There's a difference? I know you (plural) are making a game for people to enjoy, and I for one love the new challenge. Others who may have died and lost in their first 10 turns perhaps don't see the fun in that, whether starting a new game was an option or not So far, like you, I've only seen AIs getting whooped early, and I've overcome this by adding in more AIs to start with (I always preffered crowded maps anyway). Now what happens is the gaping maw left behind by the unlucky sod becomes vacant real estate for either barbs or a random civ that undoubtedly flies ahead in score and power. And I like the challenge in that too. After some 10 short and long games, I like the way it is now. If in another 10 I change my mind, I'll let you know Oooh, that sounds neat.