FfH2 0.30 Bug Thread

patch E I think (not sure)

with Lanun cant produce boarding party, game is saying i need harbor but can t only produce Lanun harbor.

just apply the latest patch, or if you want do finish your current game search this thread for lanun_harbor, you will find a quick workaround for that problem
 
i'm not sure if it's previously mentioned, but playing the hippus, my horse archers don't seem to be able to promote properly (being at 40/26 exp (for example),without getting an additional promotion pick). As far as i can see, this only happens when i'm using troops upgraded from earlier built horsemen. I'm playing the latest patch, but have encountered this with previous patches aswell. Not sure, but i think the problem may lie with the horsemen having picked flanking 3 (maxed out withdrawal), before being upgraded to horse archers, who don't seem to be able to get the promo.
 
Patch J: - I remained good even after converting to the Octopus Overlords. Should I not have been converted to at least Neutral?

Edit: Scratch that, I'm a moron. Was looking at the wrong civ.
 

I've been having a problem with late game crashes. I get some variant of

File:\main\Civilization4\SDKs\Gamebryo2_0\NiDX9Renderer\NiDX9SourceTextureData.cpp.Line:321

...and then my system crashes. I'm running a HP Pavillion laptop with Windows Xp and have all the latest patches. I've tried to push the graphics down to bare minimum and that seems to help for awhile, but I'm in one game where I'm 7 turns from winning by building the Altar and it keeps crashing.

Plus, I've noticed that the game likes to crash when the Big Gorilla shows up; not sure if it's a coincidence or not.

Plus, just as an aside question; is there going eventually going to be new looks for the cannons, musketeers and the ships? Most I know are just taken from Civ4 or Pirates! I'm just thinking with all the Warhammer stuff floating around, there would be a lot of ideas for a "fantastic" version of these. Perhaps maybe a race of Gnomes that instead of golems have a sort of "Steampunk" theme going with robots and the like?

Plus, having just read "World War Z: Oral History of the Zombie War" perhaps a "barbarian" unit of zombies that if they kill a unit, that unit becomes a zombie? Or a variant of the Massive Plague event where instead of just units dying, they become zombies.
 
I got the dedicate obelisk event and chose succubus (+1:health:), and it put a +1:health: next to the building, but it had no effect in the breakdown of the total happiness bar.

Note: I had also gotten the same event twice before and chose the one that granted +3:food: twice, and it worked fine. I don't know if it affects it, but all 3 of the events were before I got Ancient Chants (I got the obelisk from the affluent duke event). It didn't even work after I got Ancient Chants though.
 
Stormlord, I've never seen this event, but some bonuses will only be effective with certain techs. For example, you don't need Philosophy either to make plantations or to build temples, but happiness bonus from temples and incense will become active only once you research Philosophy. Maybe this bonus from an obelisk has such intended or unintended prerequisite.
 
In H I've played two full games and not gotten past step one in the Gaelan chain, even after multiplying the frequency factor in all steps by 10.

Now starting a new J game, so we'll see...
 
I'm playing another game at the moment; this time blight changed about % 50 - 60 of my lands to deserts; and destroyed all the health providing non-naval resources. the ones which provide happy faces seem unaffected. Hurts a lot since I was playing Calabim; my capital had enough food to hit 20; and after blight it stabilised at 12'ish. I believe this is rather imbalanced as it is; because it hurts some races much more than others, of course this goes if the change is intended; or is there even a change in blight? :confused: :sad:

I just hit turn 265 in a standard, Huge/Quick game playing as Valledia. AC hit 40 and blight anhilated the world. 100% of :health: land resources were removed. It looks like about 80% of the plains were turned into desert as well, while maybe 25% of the grassland was turned into desert.

I have an autosave the turn before and a save the turn after, if that helps. I had just reinstalled Civ, BTS, the patch, FfH, media pack, then the new J patch.

This is a showstopper for me.
 
Two things I noticed last night with patch j. I also was unable to choose the Balseraph only choice with the crazy cow woman event, and that Armageddon counter event that turns some of your lands into desert hit me three times in a row, destroying almost every last resource in my entire empire. My whole empire was just one huge desert wasteland. Is that the way it is supposed to work?
 
is there going eventually going to be new looks for the cannons, musketeers and the ships?

These are things that I`m hoping to see before too long. I know Se Zereth is working on Khazad cannons, but we also need cannons for the other Civs that can use them (all except Calabim, Clan of Embers, Doviello, Hippus, Ljosalfar and Svartalfar). Changing those Napoleonic cannon units is a priority for a fantasy mod I think, and it would be good to see some new Civ-specific flavour in these units.
 
It looks like about 80% of the plains were turned into desert as well, while maybe 25% of the grassland was turned into desert.
This is a showstopper for me.

Rush casters with Bloom and change it back.
 
Rush casters with Bloom and change it back.

It also turned most flood plains into desert. My point was that this is an unusually powerful blight that I (and another earlier poster) experienced. I don't think it was intended this way. 100% of food resources, that changes the game quite drastically.
 
For the last few games now, hell terrain has not made an appearance anywhere on the map, with the AC going as high as 85. I'm not sure when exactly it stopped working, but I would guess after one of the patches as I haven't changed anything.
 
As Khazad I just got Falamar's event with Ethne the White. Lanun isn't even in this game.
 
OK, I screwed up. :mischief:

One of my goals of my current game was to try and subdue a beast unit to see if its promotions were carried over. I thought, and reported here, that a subdued Acheron and Gurid lost their promotions when I subdued them.

Well, I got my chance, and I was wrong.

I used a Beastmaster to subdue Acheron. He had the following promotions: Dragon, Stoneskin, Combat 1,2,3 and Sentry 1,2. When I subdued the critter, he kept ALL the promotions.

Of course, after I subdued him, I deleted him. I just can't see why anyone would want to keep this thing after you subdue him. ;) C'mon, give him a little mobility.
 
I'm a little confused with how it works with Werewolves now.

If I read the changelog right for patch 'i,' when you are successful using your Ravenous Werewolf to attack and kill another unit, he loses his Enraged promotion and will not go Barbarian on you.

This seems to be working fine, although, I have to say it seems like I am getting a lot of Greater Werewolves now with my 1st combat with my Blooded Werewolves. That's fine.

However, what doesn't seem to be working is when you can't seem to get any combat for your Ravenous Werewolf and give him the Loyalty promotion. It the past, it would counteract the Enraged promotion and prevent him from going Barbarian. Now, twice, I have had Ravenous Werewolves go Barbarian despite having Loyalty.

Is this intended?

Thanks.
 
Sarisin

Xienwolf offered a good one for that on another thread...and it's probably the only reason for building (though judging by this one, there maybe other equally obscure ones)

Trojan Horse. Acheron cant move, but he can be loaded in to a transport...LOL...the dragon wagon!

It's also a really good way of keeping him out of sight.
 
Sarisin

Xienwolf offered a good one for that on another thread...and it's probably the only reason for building (though judging by this one, there maybe other equally obscure ones)

Trojan Horse. Acheron cant move, but he can be loaded in to a transport...LOL...the dragon wagon!

It's also a really good way of keeping him out of sight.

Yes, I think someone, maybe xienwolf on that too, said move him around via Obsidian Gates.

It just seems like we are disrespecting such a wonderful Beast by doing these things to him after we subdue him. :)

Sorry, this is OT for the bugs thread as Acheron is not bugged - that's the way they want him to be. :crazyeye:
 
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