FfH2 0.30 Bug Thread

Hello,

I my game (patch h) I can give Archeron the Mobility Promotion. Therefore he gets aty least 1 Movement Point. Is this intended ? (naturally I like that way)

In order to let him get the promotion he needs xp. Therefore I have bombed him with 8 Fireballs (he won, so he got XP) before I subdued him. Is this intended ?

Apart from this he got even damage from the Fireballs. This was surprising because I expected him to be immune to Fire damage ??
 
It doesn't make much sense to get XP from Fireballs. They are not creatures. Makes it very unwise to use them unless you are sure you can defeat the targets with your armies afterwards.
 
So I was playing as the Bannor the other day, and things weren't going too well. The AC was increasing steadily, and I couldn't seem to bring it down. So it got to around 55, and the event triggered that is supposed to kill 50% of the units in the world, or that's what I though anyway. Turns out, it destroyed every single one of *my* units(except Sphener, because he's Not Alive, I guess), decreased all my cities to one pop, destroyed a whole bunch of my improvements, and didn't do anything to anyone else in the world. Needless to say, I was not happy, and the only reason I survived was because of Sphener and the Bannor's Rally spell. I assume this is a bug, but I don't know, someone could just really hate the Bannor >_>
 
FfH 2 0.30 j

I have posted this bug a few times, but it is still in so here it comes again ;). Water elemental is missing the following part in CIV4UnitInfos.xml :

<BonusAffinities>
<BonusAffinity>
<BonusType>BONUS_MANA_WATER</BonusType>
<iAffinity>1</iAffinity>
</BonusAffinity>
</BonusAffinities>

This makes it the only elemental (well, if you do not count treant as one) that does not have the affinity to any mana. This (together with city attack penalty) makes it the weakest elemental. Is this intended?

Also, Clan casts it's world spell very early. That gives it just 2 or 3 units. Quite weak for a world spell
 

Attachments

  • Civ4ScreenShot0001.JPG
    Civ4ScreenShot0001.JPG
    270.4 KB · Views: 218
Hello,

I my game (patch h) I can give Archeron the Mobility Promotion. Therefore he gets aty least 1 Movement Point. Is this intended ? (naturally I like that way)

In order to let him get the promotion he needs xp. Therefore I have bombed him with 8 Fireballs (he won, so he got XP) before I subdued him. Is this intended ?

Apart from this he got even damage from the Fireballs. This was surprising because I expected him to be immune to Fire damage ??

Someone else mentioned in another thread attacking Acheron before subduing him to get him the XP so he can get Mobility.

However, that is tricky because there usually is a stack of other barb units there and you don't know who will defend (sometimes it is a little bizarre BTW). Of course, if you can get Acheron as the only defender of the city, then you are in business. The other thing is if you don't subdue him that turn the AI will likely give Acheron a Combat promotion using the XP.

I didn't happen to have any unit that could produce fireballs, but I 'fed' Acheron a few lesser units to get him weaker. I didn't want to chance killing him, though, when his health got low - it was time to bring out the Beastmaster.

It might work, though, and I'll have to give that strategy a try next time I get a chance to subdue the dragon.
 
This has probably already been mentioned, but the `witch` event and the `Khazad smith` event are occuring far too frequently, every few turns for each. Also, the elusive Cave of Caerbannog has been found about twenty times by turn 200. What does that event do btw..?
 
So I was playing as the Bannor the other day, and things weren't going too well. The AC was increasing steadily, and I couldn't seem to bring it down. So it got to around 55, and the event triggered that is supposed to kill 50% of the units in the world, or that's what I though anyway. Turns out, it destroyed every single one of *my* units(except Sphener, because he's Not Alive, I guess), decreased all my cities to one pop, destroyed a whole bunch of my improvements, and didn't do anything to anyone else in the world. Needless to say, I was not happy, and the only reason I survived was because of Sphener and the Bannor's Rally spell. I assume this is a bug, but I don't know, someone could just really hate the Bannor >_>

Happened to me playing as the Sheaim, my Rosier the Fallen got axed along with all my units (except for demons from the gates, again not alive) and no one elses land was touched.
 
