Thanks to a neighbor's cable modem, I got my 0.16a.
I chose the Elohim thanks to the forewarnings of the Dirge supplied here.
Well, the thing never showed up. But that extra 15% STR sure helps against the skels. The Elohim are a good choice if you're concered about early game survival in 0.16. Annnyway.
The Elohim are also well positioned for the ol' Early Cottage Spam method so naturally that's how I began. Mysticism, then Exploration, then Hunting, then Leaves were researched. Bam. One turn into Leaves, and someone else invents it.
"I see Ljosalfar is in this game", I says to myself, I says.
Now rodinarilly at this point I would go for OO, just to get a religion. But, remembering my big mouth shot off here in this thread, I dropped Leaves and got Aristocracy. My starting area is extremely hammer-poor, so GK was doing almost nothing for me. So I picked up Aristocracy about turn 80 (or so, I think?). I built my first Farm on around turn 210.
Why is that? Well, first off, my cities were already maxed. With no religion my happycaps were minimal. But now I could start pumping out cheap 25-
happycap boosters, aka Warriors. I did that while I rushed Currency and Monarchy (at the time, I thought I might need the Royal Guards). Only after Consumption was enabled did I go for Festivals, to get the triple-win Marketplace (+
, +
, specialist). Only then did I make the move to found the Order, which I did in the late 100's. However thanks to Aristocracy and Consumption, and a lack of Incense, most of my happycap boosts continue to come from Warrior Corps barracked at my major cities. In fact I have not yet caged my pair of captured animals, as it is easier to just move a Warrior around. And a new Warrior is easier to get than is a new Lion.
After getting Order I rushed Sanitation all the way up from Crafting. I no longer had any non-Jungle areas to develop. But thanks to all my Cottages, R&D proceeded at a nice clip. Shortly after this my Hunter discovered we are alone on a smallish continent ... the first such game-start I have experienced under the Fractal generator. Around this time we also met our first foreigner ... a Hidden Nationality Pirate owned by the Ljosalfar, of course.
It's now around year 260. Ljo's score is about 1600, mine is about 600. It should be a good game. I think I'll go for a Cultural win.
What does this have to do with te balance thread? Well, Aristocracy is everything I expected it to be just from reading the patch notes. I would have gone to Aristocracy in tis game were I plaing 0.16 or 0.16a. My capitol did not produce hammers, I did not have an early religion, food was not a priority, so Aristocracy was a perfect fit.
But this was 0.16a. So once I had Aristocracy up, my thinking changed. I suddenly had no happycap concerns whatsoever. So I ignored entire branches of the tech tree while I went for fairly high techs early on. It ws the first game I've ever played where I was knocking down Jungle tiles, but still had no technology to chop down Forest
Now, there are two ways to look at this. The optimist says, look how radically different 0.16 plays. What a success! Thanks to the +
/garrisons in Aristocracy, you were able to persue entirely new and fresh pregressions up the tech tree.
Whereas the grouch will agree with the freshness and all, but will still insist it is too much of a good thing for too little a cost. It would be OK if Aristocracy allowed for one, perhaps two, extra
s. But limitless
s removes the pressure on tech strategy. Before I went to Aristocracy, I was trying to figure out which desperately-needed tech was the most desperately-needed. After I popped out a couple Warriors, the thought process was more like,
"don't need that, don't need that, don't need that, that
one can certainly wait, won't need that one ever, now, don't need that."
I think the idea was to make Aristocracy a bit more attractive. I don't think the intent was to provide a civic available around turn 50-75, which would then be in force for the rest of the game. Honestly, at this point the only incentive I have to drop this civic is to get Republic's cultural boost, should I go for a Cultural victory. With Agriculture, I am getting for instance 4
and 3
from a Plains River Farm. That's pretty phat production, combined with uncapped happiness. That's a pretty good deal for a Low Upkeep civic.