FfH2 0.16 Bug Thread

And after defeating barnaxus, Curly (another hidden nationality hill giant) moved to Barnaxus' former plot even though there was still a dwarven warrior there.
 
My Black Wind once also killed two enemy ships in one attack. There were actually two battles (I checked the log), but just right after each other. Don't have a save or screenshot though, not at home atm.
 
Aluzrin said:
I am not sure if this is a bug or not, but I have seen a few instances where when you subdue an animal, a rival civilization will immediately move into the square and kill the animal. I can understand when it is alone with a hidden flag, but should they be moving into a square with an occupied to attack another unit?
Yeah, they're trying to "save" you! make sure you are alone when you take over animals, then declare nationality to have AI leave you alone.

Edit: New one--Wind Knights say they need []Mithril, but are buildable w/o it (provided there is a hippodome)> I'm not sure which was is intended, but the needing iron or mithril makes much more sense.
 
BeefontheBone said:
Have you accidentally turned off the UI? Try pressing Alt-I or Ctrl-I (IIRC those are the shortcuts for toggling it).

It isn't working and nothing happens when I click on the options button either
maybe a bad download? or do i have to reinstall the game??:(
 
Coca_carola said:
It isn't working and nothing happens when I click on the options button either
maybe a bad download? or do i have to reinstall the game??:(

Possibly a python error. Try changing these settings in the ini-file:

HidePythonExceptions = 0
LoggingEnabled = 1

If an error message pops up, copy & paste it here. You'll find it in the PythonErr.log in the Civ4\logs folder (not the install directory, but the 'My Games' directory).
 
A consequence of some units not being included in the civilopedia I guess.
Wanted to click on the Doviello Berserker from their entry in the Civilizations category.
 
thanks for the help so far but the game keep b****n with me.
this is the code in the pythonerror log

Spoiler :
sys.path = ['ASSETS\\PYTHON\\SYSTEM\\email', 'ASSETS\\PYTHON\\SYSTEM\\encodings', 'ASSETS\\PYTHON\\SYSTEM\\wx', 'ASSETS\\PYTHON\\SYSTEM\\wx\\build', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib', 'ASSETS\\PYTHON\\SYSTEM\\wx\\py', 'ASSETS\\PYTHON\\SYSTEM\\wx\\tools', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', 'ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', 'ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', 'ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', 'ASSETS\\PYTHON\\SYSTEM']

sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}

sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module CvUtil
load_module traceback
load_module CvFFHSpellsEventManager
load_module FFHSpells
load_module PyHelpers
load_module CustomFunctions
load_module Popup
load_module UnitStatisticsUtils
load_module RandomNameUtils
load_module math
load_module string
load_module NexusNameUtils
load_module SdToolKitAdvanced
load_module cPickle
load_module Numsort
load_module UnitStatisticsTools
load_module UnitStatisticsDefines
load_module CvConfigParser
load_module ConfigParser
load_module CvPath
load_module _winreg
load_module CvModName
CvModName import failed
Traceback (most recent call last):
File "<string>", line 1, in ?
File "<string>", line 52, in load_module
File "CvEventInterface", line 13, in ?
File "<string>", line 52, in load_module
File "CvFFHSpellsEventManager", line 4, in ?
File "<string>", line 52, in load_module
File "FFHSpells", line 6, in ?
File "<string>", line 52, in load_module
File "CustomFunctions", line 10, in ?
File "<string>", line 52, in load_module
File "UnitStatisticsUtils", line 9, in ?
File "<string>", line 52, in load_module
File "UnitStatisticsTools", line 6, in ?
File "<string>", line 52, in load_module
File "UnitStatisticsDefines", line 29, in ?
File "<string>", line 52, in load_module
File "CvConfigParser", line 26, in ?
File "<string>", line 52, in load_module
File "CvPath", line 119, in ?
File "CvPath", line 100, in _getUserDir
File "CvPath", line 109, in _getInstallDir
File "CvPath", line 88, in __getRegValue
WindowsError: [Errno 2] Det går inte att hitta filen
load_module CvAppInterface
 
M@ni@c said:
A consequence of some units not being included in the civilopedia I guess.
Wanted to click on the Doviello Berserker from their entry in the Civilizations category.

Thanks, it will be fixed.
 
Patch "a" is out. It won't effect save games.
 
fist of all i am new to this mod so i dont know if i am simply doing something wrong.
my problem is that i cant work on mana-node tiles. my worker simply cant do anything other than building a street on the tile.
i have all techs needed to do this and i cant imagine whats wrong.

Foro
 
REpost fromk another thread (sorry wasnt sure wether this was a balance issue or a bug) is this a balance thing thats been removed or a bug... dunno which is why ill plump for here...

playing lan multiplayer games (3 of em under 1.6) and there doesnt seem to be a culture bonus in other cities that have your state religion. its my understanding that all other cities (apart from the religious capital) should gain 1 culture a turn if they have your state religion.

as i said in 3 games this aint happened.

oh and an also in 1 game flauros had a hidden nationality animal stood next to a ashen ritualist of mine... i cast ring of flames against the barb city also next to me... which obviously hit the lion... and it was a war trigger... why?
 
Foro said:
fist of all i am new to this mod so i dont know if i am simply doing something wrong.
my problem is that i cant work on mana-node tiles. my worker simply cant do anything other than building a street on the tile.
i have all techs needed to do this and i cant imagine whats wrong.

Foro

only adepts/mages/arch mages can build mana nodes in this version, the ai can use workers but us humans cant!
 
DREWid said:
oh and an also in 1 game flauros had a hidden nationality animal stood next to a ashen ritualist of mine... i cast ring of flames against the barb city also next to me... which obviously hit the lion... and it was a war trigger... why?

I will fix that in patch "b".
 
there doesnt seem to be a culture bonus in other cities that have your state religion. its my understanding that all other cities (apart from the religious capital) should gain 1 culture a turn if they have your state religion.

I think it differs from religion to religion. Runes, for example, does not have the +1 culture I think, but a +1 or 2 gold bonus instead. What religion did you have this problem with?
 
1) not sure if this was intended or not. Last night when playing the Doviello, I had 6 cities all connected by roads. My capitol had Bronze in its fat cross and a city in the middle had Iron in its fat cross, both with mies. Out of all of these cities, only units inside my capitol would get a weapons promotion, Bronze at first, Iron now. none of the units built in any of the other cities would get their weapons promotion unless I sent them down the roads to my capitol to spend a turn inside the capitol.

2) when looking for peace with Arendel, would get "AI No Diplo" text
 
Nimbus said:
1) not sure if this was intended or not. Last night when playing the Doviello, I had 6 cities all connected by roads. My capitol had Bronze in its fat cross and a city in the middle had Iron in its fat cross, both with mies. Out of all of these cities, only units inside my capitol would get a weapons promotion, Bronze at first, Iron now. none of the units built in any of the other cities would get their weapons promotion unless I sent them down the roads to my capitol to spend a turn inside the capitol.
did you only have a forge in your capital and not the other cities? cant remember if thats how it is for doviello too, but that might be the cause
 
did you only have a forge in your capital and not the other cities? cant remember if thats how it is for doviello too, but that might be the cause

Thanks Sureshot. Thats what it was. Only two of my 6 cities had forges and the non-capitol one had been building my Form Of Titan and The GReat Lighthouse so never had built a unit.
A note should be put in the Civlopedia under forgeor weapons promotion that weapons promotions require a forge.
 
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