FfH2 0.20 Bug Thread

dont upload, as has been mentioned many many times, even many times by me now, you need a Great Bard to build the fellwship holy city wonder

Ok thank you.
 
I was playing as the Sheaim and I discovered Awaken the Ancients first and got the dragon holy city in one of my cities. Before I was able to found the Ashen Veil afterwards, the Order was first founded and spread into the city with the dragon holy city. Now I got a dilema, I can't put Ashen Veil into that city without wiping out the order and I can't remove just the order as far as I know.

Would it be possible to allow evil inquisitors to have the option to only remove the order from your cities and vice versa for the good inquisitors in order to account for this rare case.

-Tony
 
I was playing as the Sheaim and I discovered Awaken the Ancients first and got the dragon holy city in one of my cities. Before I was able to found the Ashen Veil afterwards, the Order was first founded and spread into the city with the dragon holy city. Now I got a dilema, I can't put Ashen Veil into that city without wiping out the order and I can't remove just the order as far as I know.

Would it be possible to allow evil inquisitors to have the option to only remove the order from your cities and vice versa for the good inquisitors in order to account for this rare case.

-Tony

use a Ritualist to found a temple in that city, it will remove the order from the city and add Ashen Veil to the city and its temple.
 
I wasn't able to use a savant to spread the veil, it didn't give me the option with the order already there. But I hadn't thought of using a ritualist. I just figured if the savant didn't work then neither would the ritualist.

-Tony
 
I wasn't able to use a savant to spread the veil, it didn't give me the option with the order already there. But I hadn't thought of using a ritualist. I just figured if the savant didn't work then neither would the ritualist.

-Tony

ritualist "found temple" ability definately works, ive tested it
 
I was checking out the civilopidia when I noticed two civs had the hidden trait, and there's no description available.....
 
I wasn't able to use a savant to spread the veil, it didn't give me the option with the order already there. But I hadn't thought of using a ritualist. I just figured if the savant didn't work then neither would the ritualist.

-Tony


Judging by the lita the witch story i think it wasnt intended for the ashen veil to be spread to a city with the order in it.
 
I didn't see anyone mention it, but for some reason whenever I try to use the FFH smart-mapscript to generate a map, the game freezes in the "initalizing" phase. I had to use a regular mapscript. Is this a bug?
 
I didn't see anyone mention it, but for some reason whenever I try to use the FFH smart-mapscript to generate a map, the game freezes in the "initalizing" phase. I had to use a regular mapscript. Is this a bug?

I think Dreiche has a new, Fire compatible map script. You'll have to download it.
 
I have been unable to get anyone to sign "Defensive Pacts", despite having "Friendly" relations with more than one civ -I had the Bannor up above +35 and it still showed red to me, and on mouse-over I see "We just don't like you enough"... maybe I missed something in the change logs, but that doesn't seem right - I don't know if it is even possible for them to like me any more than they do, as that included a huge +10 for "brothers and sisters of the faith" and maximum trade, peace, alignment and mutual warfare plusses.

I remember something about changing the AI's preference for different trades back in the planning for this version, so I am wondering if this is a side-effect of such changes.
 
The civilopedia claims that the Altars of the Luonnotar require six great prophets to make. I seem to recall someone saying that they require something else instead. Is the civilopedia right or wrong?
 
When you build a city on a generic mana node the node is destroyed. Maybe nodes should be flagged as unbuildable. Not sure if this affects non generic nodes. The ai will really be hurt by this. Patch D did not fix this.
 
The civilopedia claims that the Altars of the Luonnotar require six great prophets to make. I seem to recall someone saying that they require something else instead. Is the civilopedia right or wrong?

The final altar is built with hammers and not a great prophet. I think it's somewhere around 4000 hammers in a normal speed game.
 
Playing in D with a game saved from C. Was Frodo and had recently completed the last altar for the win. Kept history going in order to remove the hyborium from the map. During the AI's turns I got the following python popup. Sorry for no screen shot, wrote down the important bits.

Event analyzer line 1817 in onUnitKilled
Custom functions line 396 in FFHGiftunit
attribute error "None type" object has no attribute getX.

I hope that's enough. If not I still have the auto saves and will post/recreate.
 
Bug, balance issue, or neither: Wither (-20% healing per turn) does not appear to do anything to warriors sitting in a city. They're at full health every turn. The city does not contain any healing buildings (I checked with the worldbuilder - the only thing it has is an obelisk).

Another bug: A hasted hawk can scout twice in one turn. When it does its second scouting, the first area it scouted becomes dark again (as though it hadn't been scouted).
 
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