling doMagic 0,1
[27042.555] magicAttack(minStrRatN:0,minStrRatD:1
[27042.555] attackSpell,str:-1,-1 buffSpell/str:9,-21
[27042.555] AI_update(unit:UNIT_ADEPT id:155648 turn:206
[27042.555] AI_update - start call doMagicAttack
[27042.555] magicAttack(minStrRatN:2,minStrRatD:1
[27042.555] AI_update - after start call doMagicAttack
[27042.555] AI_update - unitAI done, calling doMagic 0,1
[27042.555] magicAttack(minStrRatN:0,minStrRatD:1
[27042.555] attackSpell,str:-1,-1 buffSpell/str:-1,-1
[27042.555] AI_update(unit:UNIT_ADEPT id:73734 turn:206
[27042.555] AI_update - start call doMagicAttack
[27042.555] magicAttack(minStrRatN:2,minStrRatD:1
[27042.555] AI_update - after start call doMagicAttack
[27042.555] AI_update - unitAI done, calling doMagic 0,1
[27042.555] magicAttack(minStrRatN:0,minStrRatD:1
[27042.555] attackSpell,str:-1,-1 buffSpell/str:-1,-1
[27042.555] AI_update(unit:UNIT_ADEPT id:344077 turn:206
[27042.555] AI_update - start call doMagicAttack
[27042.555] magicAttack(minStrRatN:2,minStrRatD:1
[27042.555] AI_update - after start call doMagicAttack
[27042.555] AI_update - unitAI done, calling doMagic 0,1
[27042.555] magicAttack(minStrRatN:0,minStrRatD:1
[27042.555] attackSpell,str:-1,-1 buffSpell/str:9,25
[27042.586] AI_update(unit:UNIT_ARCHER id:24578 turn:206
[27042.586] anyAttack(unit:UNIT_ARCHER id:24578 range:1,odds:65,stack:0,follow,0
[27042.586] AI_update - unitAI done, calling doMagic 0,1
[27042.586] AI_update(unit:UNIT_ARCHER id:16385 turn:206
[27042.586] anyAttack(unit:UNIT_ARCHER id:16385 range:1,odds:65,stack:0,follow,0
[27042.586] AI_update - unitAI done, calling doMagic 0,1
[27042.586] AI_update(unit:UNIT_ADEPT id:442382 turn:206
[27042.586] AI_update - start call doMagicAttack
[27042.586] magicAttack(minStrRatN:2,minStrRatD:1
[27042.586] AI_update - after start call doMagicAttack
[27042.586] anyAttack(unit:UNIT_ADEPT id:442382 range:1,odds:60,stack:0,follow,0
[27042.586] AI_update - unitAI done, calling doMagic 0,1
[27042.586] magicAttack(minStrRatN:0,minStrRatD:1
[27042.586] attackSpell,str:-1,-1 buffSpell/str:-1,-1
[27042.586] AI_update(unit:UNIT_ADEPT id:524292 turn:206
[27042.586] AI_update - start call doMagicAttack
[27042.586] magicAttack(minStrRatN:2,minStrRatD:1
[27042.586] AI_update - after start call doMagicAttack
[27042.596] anyAttack(unit:UNIT_ADEPT id:524292 range:1,odds:60,stack:0,follow,0
[27042.596] AI_update - unitAI done, calling doMagic 0,1
[27042.596] magicAttack(minStrRatN:0,minStrRatD:1
[27042.596] attackSpell,str:-1,-1 buffSpell/str:9,-5
[27042.596] AI_update(unit:UNIT_ADEPT id:622607 turn:206
[27042.596] AI_update - start call doMagicAttack
[27042.596] magicAttack(minStrRatN:2,minStrRatD:1
[27042.596] AI_update - after start call doMagicAttack
[27042.596] anyAttack(unit:UNIT_ADEPT id:622607 range:1,odds:60,stack:0,follow,0
[27042.596] AI_update - unitAI done, calling doMagic 0,1
[27042.596] magicAttack(minStrRatN:0,minStrRatD:1
[27042.596] attackSpell,str:-1,-1 buffSpell/str:-1,-1
[27042.596] AI_update(unit:UNIT_ADEPT id:303114 turn:206
[27042.596] AI_update - start call doMagicAttack
[27042.596] magicAttack(minStrRatN:2,minStrRatD:1
[27042.596] AI_update - after start call doMagicAttack
[27042.596] AI_update - unitAI done, calling doMagic 0,1
