Blakmane
Prince
- Joined
- Feb 17, 2007
- Messages
- 447
The question is: should evil civ's have a bonus from high AC and much hell terain - or not? At the moment they do not have much of a bonus. what's the reason behind this? Is this intended or is it a flaw?
I believe this to be mainly an issue of strategy VS flavour.
Evil civs (especially AV) seem to me to be designed towards increasing the AC, while good civs are geared towards decreasing it. Elohim get the harrowing, good races get sanctify- sheiam get the elegy, stigmata, Prophecy mark.
There seems to be a heavy flavour lean suggesting evil civs should want to increase the AC. However, strategically speaking, there isn't that much reason for AV civs to increase it. This leads to a lot of boring games where everyone is trying to keep the AC down/not really caring and there is no grand 'good vs evil' apocalyptic feel.
This is mainly for a multiplayer perspective BTW. It is still relevant in singleplayer but obviously evil civs will try to increase the AC regardless of its strategic worth.