FfH2 0.16 Bug Thread

Here's a strange issue. I'm playing a Monarch, raging barbarian game on normal speed, using Sureshot's tech tree. I meet Einion Logos, spread the Order to his cities around year 200...
He hasn't built a single improvement on any of his land tiles. He has work boats on his seafood resources, but nothing else.

You can see here that he has the requisite techs to build the base worker improvements, but he doesn't seem to have a single worker built to do so. As I said before, this is using Sureshot's tech tree (without the other aspects of her mod), but I don't think it could have anything to do with this. What else could cause this sort of thing?
 
Maybe barbs are coming around and pillaging him to the stone ages. I would activate cheat mode and observe what happened to him early on in the game or worldbuilder the game and watch. There could still be barbs in the fog of war in his territory
 
I guess this is a bug. My Merryman was on a Sentry tower with the Lookout promotion. My neighbor's borders expanded, kicking him off the tower, but he kept the Lookout promotion. Useful, but probably not correct.
 
Maybe barbs are coming around and pillaging him to the stone ages. I would activate cheat mode and observe what happened to him early on in the game or worldbuilder the game and watch. There could still be barbs in the fog of war in his territory

The strange thing is that I didn't see a single barbarian while I was in his lands, and there really wasn't a lot of room for them to spawn between us anyway. Plus, wouldn't he at least have a worker or two garrisoned in his cities? I didn't seen any.
 
I guess this is a bug. My Merryman was on a Sentry tower with the Lookout promotion. My neighbor's borders expanded, kicking him off the tower, but he kept the Lookout promotion. Useful, but probably not correct.

He should lose it as soon as he takes a step.
 
The strange thing is that I didn't see a single barbarian while I was in his lands, and there really wasn't a lot of room for them to spawn between us anyway. Plus, wouldn't he at least have a worker or two garrisoned in his cities? I didn't seen any.

That is really weird, the Ai does have a few overarching strategies it follws. It makes me think Einion is in turtle mode and crunching out military units because he think he is being threatened. Is he at war with anyone besides the barbs?
 
The strange thing is that I didn't see a single barbarian while I was in his lands, and there really wasn't a lot of room for them to spawn between us anyway. Plus, wouldn't he at least have a worker or two garrisoned in his cities? I didn't seen any.

Maybe he just recently cleared the lands. I think by this point in time in your game, the barbs are capable of spawning axemen because of the tech tree mod you are using (I monitor what the AI is doing and found almost everyone beeline straight to bronzeworking with the tech tree mod that you use). Einion could have been dealing with some axeman that probably terrorized his people because all he could build were warriors.
 
That is really weird, the Ai does have a few overarching strategies it follws. It makes me think Einion is in turtle mode and crunching out military units because he think he is being threatened. Is he at war with anyone besides the barbs?
Hm... the Doviello were on his other side. It's possible that he was at war, I suppose.
Maybe he just recently cleared the lands. I think by this point in time in your game, the barbs are capable of spawning axemen because of the tech tree mod you are using (I monitor what the AI is doing and found almost everyone beeline straight to bronzeworking with the tech tree mod that you use). Einion could have been dealing with some axeman that probably terrorized his people because all he could build were warriors.
Nope, it was just orc spearmen that were spawning. I'll load up the save and check the Doviello to see what they were up to, just as soon as I get home.
 
Hidden Nation units are unable to bombard cities. They can attack city defenders, but cannot bombard the city itself. Is this correct?

Specifically, I sent a couple of the Stooges (still HN) with a few Rangers into an AI civ that was a nuisance. When they arrived, the city had a high defensive rating (100%) and my units could not attack.

My plan was to bombard with the Stooges until the city defense was gone, then I should have been able to attack the defenders.

I know I couldn't capture/raze the city with HN units, but taking the defenders out opened the doors for raging barbs to finish the job.

Shouldn't HN units (I suppose this affects catapaults too) be able to bombard?

Or must you be at war with the civ?

Thanks
 
Hm... the Doviello were on his other side. It's possible that he was at war, I suppose.

Nope, it was just orc spearmen that were spawning. I'll load up the save and check the Doviello to see what they were up to, just as soon as I get home.

Chand, I think you are the expert on the Malakhim. :)

I am playing them for the first time. What do you do about not having many options on stealth units? I just discovered I cannot build assassins, so I guess no Shadows either. I have the Order, so do not have Kithra. I don't have incense and cannot build Inquisitors to capture units that can detect Stealth. It hasn't happened yet, but I am expecting a big problem in later game.

It seems the Malakhim are really hurting when it comes to detecting stealth. I'm not sure if I can build Marksmen, but that will be much later in my game.

It would be great if you could build something in cities similar to the Ring of Warding that could detect Stealth!
 
OK, I'm lost on this one...

I'm playing as the Malakhim against Charadon/Doviello in my game.

Charadon keeps demanding I give him Copper - which I will not do. Every few turns I got the demand until he finally declared war on me - a bit problematic as he is at peace with the raging barbs and they are pounding me.

But, I am amazed when I enter his territory to find he has plenty of Axemen.

How did he build these without Copper? No iron on the map yet too.

I know there is something tricky about getting Bronze weapons, but how can you build Axemen without copper?

A Doviello specialty?
 
Ya, Doviello don´t need metals to build their units, it only makes them stronger.

And about the Malakim issue with stealth, if I remenber correctly all units inside Malakim´s borders are imediatelly visible. (Sun´s grace or something)
 
Ya, Doviello don´t need metals to build their units, it only makes them stronger.

And about the Malakim issue with stealth, if I remenber correctly all units inside Malakim´s borders are imediatelly visible. (Sun´s grace or something)

All of the "new" invisibility is disabled in the Malakim borders. The game defined invisibility still works normally. I wrote a new invisibility system when I added hidden nationality because it shares a lot of the same code, but I only use it in a few places (the forest stealth and the wonder that makes your workers invisibile). Its really just a tester mechanic at this point.

When we get to "Shadow" everything will switch to the new invisibility system and the Malakim's ability will be more fitting. The Malakim are speced to be detailed in that phase so thats why their abilities arent coming until then.
 
Ya, Doviello don´t need metals to build their units, it only makes them stronger.

And about the Malakim issue with stealth, if I remenber correctly all units inside Malakim´s borders are imediatelly visible. (Sun´s grace or something)

OK, thank you for your response.

So, you are saying, then, the reason Charadon was so persistent in demanding copper and then declaring war on me because I refused was so that he could upgrade his units with Bronze weapons?

Thanks.

Oh, one more thing, do the Doviello get the bonus on building certain Wonders, for example with copper you get the bonus building Form of the Titan, automatically without the copper resource?
 
Hidden Nation units are unable to bombard cities. They can attack city defenders, but cannot bombard the city itself. Is this correct?

Specifically, I sent a couple of the Stooges (still HN) with a few Rangers into an AI civ that was a nuisance. When they arrived, the city had a high defensive rating (100%) and my units could not attack.

My plan was to bombard with the Stooges until the city defense was gone, then I should have been able to attack the defenders.

I know I couldn't capture/raze the city with HN units, but taking the defenders out opened the doors for raging barbs to finish the job.

Shouldn't HN units (I suppose this affects catapaults too) be able to bombard?

Or must you be at war with the civ?

Thanks

As a follow on to this unanswered question, I built Chalid as a HN unit.

His summoned fire elementals will not attack cities, but his summoned Hosts will. It seems to include barb cities as well.
 
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