While tinkering around with the Flesh Golem spell today, I noticed something very interesting. If you graft a kraken/tiger with the empowerment promotion, the resulting golem would lose the empowerment promotion at the start of the following turn. This puzzled me for a while, but I figured out that it's an artifact of the Barnaxus code (golems lose empower at start of turn without barnaxus.) I consider this a *good thing*, since grafting krakens for free high-str units always smacked of an exploit to me, and this makes it a bit less useful.
Here's the important bit though: I noted in an earlier post (alongside another FG exploit which was kindly fixed

) that the weapons promotions were having a double effect if you grafted mercenaries or doviello units (grafting a mithril-wielding beastman with a javelin thrower produces an 8str golem, rather than a 4str one. (beastman (2) + mithril (4) + thrower (3) /2 = ~4. + mithril (4) again = 8)) This now seems to be fixable in either a messy way or a clean one. (I'm python-illiterate so I've no idea which is easier to implement.)
Either:
1. Amend the Barnaxus code to *also* remove weapons promotions from golems at the start of any turn that Barny's not around. This'll work for the most part, as in the normal course of things Luchiurp golems can't gain weapons promotions. However, it'll leave a small loophole for OO/Runes worshipping Luchiurp who graft weapon-wielding mercenaries while Barny's still alive.
2. Add a function similar but separate to the Barnaxus code that removes the weapons promotion from golems at the start of the next turn regardless of whether or not Barny's around.
PS. As an aside, I really do like the spell. The other day I managed to create a crazed mutant vampire werewolf dragon golem after defeating Acheron with a Calabim Inquisitor
PPS. While I'm here, could I request that the dwarven voice files be applied to khazad "dwarven warrior"s and Maros? The fewer Khazad units speaking German, the better. Also, are dwarven hammerfists still supposed to have guerilla 2 on creation? I remember reading somewhere that it was removed from Soldiers of Kilmorph because the Dwarven promotion now gave the double movement they previously needed guerilla for.