FfH2 0.14 Bugs

Bad Player said:
All melee units state in their civ-pedia entry that they have access to the fear promotion. I thought only undead/demon units had access to fear? Maybe the civ-pedia entry is wrong perhaps??

Yeah, that process is a bit messed up. It is only based on which promotions could be gained by that unitcombat type if everything else was there. The "everything else" can be quite restrictive, or even impossible, for most units to get some of those promotions.

There is no Demon or Undead unitcombat. Most of them are Melee units. To get the Fear promotion you need Combat 5 and either the Demon or Undead promotion. Although an Axeman can get Combat 5 its impossible for him to get the Demon or Undead promotion so although its technically an available promotion for melee units, the axeman cant really get it.
 
Kael said:
Although an Axeman can get Combat 5 its impossible for him to get the Demon or Undead promotion so although its technically an available promotion for melee units, the axeman can really get it.
I assume you mean the axeman can't really get it.:)
 
Bad Player said:
I assume you mean the axeman can't really get it.:)

Oops, yeap. Corrected.
 
A few things i noticed whilst playing my last game and i think they need retifying.

Farms:

These are only ever built on the periphery of my territory, and i cant tell if this is because of the allowance of the Kuriotates to access the third tier of city radious. But the only place farms get built (by automated workers) is in that third radii. All other territory is built up with cottages, workshops (if appropriate) and windmills/etc. Farms are always neglected. Mines are also neglected, and i have a lot of naked hills until i can build windmills. Normally i would believe that my workers are merely on "priority" however, i've noticed that they will "finish" working and go hide in my cities instead of putting something up on my naked hills OR changing landscape into farms (even if i dont yet have education) but DO have agriculture.

I'm not sure if the AI is behaving differently because of the 3rd teir mentality, but to test this theory, i had two cities built pretty far away from each other, say 7 or 8 squares. The two immediate rings around these cities were filled with cottages, the 3rd ring of each was filled with farms. I then placed a city exactly inbetween them. After everything had been built......this was in order to take advantage of all those farms built, my workers then IMMEDIATELY destroyed the farms and put up cottages. This anti-farm mentality my workers have, make it virtually impossible to build farms if i EVER want any automatic workers. This also means that i'll never really use Aristocrasy......as I have cottages, which produce MORE gold anyway, plus i dont have any farms in city radii anyway, so it doesnt matter.

Now I've played the Boy-kings empire enough to apprecaite the awesome capabilities of that culture, but for other civs it seems like farms are still necessary (or at least should be acceptable to workers). All my strategies have had to alter to "im not getting much food, but ill have more gold." My cities grow slower, consequently, and this is FINE......but it takes away one whole PURPOSE to an entire improvement-type.

This may just be an AI bug, but i suspect it has to do with the ai thinking about towns being near the city, and farms being on the edge. I am thinking that the AI doesnt differentiate between the Kuriotates and everyone else, so it puts "farms" on the periphery (3rd tier) of every city, regardless of faction. All "inner" squres get town. This is a great idea, except that not everyone can access that 3rd teir, and farms should be on the 2nd. NOt sure how to fix this.

Time:

I think there is a memory leak (my page file history graph goes through the roof) at about year 800 or 810. My computer is always running fine until this SAME time point. At first i just thought the world was getting cluttered......but it doesnt always get cluttered at the same time, where as this problem occurs at roughly the same turn #/game year every game. The game slows to an unbearable crawl, and I usually quit, becuase its not worth it to play at such a slow place.

I tested this in a few instances, and I noted some evidence to this effect.
-At years earlier than 800 all the cities in the world may all ready be placed and heavily built up (suggesting is not content based alone).
-Many of the worlds civs are at peace and focusing on technology, so there are not abundant amounts of units (suggesting its not a clog and sheer scale causing the bog-down)
- I always get frustrated and look up at the year, and its about 800-810, and its groestequely slow at 815.

I know this was long for 2 issues, but i wanted to support evidence and thoughts on the nature of each.
-Qes
 
1.) What does this quote have to do with Festivals?
2.) A barbarian from the frozen wastes does NOT ask for "a jolly cup of tea!" :p
3.) Nor does he say "dang."
4.) This pottery quote shows up mutiple times...
5.) As does this Mysticism quote.
 

