Settler cost is 100 hammers higher than it should be. This problem existed before in Planetfall too. Ellestar says it's because "It adds a value returned by a CvPlayer.cpp CvPlayer::getNewCityProductionValue() C++ function. It was added in BtS so to make a Settlers in later starts cost more."
Don't know why only I am getting this though.(I'm not using later starts) At least I assume other people would have mentioned this if they experienced this issue.
I think you have to declare nationality to hold non Hidden Nationality units.> I upgraded a privateer to skeleton crew, it still wouldn't carry any cargo
Yes, I think this is a bug, also you shouldn't be able to stop wars against council members unless they are BOTH council members, imo.Shouldn't the Evil Civs have been excluded from the DPs... and all Overcouncil decisions?
Ok so I was messing with FFH2 yesterday trying to get it to work, all it was doing was showing normal BtS when I loaded the mod. I had it in the right spot, in with final frontier and age of ice. I had the patch installed, both 3.13 and patch 'a'. So I uninstalled BtS, also always tell it to uninstall game patches it messes up the .dll file, and reinstalled it and tried again. Still didn't work. So I deleted the FFH2 directory and installed it again without patch 'a' and it still didn't work. I wanted to see if this was a rare but known issue before I uninstall beyond the sword again and delete its entire folder so it will be a fresh start and what not.