FfH2 0.15 Bugs

jeff_vandenberg said:
I'm playing the Kuriotates in 015j in a single player game. When I pick another trait from being Adaptive, I'm losing my philosophical trait. I'm under the impression with adaptive that behavior shouldn't occur.

Thats what should happen. Adaptive gives you the ability to swap one of your traits (the trait that starts with is exapansive).
 
Endovior said:
As I understand it, Cardith Lorda's Philosophical Trait is simply his 'default' setting for Adaptive. Otherwise, they'd have, what, FIVE traits? Nuh-uh. Practiaclly speaking, it's just the three... Expansive, Sprawling, and Adaptive (which defaults to Philosophical).

That being said... there IS actually a bug in the Kuriotates trait system, which is actually related to the default of Philosophical. One of the effects of Philosophical is that it eliminates the upkeep cost for all Education civics. In my game, I swapped it for Creative (early city rush) and later Arcane (just after developing Knowledge of the Ether). However, I'm still not paying anything for Education civics...

I'd upload a save, but apparently my save file is just barely over the limit, so I can't. It should be easy to confirm, though... just start any game as the Kuriotates, switch off Philosophical, and see if any upkeep costs are listed for the Education civics.

K, I got it fixed, thanks.
 
@Kael - Kael, in patch j, neither the Pop-up for PLE nor the normal one appears when you hover over an unit's icon.
 
Something is awry with Alchemy pre-reqs, tribal villages, discovering writing first, I don't know what. Somehow Balseraphs created Typhoid Mary in turn 116. This is without first discovering Mathematics. They would have had to have discovered Alchemy around year 95 or earlier to have completed her at that time. This doesn't seem like it should be possible.
 
I just got Hidden Paths from the Eyes and Ears Network. Could the six religious techs be excluded from prying Eyes and Ears?

Still playing a patch a game, but I don't think I've seen this mentioned before.
 
Haven't seen this anywhere, & don't know if it's a bug, but in my last two games ( cardith & cassiel) both on "classical" start, Seafaring was a researchable tech. Was this changed?

Fader
 
Sureshot said:
its now on the tech screen now to allow lanun to research fishing without exploration, but can you chose it and research it without being lanun or teamed with lanun?

No, I just moved its picture onto the screen (it was positioned just off screen before) but thats all that changed. It shouldn't have effected its ability to be reasearched.
 
Bad Player said:
In the multiplayer game at the moment I (Perpentach) can build Shrine of the Hero (or whatever it's called) - I don't know why. There is another Perpentach player who is dead except for Loki (who he has alive obviously).

Yeah, I guess that would be how it worked. I never considered that you would have 2 players with the same civ. Hmm.. gonna have to noodle on that.
 
It's been happening a lot lately. Take a look at the leaders that have been chosen during our MP games, that would probably show which leaders should be worked on.
 
Actually, I'd think it would be a more accurate indicator of the Civs that don't need to be worked on. If everyone loves it, then the others probably should be brought up to speed. Take the Doviello, for example.
 
Umm... I meant he look at the list of leaders taken and work on the oposite.
 
I noticed that arcane heroes gain xp for both their hero and their arcane abilities. This means they can level up faster than other heroes, which I don't think it's intentional. In addition, such a hero is possible to stop levelling up at 101xp instead of 100, which makes a difference since 101 means an extra promotion. This is possible when the hero is at 99xp and gains a point from both his/her hero and arcane abilities, and this has actually happened in my game.

I wonder if many players don't point out the bugs that affect them positively...
 
positive bugs are just as bad, they cheapen the game. like tsunami, before you could destroy a city with one use of the spell once.. i reported that and they lowered the % chance but i want it effects made more reasonable as well. but also note, anything that affects you positively is also affecting your enemies positively as well, so not the brightest thing to not report lol
 
I agree, but I suspect that many people tend to ignore them just because they do them good.
 
Animal Bonding is cheap compared to say stirrups (which is 4 deep like AB, and provides 5 strength mounted units), they don't require a resource either. so theyre easy to get in the straightforward manner of researching them, when compared with any other unit of strength 7 or even as low as 5.
 
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