Happened to me playing as the Sheaim, my Rosier the Fallen got axed along with all my units (except for demons from the gates, again not alive) and no one elses land was touched.

There are definitely issues with the Armageddon events at the moment. See the thread here for some experimental evidence.
 
OOS bug:

When we were playing yesterday we had a OOS due to a message from the bannor who said("i like you having the bone thing (something like that)" - equivalent to the tajmahal in civ4).

Regards,
 
Does Raging Seas accidently do more damage to highly promoted units on the current patch, J? I lost an experieinced pyre zombie, but not the weak ones.

Looks like random chance - Kael switched Raging Seas to a caster-less damage function (the old problem was that the units were effectively casting the spell at themselves, so high combat units gained the damage bonus to the spell)

Code:
	for i in range(pPlot.getNumUnits()):
		pUnit = pPlot.getUnit(i)
		if pUnit.getCivilizationType() != iLanun:
			pUnit.doDamageNoCaster(75, 100, iCold, false)

The median damage is 75% however - so it's entirely possible that they'll be killed - max damage is ~150%.
 
Dont know if these where intended or not(i havent played since 2016), but anyways heres what i found:
1. I got Elegy in a city, then a few turns later i checked and its back again ??
2. I dont have Leaves in my cities but one Disciple showed up out of no where?
 
The Elegy of the Sheaim and the Hallowing of the Elohim are repeatable rituals; you can build them as often as you like. You can have every city build it over and over again (assuming the AC is in the appropriate range still)

When you research a religion founding tech and are not the first to do so you get a free disciple with which you may choose to spread the religion.
 
It seems to me like the events are happening a bit too frequently now, I'm not sure what the intended frequency is though, so I don't know if it's a bug or not.

Playing patch J last night (on epic speed):
Turn 29: Affluent Duke
Turn 50: Affluent Duke
Turn 63: Calabim Refugees
Turn 67: Witch
Turn: 88 Calabim Refugees
Turn 116: Khazad Smith
 
It seems to me like the events are happening a bit too frequently now, I'm not sure what the intended frequency is though, so I don't know if it's a bug or not.

Playing patch J last night (on epic speed):
Turn 29: Affluent Duke
Turn 50: Affluent Duke
Turn 63: Calabim Refugees
Turn 67: Witch
Turn: 88 Calabim Refugees
Turn 116: Khazad Smith

Its 2% per turn of having an event and its never changed. 4% if you have the Living World option set.
 
Quick one, don't know if it's intended or not in Patch J.

Catapults are affected by the fear 'spell' used by the dragon, but since they're not living you can't protect them against the effect.
 
Hi,
my first time trying 0.30 and I have the GCF error on loading ('can't find primary control theme'). I did ensure that FFH mod is installed in the same MODS folder as my previous version of FFH, and the mods that shipped with BTS.

I deleted any MY GAMES directories that were left on my drives/partitions from previous Windows installs. That way I intuit, it BTS won't look for MODS to load in those other directories.

I can load any other mod.

Any clues why FFH 2 0.30 won't load?
 
Hi,
my first time trying 0.30 and I have the GCF error on loading ('can't find primary control theme'). I did ensure that FFH mod is installed in the same MODS folder as my previous version of FFH, and the mods that shipped with BTS.

I deleted any MY GAMES directories that were left on my drives/partitions from previous Windows installs. That way I intuit, it BTS won't look for MODS to load in those other directories.

I can load any other mod.

Any clues why FFH 2 0.30 won't load?

From the 1st post in this thread:

1. "GFC error: failed to initialaize the primary control theme" error loading the mod. You will recieve this error if FfH isn't installed in the correct location (under Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods). If you don't have Civ4 installed to that location just make sure the FfH is installed in the same directory as Final Frontier, Age of Ice and the other mods that came with BtS.
 
Back
Top Bottom