Kael
Deity
I checked, there are only 3 building that give Adventurer points and none of them are available to the Kuriotates. Not sure how that Adventurer would have popped for them.
It looks like this got lost at the bottom of the page, so here it is again.There seems to be something wrong with the marksman promotion. In my latest game, one of my chanters would choose to attack an imp (combat 3) over an Infernal spearman (combat 1), but my other (stronger) chanter picked the spearman every time.
I'm not sure if this is a bug, but my chanters could only capture workers out in the open, maybe only when they were unguarded, but wouldn't capture them when attacking a city. I can see how that might make sense, but I thought I'd post it just incase.
Maybe just take out the PLE mouse over text entirely. The help text for units changes and is more important. Once one knows what the PLE buttons do, you'll never need that help text again, so it'd be nice just to remove the help text for them.Not a bug, but it just seems I am losing more battles with the combat odds at 9X.X%. I am playing at a higher setting now (Monarch). Do you tend to lose more of these battles heavily in your favor at the higher settings?
I finally had a chance to download the latest version of FFH and play a few games. It is just getting better and better.
I did have a few technical problems as follows:
1. 3-4 CTDs. They just happened - not possible to figure out what caused them, but never had any like this in previous versions.
2. Units locking up. The active unit will continue to blink even if I hit the SPACE bar to skip its turn. Even if I click on another unit, it will go back to the one that continues to blink. The only way to get out of this is to save, exit and re-start the game.
3. The unit description is freezing on the left side of the screen - not always, but enough times to be a bit annoying as again, I have to save, exit and re-start. The description, especially if it is a unit with many promotions, abilities, etc. can stay on about one-third of my screen covering up other messages given, etc.
Not a bug, but it just seems I am losing more battles with the combat odds at 9X.X%. I am playing at a higher setting now (Monarch). Do you tend to lose more of these battles heavily in your favor at the higher settings?
Thanks again for all the work on this outstanding mod!![]()
And as far as I can tell from the code the game difficulty doesn't effect your odds. But the function that calcs the odds was updated to be more reliable so you may have seen a change. For example most people think that 95% win chance is pretty good, but it should give about 1 loss in 20 battles, so a loss at 95% isn't that uncommon. If the previous odds calced 90% instead of a true 95% then it may have seemed more "fair" form the persepctive of a player expecting a fair chance of loss from 90% but not 95% even if 95% is the true odds.
But, maybe there SHOULD be a sure thing in FFH when it comes to combat
If each combat "turn" also took a game turn to play out, the game would drag on without resolution for a long time.
I do belive Kael has proved that it is possibe with Lifespark spell. (Whcih does something in the middle of a combat round)But again this is only my opinion and I dont really believe its possible to change this in civ4.
I do belive Kael has proved that it is possibe with Lifespark spell. (Whcih does something in the middle of a combat round)