FfH2 0.21 Bug Thread

I played a game of 021c today and noticed that my Saverous didn't gain xp from fights anymore after he hit 100 xp. What's up with that? I know that his hero promotion won't give him xp anymore at that level, but shouldn't fights still get him xp?
 
I played a game of 021c today and noticed that my Saverous didn't gain xp from fights anymore after he hit 100 xp. What's up with that? I know that his hero promotion won't give him xp anymore at that level, but shouldn't fights still get him xp?

Not if they're with barbs. With other civs, though, Saverous should still be getting xp.
 
On a similar note, Kuriotates Scouts are not upgradable to Centaurs, but the Civilopedia says they are.

You're looking at the main Scout entry, not the one for the Kuriotates replacement units (which is also named Scout). To see the page for the later, Go to the following entries, in order:
Civilizations
Kuriotates
The Unique Unit called "Scout" on the Kuriotates page

Then you'll get the detail for the correct unit (which correctly mentions that it can't upgrade to a Horseman).

Alternatively, use the wiki.
 
Thank you xanaqui42 for the update on the Treants and Skeletons maintenance cost. Does anyone know if (and why) we are paying maintenance on other summons? Specifically problematic for those with the summoning trait.

Look here. All the entries are updated to .21 or higher; just look at the creature in question, and determine if it has the string "Does not count as a military unit for support costs."
 
I am a little confused with the units I am producing in the city that had built the wonder Prophecy of Ragnarok.

I know when units are produced the counter moves due to the Prophecy Mark.

However, what I don't understand is why the counter is not decreased when you 'use up' these units.

For example, producing settlers, disciples of leaves, thanes of Kil, acolytes, etc. When you build a city, spread your religion or create great works with them, shouldn't the counter decrease?

Thanks.
 
I'm not sure if this is a bug, or just bizarre goings-on:

In my game as Elohim/Einon Logos none of the AI civs seem interested in founding religions. I have founded FOL (yea, no elves!), ROK, and the Order. There are 4 neutral civs 4 evil civs and one other good civ besides mine.

No one was founding Ashen Veil (the 4 evil civs' scores were abysmal) so I founded it to see what happened. Nothing.

Then about 150 turns later around 625 in an Epic game I see the message Jonas Endain, one of the evil civs converted to the Ashen Veil. I was expecting to see Hyborem and his lot, but nothing.

Five turns later the weirdness started.

In yr. 630:

1. The Amurites destroyed Jonas Endain
2. Hyborem was created
3. Horsemen 2, 3, and 4 appeared.

I don't understand why Hyborem wasn't created when Jonas got Corruption of Spirit and converted to AV. Why did it wait five turns for Hyborem to appear after Jonas was destroyed?
 
The regenerate spell seems to be broken.

So far I played 3 games in .21 and never was able to cast this spell.
 
Not sure if it's a bug but evil civ's have gotten really bad at doing anything....
in my current game, some have turned neutral and the ones who stayed evil have the lowest scores, no AV yet either, quick game about turn 460
 
Same for me here, somethings wrong with Hyborem and AV.
I researched Corruption of Spirit converted to Ashen Veil, researched Infernal Pact but wasnt able to switch to Hyborem. Furthermore i couldnt see decaying my land. No plains of perdition etc.
Only had these problems since patch C.

greetz grumbl
 
Furthermore i couldnt see decaying my land. No plains of perdition etc.

this could be becuase this only auto happens in the infernals land and if it spreads to others lands then the AC will need to be above a certain point
 
Yep I am playing a game with patch C where none ever researched Corruption of Spirit (to give an idea of how deep in the game we are, I can research it in 2 turns). It was working well in patch A.

edit: in the game there are Flauros, Mahala and Jonas Endain... I thought at least one of them should like AV !

Another thing, it seems that civs that change alignement due to religion only change it diplomacy-wise, but not in the game mechanics.
For example, in a game with patch A, hell terrain had no chance to spread into Capria's border, although she was Evil (!! Yeah I know, pretty wicked game where she first converted to Octopus and then to the Veil :D). I am going to test if this is also true for the Altar of the Luonnotar, I have not yet done so, but I suspect that a formerly neutral or good civ which now is evil could still build the Altar. Will make you know...

Lastly, patch C or B (I passed directly from A to C), seems to cause an Out of Sync in multiplayer upon load.
 
Skeletons are permanent, and not even a proper summoning spell: Adepts with Death I can create them.

Thanks, I just assumed they were summons. As you can tell, I don't use magic very often.