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I have confirmed the Lost Holy city bug, whenever a religion have succesfully spread without the uses of missonary's, it turns that holy city to a no holy city, i have tested this by making a custom map, 5 civs, Bannor, Ljosrfal, Khazad, Lanun, and also Sheim. I have giving the Bannon the Order, Khazad the Rune, Lanun the Octapus, Lojserfal the Leaves, and the Sheim the Cult and Ashen Veil. I was looking at the scoreboard to see if things have change, recently i see that Lojserfal have no Leaves holy city, I hit Ctrl w and go over to there place to found out that the Cult have taken over the holy city, I remove it and place back the holy city. After several amount of turns and keeping a eye on the scoreboard. I once again ctrl + W and found every civilization except mine have not gotten a holy city thanks to the spread of other religion... Fix the religion to stop removing Holy Cities so that i don't have to ctrl W everytime to fix the damn civilizations holy city. I also request that you fix the anarchy timer as well so i only get 1 anarchy turn to 1. instead of 3 every 1 change of a civic.
 
darkedone02 said:
I have confirmed the Lost Holy city bug, whenever a religion have succesfully spread without the uses of missonary's, it turns that holy city to a no holy city, i have tested this by making a custom map, 5 civs, Bannor, Ljosrfal, Khazad, Lanun, and also Sheim. I have giving the Bannon the Order, Khazad the Rune, Lanun the Octapus, Lojserfal the Leaves, and the Sheim the Cult and Ashen Veil. I was looking at the scoreboard to see if things have change, recently i see that Lojserfal have no Leaves holy city, I hit Ctrl w and go over to there place to found out that the Cult have taken over the holy city, I remove it and place back the holy city. After several amount of turns and keeping a eye on the scoreboard. I once again ctrl + W and found every civilization except mine have not gotten a holy city thanks to the spread of other religion... Fix the religion to stop removing Holy Cities so that i don't have to ctrl W everytime to fix the damn civilizations holy city. I also request that you fix the anarchy timer as well so i only get 1 anarchy turn to 1. instead of 3 every 1 change of a civic.

Will do, I'll probably take Nikis'Knights advice and block spreads into holy cities. I'll make sure it gets into 0.15.

Im not sure about the anarchy issue you are having, Im unable to reproduce.
 
Kael said:
Will do, I'll probably take Nikis'Knights advice and block spreads into holy cities. I'll make sure it gets into 0.15.

Im not sure about the anarchy issue you are having, Im unable to reproduce.

Unable to reproduce the issue that is. My personal reproductive ability probably has nothing to do with the anarchy timer.
 
Kael said:
My personal reproductive ability probably has nothing to do with the anarchy timer.

This sounds like a personal problem. :undecide:

So is there a Memory leak at about turn 800? Or am i a crazy person?
I'm willing to accept either or both as truth.
-Qes
 
On my marathon games I go well above turn 1000, if I remember correctly, and have yet to experience anything major in terms of performance lag.

My next marathon game is due to be started soon, and I'll keep an eye on the turn value.

- Niilo
 
I just got a CTD when I went into globe view and clicked "view religious spread" (or whatever that it's called).
 
triangle said:
I just got a CTD when I went into globe view and clicked "view religious spread" (or whatever that it's called).

I get a CTD whenever I do that, too. No idea why. I think I've mentioned it before, but I don't think anyone ever responded.
 
I got a CTD after doing this:
Main Menu -> pedia -> civs -> Lanun -> move mouse over Seafaring icon
 
AndrewDJ said:
I get a CTD whenever I do that, too. No idea why. I think I've mentioned it before, but I don't think anyone ever responded.

Im not able to figure that one out. Ill add it to the bug list and noodle on it some more. Even when I remove everything I think would apply it still CTD's.
 
evanb said:
I got a CTD after doing this:
Main Menu -> pedia -> civs -> Lanun -> move mouse over Seafaring icon

Im not able to reproduce this. Anyone else having this problem?
 
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