FfH2 0.15 Balance Recommendations

Some more reasons why I personally consider Mithril Working a fitting tech:

1. Machinery already gives windmills an extra hammer. If you give mines an extra hammer there too, you only have two possible hill-terraforming research strategies: research towards Machinery, or towards Druids + lumbermills. Placing the additional mine hammer with Mithril would create three possible tech paths to follow. And in general, the more choices, the better IMO.

2. Machinery already is a good builder tech due to the Machinists' Shop that gives +20% minerals. On the other hand, all those endgame techs are currently only beneficial for military players. So giving some extra bonuses to late game techs such as Mithril Working livens the game up a little for builder players.
 
Is machinery off metal casting, like in vanilla Civ? It would be ideal if it was, considering that FfH's tech tree is all about specialized branches.

Edit: ah, I didn't see page 2. Yes, mithril working might work best, taking those reasons into account.
 
Sareln said:
Something along the lines of "terminate all barbarians with extreme prejudice lest Orthus spawn or your sorry behind?" ... naw, too confrontational. :mischief:

In all seriousness, where would we put the warning?

in the unit description/andor whenever orthus spawns
 
It still does, you just can't see the tile any more.

Is it just me or is Pact of the Nilhorn near-essential if you want to survive Orthus showing up near you early on?
 
You can do just fine with a stack of warriors - just fortify them in a city, wait for him to attack (usually after destroying your improvements, but those can be rebuilt) and counter once he gets himself hurt killing some warriors. Of course, when he pops up inside your city radius and goes straight for your capital, getting a stack there in time is a problem.
 
Hypoderms Ash Bearers seem to have wrong combat odds when defending...

They have 2.75 even though they are strength 4 and standing on plains??
 
hmm.. i actually killed typhoid mary with gilden in one battle when she was full strength, and you can get gilden much sooner, typhoid mary doesnt have very good base abilities (only benefit she has is the plague) and though 7 strength may be fairly good, i dont think she has the hero promotion (atleast she didnt have it last time i used her) which usually means shes a low level hero and easily killed (base 7 strength with no promotiions isnt too impressive).

did orthus have promotions? normally orthus has atleast combat 5 which would make him much higher than 7 strength.
 
Nikis-Knight said:
I'd lower typhoid Mary's str, or move her to a later tech. She was built by Khazad before Orthus even appeared. Then promptly killed him when he did, and ruined a perfectly dramatic moment.

K reduced her from 7 to 6.
 
Sureshot said:
the plague can make her super deadly, but other than that ive never found her strength impressive.. though i dont remember her being 7 strength before (had that changed in one of the more recent versions?)

No, she was like strength 10 before the tech tree change (which made alchemy able to come much earlier). So she got knocked from 10 to 7, now from 7 to 6.
 
BCalchet said:
You can do just fine with a stack of warriors - just fortify them in a city, wait for him to attack (usually after destroying your improvements, but those can be rebuilt) and counter once he gets himself hurt killing some warriors. Of course, when he pops up inside your city radius and goes straight for your capital, getting a stack there in time is a problem.

It is possible to take Orthus with a stack of 3 warriors on the lower difficulty levels (where you're break even or get a bonus vs. barbs). If you can hold a higher defensive tile (50% or 75%) with the proper defensive bonus (that's all you really need). The AI will attack, orthus will be somewhere between 2.0 - 3.0 and then you counter. Personally, a 3 warrior for 1 orthus seems a fair enough trade...
 
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