You're looking at the main Scout entry, not the one for the Kuriotates replacement units (which is also named Scout). To see the page for the later, Go to the following entries, in order:
Civilizations
Kuriotates
The Unique Unit called "Scout" on the Kuriotates page

Then you'll get the detail for the correct unit (which correctly mentions that it can't upgrade to a Horseman).

Alternatively, use the wiki.

Yeah, I eventually figured that out. I noticed the "is replaced by Scout for your civ" tagline, which I clicked on originally. Initially, I thought I was on the new Scout because it had a Centaur (as opposed to a Horseman) as what it is upgradeable to.

...which begs the question, should the name be changed to avoid confusion?
 
I am a little confused with the units I am producing in the city that had built the wonder Prophecy of Ragnarok.

I know when units are produced the counter moves due to the Prophecy Mark.

However, what I don't understand is why the counter is not decreased when you 'use up' these units.

For example, producing settlers, disciples of leaves, thanes of Kil, acolytes, etc. When you build a city, spread your religion or create great works with them, shouldn't the counter decrease?

Thanks.

This was discussed earlier and the general consensus was that these units should not decrease the counter when "used," as they aren't dieing. Therefore, it is not a bug. It may still be a balance issue though, as there is now a way to permanently increase the AC with Prophecy Mark.


I'm not sure if this is a bug, or just bizarre goings-on:

In my game as Elohim/Einon Logos none of the AI civs seem interested in founding religions. I have founded FOL (yea, no elves!), ROK, and the Order. There are 4 neutral civs 4 evil civs and one other good civ besides mine.

No one was founding Ashen Veil (the 4 evil civs' scores were abysmal) so I founded it to see what happened. Nothing.

Then about 150 turns later around 625 in an Epic game I see the message Jonas Endain, one of the evil civs converted to the Ashen Veil. I was expecting to see Hyborem and his lot, but nothing.

Five turns later the weirdness started.

In yr. 630:

1. The Amurites destroyed Jonas Endain
2. Hyborem was created
3. Horsemen 2, 3, and 4 appeared.

I don't understand why Hyborem wasn't created when Jonas got Corruption of Spirit and converted to AV. Why did it wait five turns for Hyborem to appear after Jonas was destroyed?

Infernal Pact summons Hyborem now, that is why he came later. Also, you don't need the religion's tech to convert to it.


the AI seems incapable of summoning hyborem or basium now

Well, it is probably just Hyborem as you can't have Basium without him.
 
no, even after ive summoned hyborem, i can wait hundreds of years on quick and basium isn't summoned even though the order has been founded even before ive summoned hyborem.

haven't heard anyone say they've had the AI summon either as of yet in the current patch.
 
Could it be that you forgot to change the readme version number for c?
 
I've noticed a quite bizarre glitch with hyborem

I was playing as the sheaim, and switched to hyborem. I decided to go capture my old capitol (which had founded AV, and had Prophecy of Rag and Tower of Complatency.) When i got there, there was just one warrior guarding the city. Hyborem attacked, killed the unit, and entered the city, and then hyborem reappeared in my capitol. There was no ring of warding, and i was playing as os-gabella. No spellcasting units existed in the civ.

A friend of mine said the same thing happened to him when he tried to capture the OO holy city, and it only happens if hyborem has immortality. It does not manifest itself if he is on his last life.
 
no, even after ive summoned hyborem, i can wait hundreds of years on quick and basium isn't summoned even though the order has been founded even before ive summoned hyborem.

haven't heard anyone say they've had the AI summon either as of yet in the current patch.

Well, you don't need Order to summon Basium, just Hyborem and the tech that allows you to build the Mercurian Gate. Maybe the AI doesn't feel like they need Basium's help?

It still sounds like it is a bug though. I like what the design team did to separate Hyborem from AV a little so that not every game becomes a good vs. evil battle like they stated they did not want to happen. It sounds like the AI is ignoring the two a little too often though.


Could it be that you forgot to change the readme version number for c?

Yeah, it was already reported.
 
Forgot to mention (this could be a very old issue, but still...): when playing Kuriotates in multiplayer you do not get the popup question about settlement or city hub when founding a new city. This can be a real strategy-killer for this civ.

It still sounds like it is a bug though. I like what the design team did to separate Hyborem from AV a little so that not every game becomes a good vs. evil battle like they stated they did not want to happen. It sounds like the AI is ignoring the two a little too often though.

The AI isn't just ignoring Hyborem but even the AV...

edit: it could be something related to the Armageddon Counter btw. I noticed that no AI was building the Prophecy, either.
 
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