I've noticed some funky stuff with Pillar of Flame (and, possibly, Ring of Fire). First, the damage done doesn't always add up. I attacked an undamaged Priest of the Leaves with two PoFs and then two rings. The text stated 11%, 15%, 3%, and 1% damage respectively. This would bring the Priest down to 3.5 STR (or 3.63 if damage is calculated against current HP and not total), but the Priest actually had 4.1 STR. If you want more tests on this, let me know.
Second, casting the spell with multiple units selected multiplies the spell's effect. One situation I tested:
Target: Undamaged War Chariot (STR 13)
Attacking Stack: 3 Spartiatoi, a Paladin, Inquisitor (w/ PoF), High Priest (w/ PoF), and a dwarven Adept.
I casted the PoFs with units individually selected. The first did no damage, the second 12% damage (which was calculated correctly).
I re-loaded (with preserved random seed), and casted PoF with the whole stack selected. I got text stating that 1%, 8%, 4%, and 12% damage was done by PoF. The actual damage done to the war chariot was 1% (it had 12.9 STR left out of 13).
Another situation, using the poor Priest of Leaves above as the only target again, I got the following:
View attachment 133734
Talk about overkill! I had a large stack selected, but only two of the units could cast PoF.
Third, and finally, sometimes when I stack-cast Pillar of Flame, my non-spellcasting units in the stack cannot attack that round. I was able to reproduce this with my stack above that attacked the war chariot.
- Niilo