QES said:One cannot build that innital worker fast enough, Barbarians were knocking on my door by the time i had my first worker. The 0 hammer problem is the one i'm talking about. And if there was ''enough" food to produce workers and settlers quickly (to compensate, as the second city could be placed in hammer friendly territory) it'd be fine. But floodplains are not even useful for producing settlers and workers. I had 2 cities by the time my opponent civs had 4, and the barbarians had begun assaulting my territory before I even had a second warrior to defend said city.
-Qes
EDIT: Specifically, if it was feasiable to "use the extra" food to produce units, it'd be alright...but there IS no extra food. That -1 health kicks it, you need buildings (which in the beginng you do not have) to counter act the problem. My city in all 20 squares was flood plain...crazy double river situation. Had I a single woods, it'd have been fine. Had the "extra food" been useful to produce workers/settlers it'd have been fine. As it was I had to wait 60+ turns to produce a settler. I'll also note that the size of the city didnt particularly matter except to anger people in my city. The time to build was the same.
I might be bugging into a good argument here, but I would guess a freak occurence where you had 19 floodplains in your starting city area doesn't require a balance change in the game