[27042.596] magicAttack(minStrRatN:0,minStrRatD:1
[27042.596] attackSpell,str:-1,-1 buffSpell/str:9,23
[27042.744] AI_update(unit:UNIT_DESTROY_UNDEAD id:647180 turn:206
[27042.744] anyAttack(unit:UNIT_DESTROY_UNDEAD id:647180 range:1,odds:65,stack:0,follow,0
[27042.744] anyAttack(unit:UNIT_DESTROY_UNDEAD id:647180 range:1,odds:55,stack:0,follow,0
[27042.756] anyAttack(unit:UNIT_DESTROY_UNDEAD id:647180 range:1,odds:65,stack:0,follow,0
[27042.756] anyAttack(unit:UNIT_DESTROY_UNDEAD id:647180 range:1,odds:45,stack:0,follow,0
[27042.756] anyAttack(unit:UNIT_DESTROY_UNDEAD id:647180 range:2,odds:40,stack:0,follow,0
[27042.766] AI_update - unitAI done, calling doMagic 0,1
[27042.766] AI_update(unit:UNIT_DESTROY_UNDEAD id:655368 turn:206
[27042.766] anyAttack(unit:UNIT_DESTROY_UNDEAD id:655368 range:1,odds:65,stack:0,follow,0
[27042.766] anyAttack(unit:UNIT_DESTROY_UNDEAD id:655368 range:1,odds:55,stack:0,follow,0
[27042.766] anyAttack(unit:UNIT_DESTROY_UNDEAD id:655368 range:1,odds:65,stack:0,follow,0
[27042.766] anyAttack(unit:UNIT_DESTROY_UNDEAD id:655368 range:1,odds:45,stack:0,follow,0
[27042.766] anyAttack(unit:UNIT_DESTROY_UNDEAD id:655368 range:2,odds:40,stack:0,follow,0
[27042.775] AI_update - unitAI done, calling doMagic 0,1
[27043.246] AI_update(unit:UNIT_CARAVEL id:221190 turn:206
[27043.246] anyAttack(unit:UNIT_CARAVEL id:221190 range:1,odds:70,stack:0,follow,0
[27043.256] AI_update - unitAI done, calling doMagic 0,1
[27043.256] AI_update(unit:UNIT_HUNTER id:40964 turn:206
[27043.256] anyAttack(unit:UNIT_HUNTER id:40964 range:1,odds:70,stack:0,follow,0
[27043.307] AI_update - unitAI done, calling doMagic 0,1
[27043.307] AI_update(unit:UNIT_ADEPT id:155657 turn:206
[27043.307] AI_update - unitAI done, calling doMagic 0,1
[27043.307] AI_update(unit:UNIT_ARCHER id:16385 turn:206
[27043.307] anyAttack(unit:UNIT_ARCHER id:16385 range:1,odds:65,stack:0,follow,0
[27043.307] AI_update - unitAI done, calling doMagic 0,1
[27043.307] AI_update(unit:UNIT_ADEPT id:237584 turn:206
[27043.336] anyAttack(unit:UNIT_ADEPT id:237584 range:1,odds:65,stack:0,follow,0
[27043.336] anyAttack(unit:UNIT_ADEPT id:237584 range:1,odds:45,stack:0,follow,0
[27043.336] anyAttack(unit:UNIT_ADEPT id:237584 range:2,odds:40,stack:0,follow,0
[27043.336] AI_update - unitAI done, calling doMagic 0,1
[27043.336] AI_update(unit:UNIT_ARCHER id:24578 turn:206
[27043.336] anyAttack(unit:UNIT_ARCHER id:24578 range:1,odds:65,stack:0,follow,0
[27043.336] AI_update - unitAI done, calling doMagic 0,1
[27043.336] AI_update(unit:UNIT_ENFORCER id:180237 turn:206
[27043.336] anyAttack(unit:UNIT_ENFORCER id:180237 range:1,odds:65,stack:0,follow,0
[27043.336] AI_update - unitAI done, calling doMagic 0,1
[27043.336] AI_update(unit:UNIT_ENFORCER id:147466 turn:206
[27043.336] anyAttack(unit:UNIT_ENFORCER id:147466 range:1,odds:65,stack:0,follow,0
[27043.336] AI_update - unitAI done, calling doMagic 0,1
[27043.336] AI_update(unit:UNIT_ENFORCER id:204800 turn:206
[27043.336] anyAttack(unit:UNIT_ENFORCER id:204800 range:1,odds:65,stack:0,follow,0
[27043.336] AI_update - unitAI done, calling doMagic 0,1
[27043.336] AI_update(unit:UNIT_ENFORCER id:163851 turn:206
[27043.336] anyAttack(unit:UNIT_ENFORCER id:163851 range:1,odds:65,stack:0,follow,0
[27043.336] AI_update - unitAI done, calling doMagic 0,1
