Corlindale
Emperor
Another thing: Ancient Forests are still incompatible with Guardians of Nature. Quite annoying to see your cities descend into unhappiness as the woodlands grow.
Corlindale said:Another thing: Ancient Forests are still incompatible with Guardians of Nature. Quite annoying to see your cities descend into unhappiness as the woodlands grow.
woodelf said:I've mentioned it before, but you can recruit units and still rush build with a Commander. Shouldn't it be either/or?
// Returns true if a mission was pushed...
bool CvUnitAI::AI_targetBarbCity()
{
PROFILE_FUNC();
CvCity* pLoopCity;
...
int iI;
if (isBarbarian() [b][color=red]|| has this units owner TRAIT_BARBARIAN?[/color][/b])
{
return false;
}
Chalid said:Can you drop a saboteur via worldbuilder into that city and look what he is building?
Chalid said:Woodelf you will only see Pearls when you start with a seafaering civ (Lanun). So you wont see them in other games and it is not surprising that you saw them only once.
woodelf said:
Chalid said:Hmm when the ship is DOMAIN_SEA the code should prevent you from building it (as it prevents you from building other ships as well) maybe there is something wrong with the UnitInfo of the Priate?
Edit as long as that Sea is actually a sea and not an ocean (ocean > 10 tiles...)
Can you built other ships as well?
Chalid said:Hmm when the ship is DOMAIN_SEA the code should prevent you from building it (as it prevents you from building other ships as well) maybe there is something wrong with the UnitInfo of the Priate?
if (GC.getUnitInfo(eUnit).getDomainType() == DOMAIN_SEA)
{
bValid = false;
for (iI = 0; iI < NUM_DIRECTION_TYPES; iI++)
{
pLoopPlot = plotDirection(getX_INLINE(), getY_INLINE(), ((DirectionTypes)iI));
if (pLoopPlot != NULL)
{
if (pLoopPlot->isWater())
{
if (pLoopPlot->area()->getNumTiles() >= GC.getUnitInfo(eUnit).getMinAreaSize())
{
bValid = true;
break;
}
}
}
}
if (!bValid)
{
return false;4
}
}