The PLE(?) buttons (the ones that let you stack units differently) stopped working with the new patch.( h, missed 'g' completely)
White flag Fix still not working for most civs.
Fader
You want to download following file:
FfH2020h.exe
Type: application
Form: http://kael.civfanatics.net
Do you want to save the file on your hard drive?
Works fine for me. You are sure that you can't click on "save file"?
Hyborem can't join a 16 player game, there is no slot available. Vanilla CIV and any of its mods are limited to 16 players.
Reduce the starting players to 14 and you will see him (and basium) appear as intended.
I mentioned an OOS error when Basium is created in multiplayer, and upon continuing said game we also found that the game doesn't seem to understand that a player, let's call him Bob for the sake of simplicity, has changed Civ. Instead when we load up the game (right after Bob changed from Capria to Basium upon building the Mercurian Gate) we find that his old Civ is still tagged as being named Bob, like his new one, BUT the game also tells us we're missing player 'Bob' and does the usual "You want to wait for this guy or what?"
So apparently it doesn't quite catch on to the Civ-switch. I had no problems with that with Hyborem, though. Sure, it's easy enough to just say 'Save and continue', but it is still a bit of a nuisance. I'll check if it repeats the thing next time we load or if it accepts that Bob is now Mercurian and not Bannor.
Anyhew, anyhew
Sacrificing a priest to found a temple will cause his soul to join Basium's forces. That feels a bit funny. I mean, the priest is used because he goes to work in the temple, not because he's actually sacrificed, right?