[27043.336] AI_update(unit:UNIT_ENFORCER id:229391 turn:206
[27043.336] AI_update - unitAI done, calling doMagic 0,1
[27043.336] AI_update(unit:UNIT_ENFORCER id:106504 turn:206
[27043.336] anyAttack(unit:UNIT_ENFORCER id:106504 range:1,odds:65,stack:0,follow,0
[27043.336] AI_update - unitAI done, calling doMagic 0,1
[27043.336] AI_update(unit:UNIT_ENFORCER id:172044 turn:206
[27043.336] anyAttack(unit:UNIT_ENFORCER id:172044 range:1,odds:65,stack:0,follow,0
[27043.336] AI_update - unitAI done, calling doMagic 0,1
[27043.336] AI_update(unit:UNIT_ENFORCER id:131077 turn:206
[27043.336] anyAttack(unit:UNIT_ENFORCER id:131077 range:1,odds:65,stack:0,follow,0
[27043.336] AI_update - unitAI done, calling doMagic 0,1
[27043.336] AI_update(unit:UNIT_ENFORCER id:188430 turn:206
[27043.336] anyAttack(unit:UNIT_ENFORCER id:188430 range:1,odds:65,stack:0,follow,0
[27043.336] AI_update - unitAI done, calling doMagic 0,1
[27043.766] AI_update(unit:UNIT_RANGER id:40964 turn:206
[27043.766] anyAttack(unit:UNIT_RANGER id:40964 range:1,odds:70,stack:0,follow,0
[27043.797] AI_update - unitAI done, calling doMagic 0,1
[27043.797] AI_update(unit:UNIT_DWARVEN_SOLDIER id:155659 turn:206
[27043.797] anyAttack(unit:UNIT_DWARVEN_SOLDIER id:155659 range:1,odds:70,stack:0,follow,0
[27043.836] AI_update - unitAI done, calling doMagic 0,1
[27043.836] AI_update(unit:UNIT_DWARVEN_SOLDIER id:122888 turn:206
[27043.836] AI_update - unitAI done, calling doMagic 0,1
[27043.836] AI_update(unit:UNIT_LION id:237568 turn:206
[27043.836] anyAttack(unit:UNIT_LION id:237568 range:1,odds:0,stack:0,follow,0
[27043.836] AI_update - unitAI done, calling doMagic 0,1
[27043.836] AI_update(unit:UNIT_DWARVEN_SOLDIER id:180231 turn:206
[27043.846] AI_update - unitAI done, calling doMagic 0,1
[27043.846] AI_update(unit:UNIT_ADEPT id:204809 turn:206
[27043.846] AI_update - unitAI done, calling doMagic 0,1
[27043.846] AI_update(unit:UNIT_ADEPT id:229381 turn:206
[27043.846] AI_update - unitAI done, calling doMagic 0,1
[27043.846] AI_update(unit:UNIT_ADEPT id:253953 turn:206
[27043.846] AI_update - unitAI done, calling doMagic 0,1
[27043.846] AI_update(unit:UNIT_WOLF id:221186 turn:206
[27043.846] anyAttack(unit:UNIT_WOLF id:221186 range:1,odds:0,stack:0,follow,0
[27043.846] AI_update - unitAI done, calling doMagic 0,1
[27043.846] AI_update(unit:UNIT_WARRIOR id:163850 turn:206
[27043.846] anyAttack(unit:UNIT_WARRIOR id:163850 range:1,odds:65,stack:0,follow,0
[27043.846] AI_update - unitAI done, calling doMagic 0,1
[27044.047] AI_update(unit:UNIT_ADEPT id:155656 turn:206
[27044.047] anyAttack(unit:UNIT_ADEPT id:155656 range:1,odds:65,stack:0,follow,0
[27044.047] anyAttack(unit:UNIT_ADEPT id:155656 range:1,odds:45,stack:0,follow,0
[27044.047] anyAttack - bestSpell is -1, value -1
loki1232 said:How do i access these logs?
Perhaps a simple capitalization error on "bestSpell"?
talchas said:Found it. I forgot that pBestPlot in cityAttack and anyAttack isn't always the plot the unit will be attacking - its just the plot the unit will be moving to this turn. Therefore sometimes pBestPlot has no units, pBestPlot->getBestDefender() == NULL, and Civ4 CTDs when I do enemy->anything. I've uploaded new versions, the only thing that has changed is CvUnitAI.cpp.