FfH2 0.13 Balance Recommendation

Kael,

I know about Hero Maros and Branaxus. About Branaxus, it's a very interesting hero: the more he is get combat promo, the more your golem army is strong !!! Awesome for your foe !!!:goodjob:

It's about UU Dwarf Warrior. Only Luchuirps can built it. Why not Khazad ? They are also dwarf....
It's a question, not a bad critic.:) Just to understand.....

The Frog.
 
Hian the Frog said:
Kael,

I know about Hero Maros and Branaxus. About Branaxus, it's a very interesting hero: the more he is get combat promo, the more your golem army is strong !!! Awesome for your foe !!!:goodjob:

It's about UU Dwarf Warrior. Only Luchuirps can built it. Why not Khazad ? They are also dwarf....
It's a question, not a bad critic.:) Just to understand.....

The Frog.

I see, misunderstood you before. The reason is because the Luchuirp dwarven warrior is different than the one the Khazad will have. The Luchuirp isnt able to upgrade to an "axeman" (which for them is a wood goelm) while the Khazad dwarven warrior will be able to upgrade to an axeman.
 
Kael said:
I see, misunderstood you before. The reason is because the Luchuirp dwarven warrior is different than the one the Khazad will have. The Luchuirp isnt able to upgrade to an "axeman" (which for them is a wood goelm) while the Khazad dwarven warrior will be able to upgrade to an axeman.

Kael,

Right. Understood.
Meanwhile, it's a pity to not have a true dwarf warrior for Khazad. More than a civ, it's a race (like elf for exemple). Furthemore, when you are playing against Khazad, hunting some dwarves for particular slaves in also interesting.
Why not a Khazad Warrior UU (using nearly the same picture as the Dwarf Warrior one)?
It's just an idea...:)

The Frog.
 
Hian the Frog said:
Kael,

Right. Understood.
Meanwhile, it's a pity to not have a true dwarf warrior for Khazad. More than a civ, it's a race (like elf for exemple). Furthemore, when you are playing against Khazad, hunting some dwarves for particular slaves in also interesting.
Why not a Khazad Warrior UU (using nearly the same picture as the Dwarf Warrior one)?
It's just an idea...:)

The Frog.

Definitly. The Khazad is the civ we are currently working on and plan to highlight in 0.14 (shh.. dont tell anyone, its a secret).
 
My scout ability to see spiders was no good because when they 'saw' spiders, it was too late and spiders attacked my scout.
(But, second time puny lightbriger of AI attacked spider (Or spider attacked him) and spider left with only 0,6 str and my scout defeated and captured it)
I like that animal handling gives +25% vs animals, I was going to suggest that ;)
 
Suggestion: giant spiders can be sacced to build a 'spider infestation' since they can enter neutral cities :) would give a - to happiness/health to give a chance at slowing down a neighboring cities develpment without DOW at teh sacrifice of a good fighting unit.
 
I just wanted to ask if it's intentionall that only the order can build the oracle. Now that the wonder is moved to a public tech i would suggest that everybody can build it.
 
Frozen-Vomit said:
I just wanted to ask if it's intentionall that only the order can build the oracle. Now that the wonder is moved to a public tech i would suggest that everybody can build it.

Good point, I'll change it.
 
th settlement for kuriotates need to be able to build work boats if you have no cities on the ocean and build a settlement there to get the oasters or fish or crabs you end up not able to use the settlement to get them because you cant create workboats
 
Can you mark the Barbariens as Evil?? My summoned Law Bringers refuse to attack them - that doesn't make much sense flavour wise.
 
Frozen-Vomit said:
Can you mark the Barbariens as Evil?? My summoned Law Bringers refuse to attack them - that doesn't make much sense flavour wise.

Yeap, they will be evil in todays patch.
 
ChaoticWanderer said:
th settlement for kuriotates need to be able to build work boats if you have no cities on the ocean and build a settlement there to get the oasters or fish or crabs you end up not able to use the settlement to get them because you cant create workboats

I think the players are going to have to adjust to this with their planning for their first 3 cities. If I allow settlements to make any repeatable resource the AI and governors will spam that resource.
 
Kael said:
I think the players are going to have to adjust to this with their planning for their first 3 cities. If I allow settlements to make any repeatable resource the AI and governors will spam that resource.

The AI will only build Work Boats if it actually has resources to hook up, and it would build them at the core cities if it could since there's a 20:1 time difference there. With the way it is now, if you don't start close to the coast, you HAVE to either get coastal resources from trade or delay building your third city indefinitely, which is crippling.

Your stated purpose with the settlements was to use them to gather resources. Right now, they can't gather water resources.

EDIT: Actually the way it is now is worse for the AI, because the AI follows the "blue circle" recommendations for city sites exclusively and those recommendations take into account water resources. At least if it could build work boats it could hook those up.
 
yeah i couldnt get to the coast right away when i finally did i found a good site with one fish and one clam i built a settlement there and poof i couldnt grab the fish or clam
 
I played against OO. They were more powerful than I was but I found Destroy Undead magic. Man, that is POWERFUL! Too powerful, maybe, it killed dozens of drowns and dozens were crippled to be easy target. But I would just change it so that it can't kill unit, just reduce it to 0.1 str.

Second suggestion is related: Could you change cure disease and destroy undead spells? Both are lvl 2 life spells. I would want that any civ and religion can use Cure Disease, and that only Order and such religions priests can Destroy undead. It seems better and more logical.
 
TheJopa said:
I played against OO. They were more powerful than I was but I found Destroy Undead magic. Man, that is POWERFUL! Too powerful, maybe, it killed dozens of drowns and dozens were crippled to be easy target. But I would just change it so that it can't kill unit, just reduce it to 0.1 str.

Just reduce it to 0.1 str - so not only would they be practically destroyed, but you'd also get free experience for slaughtering them?-)
 
another kuriotate problem maybe if you build a settlement that gets overlaped by another city the settlement thats only suppose to work one square can now work outside that one square loop. So like in my game in island not alot of opening room so i jsut made so settlements to grab resoruces outside my cties present range of three squares then the cities grew and the settlements where then connected to the cities and could work the extra squares.

Has my explenation confused anyone hope not
 
Whats up whit the Octopus Overlords Advanced Temples ? They both suck... one gives -1 unhappy face (good), -10% gold (bad), -10% culture (bad and controversial, as octopus are the most cultural religion) and -1 trade routes on all coastar tiles (really bad o_0), the other gives -1 unhappy face (good), -10% gold (bad), -10% culture (bad and controversial, as octopus are the most cultural religion) and -1 trade routes (bad)...

They both suck and they are almos the same thing... Its going to stay this way ? Because now they aren´t worth building
 
JuliusBloodmoon said:
Whats up whit the Octopus Overlords Advanced Temples ? They both suck... one gives -1 unhappy face (good), -10% gold (bad), -10% culture (bad and controversial, as octopus are the most cultural religion) and -1 trade routes on all coastar tiles (really bad o_0), the other gives -1 unhappy face (good), -10% gold (bad), -10% culture (bad and controversial, as octopus are the most cultural religion) and -1 trade routes (bad)...

They both suck and they are almos the same thing... Its going to stay this way ? Because now they aren´t worth building


Read the Civilopedia (if it is already put) they give advantages that are handed out by python and are therfor not listed in the window showing their abilities.
 
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