FfH2 0.25 Cosmetic Issues Thread

The kikijub (summoned creature) looks like.. er.. I can`t think of anything that it looks like, but it`s my least favourite unit graphic. I think it would look better as a grey flesh golem, rather than a collection of spheres and ovals. (I think it needs to be stronger too, but this isn`t the place..)
 
I have been playing a game as Hyborem, and while I'm having alot of fun, the hell terrain is really hard on the eyes. With all the contrasting color values in the terrain, especially the plains replacement(I forget the name), it's like all the units and improvements are wearing camouflage. The whole view is just a bunch of black, white and brown splotches. It's almost impossible to see an Ashen Veil town on the broken lands.
 
- The lack of a date messes with the "Founded" date for cities, no date shows up in the event log (which affects playtesting for me), and the Dawn of Man screen.
- "Well, we're always up for a raid Do you know any other good targets?" - Rhoanna text has no punctuation in between the sentences.
- Mind Mana research bonus not identified in mouse-over text (though it is obviously applied)
 
Not sure that one can be fixed. All of combat is resolved before the animation even starts. Unless you could tie it to the same timer as the ?? for your current strength (only thing I know of that is hidden while the combat goes on)
 
Unique unit art on some units not displaying in the selection box at the bottom left. Example:

Spoiler :

 
Back
Top Bottom